View Full Version : WiP: Leon

12 December 2007, 03:22 AM
I recently decided to try to teach myself how to paint with the computer. With the month off for the holidays, I've got the time to - hopefully - get a good start. I decided to use the medium of Corel Painter X, and started out with messing around on blank canvases, exploring different brushes, etc. and I watched the free tutorial videos by Jeremy Sutton on Corel's site. After a bit of exploring, i decided to grab a familiar image, and try and make a sort of 'painter sketch' of it to put some of these skills to the test. I started off by laying down some blocks of color, and experimenting with some different blenders:

*EDIT* Changed early WIP images to text links: (

It's monochromatic because I want to focus more on using brushes and stuff to model and shade, and not have to worry about keeping the thing in check colour-wise. A mini "scale of values" is on the right side. Yes, he's supposed to be upside-down :) Some may recognize him from the film Leon: The Professional, and this really slick scene where he's hanging from the top of a door frame, guns blazing. His eyes look wonkey to me, but they're just rough outlines for now, and I want define them with some shading - and fix them at the same time.

I've got a problem, though, and that is I don't know what to do next. I've got what i think is a decent start, but i'm kind of lost at how to approach the details of it.

Any Suggestions, tips, Comments & Critiques are very welcome!

12 December 2007, 07:05 PM
just saw this movie a few hours ago acturlly, really one of the memorable moments in the movie, it would be cool if you drawed the floor with some of the dead police officers on it.
keep it up :)

12 December 2007, 08:14 PM
I would say that's a good start. Pretty cool picture too, I would actually like to see that one in full color.

12 December 2007, 02:03 AM
Thx for your comments guys!

Tweekend: I will be drawing the floor, or some objects or other - likely faint to keep focus on the figure - just to establish that he's supposed to upside-down, and hanging from the ceiling. Dead people may be a neat idea, though :D
Arney: You may get your wish, the more I work on it, the more I think I may add colours other than blue, but I want to maintain a blueish tint to it, because i'm attached to the monochromatic aspect.

However, those are things to think about after I've gotten a little further than I'm at now. Here's an update:

*EDIT* Changed early WIP images into text links: (

I decided the next thing to do was start eliminating the dependence on the pencil lines to define the shapes and forms. I worked mostly on his shirt, but I did a little bit of touching up on the hands and face. The face, to me, looks a little wonky... I can't quite put my finger on why, maybe someone can point me in the right direction?

12 December 2007, 04:48 AM
Part of the problem is that he has a teeny tiny mouth and a big chin (flip it right side up to see). In your shoes, not being great anatomy-wise myself, I'd find a reference photo, put a grid over it and then draw your version. See here for what I mean:
You'll also note that having a clear sence of where the shadows are will help you define the form more convincingly.


12 December 2007, 10:17 AM
I've decided to make a substancial change in direction. I began a whole new canvas in Painter. What I found myself doing with my old image was backtracking and erasing steps from the past that I didn't like, etc. So I decided that starting out again would be more productive. I decided to go for some neutral/subtle colours this time. I didn't like the way the blue was turning out:

It's still very, very, rough blocks, but already I feel more comfortable with it than before. I've decided to eliminate the role of the "pencil" layer I had before. It was just an obstacle by the end of it. This time around, I'm relying on the brushwork to define the contours and details, because I think I was using the pencil lines as a crutch before. I've only just chunked in the basic shapes and things, but hopefully it's enough to get some &C? I'd like to know if you guys think this new approach seems like it will work out better.

Also I'd just like to thank DArcy1 for the grid and reference tutorial link, I made some use of it when i started out with this new version.

12 December 2007, 03:21 AM
Glad to help! It looks better already.


12 December 2007, 08:53 AM
Thanks Darcy!

With christmas so close, it's hard to get time to work on this thing! But i'm determined to keep working on it consistantly, even if it's only for little chunks of 45 mins or so like today. Here's an update:

Worked a bit with the tones of the skin on the hands and face, blending the suspender straps, and cleaning up the outlines of the twin guns. There's still a couple things about this new approach i'm getting used to -- i'm using a completely different set of brushes this time around: before i was using chalk/charcoals, and now i'm using paints --, but I like what I've got so far.

CGTalk Moderation
12 December 2007, 08:53 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.