View Full Version : Dialogue Stepped

12-14-2007, 06:15 AM
Hey there,
This is my first post on CGTalk. Been animating for about a year now and am working on a dialogue piece. These are just the stepped keys but I would love to know what people think of it. Any suggestions before I move on? Thanks again!


12-15-2007, 05:33 PM
Its looking really good, I would go ahead and start moving forward with it. The end seems a little busy, but its hard to say for sure at this time. One thing I noticed was he says "no good" the silhouette of the pose doesn't really read (see pic) so I would work on this. Keep up the good work!

12-17-2007, 03:10 AM
Thanks for your comments Kyle! I made some adjustments (mostly to the ending). I'd love to know what people think. Thanks again for the comments!


12-19-2007, 12:54 AM
hey there. nice acting choices. i'd try to be a little more aware of your silhouettes. make sure you're not foreshortening any parts of his body. other than that this is looking nice. the acting choices fit the dialogue nicely.

where did you find this rig, by the way?

12-19-2007, 01:08 AM
Thanks for your comments Chris. I got the rig from the 11 seconds club website. It's a really great rig and very animator friendly (as I have found). I hadn't noticed the foreshortening and will go in and change that now. Thanks again!

12-20-2007, 05:37 AM
Ok so I think that this is the final unless there are any objections. Thanks again for everyone's input.

12-20-2007, 06:44 AM
Ok so I think that this is the final unless there are any objections. Thanks again for everyone's input.
somehow i feel theres lot going in ur animation. Think of cutting few movements, it will help u in contrast as well.
For me its too much of acting.


12-27-2007, 03:32 AM
So far so good during your blocking stage. I'd hafta agree with some that cutting out a few movements would help. The only thing that threw me off was when he lifts his leg at the 5 sec mark.

Aside from that, nice start. I'd love to see the finished piece :)

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