View Full Version : simulating fluid w/ curve flow?

04 April 2003, 10:28 AM
greetings all

im attempting to make fluids flow through semi-transparent tubes as shown. problem is, im having difficulty getting the fluids to clump together properly to simulate a fluid. i just end up with these marching lines of spheres.
i haven't been able to get springs to work in this case either.
how can i alter the density of the particles on curve flow?


05 May 2003, 01:39 PM
First of all u need to use biger particles,
and random size.
Add particleShape1.radiusPP attribute
(you can find it among other special particle
Use expression in creation like
particleShape1.radiusPP = rand (.2.2)

This you need to experiment to get a right size.
And very important, use blobby particles,
and raise threshold high, maybe 5 or more
depending on size of your radius, size of
you scene...

Hope this helps:)

05 May 2003, 01:41 PM
Oh, almost missed to answer that one.
To raise density, just make higher
rate on emitter.


05 May 2003, 10:02 PM
actually, it helps quite a lot. looks like "threshhold" is what i was searching for. creation expression also seems to be quite useful. thanks again!


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