View Full Version : First Walk Cycle
12 December 2007, 08:15 PM
My first try at animating a biped....
i know its off....but i need where is it off....
12 December 2007, 07:55 PM
It looks very good :) But his spine look very stif, maybe you should try bending it a bit. I'm not sure it its the spine, but something makes it looks stif.
Keep it up...
12 December 2007, 11:59 PM
Looks like your off to a good start, but it looks way too fast.
12 December 2007, 12:00 AM
Unless of course you were trying to make a fast walk, but if you wanted to just make a casual one I'd slow it down a bit.
12 December 2007, 07:36 PM
the problem is the spine is too stiff and bent backwards, you have to bend it forward and make it move side to side also, also you need to rotate the waist, and make it less symetrical the feet are equally aligned, try rotating it a bit balancing the body a little..
12 December 2007, 02:28 AM
The whole walk looks pretty cool but ...
+1 for the spine
I also noticed a problem with the feet. The right foot is ok but the left one is really different. The left foot don't have any foot roll. It seems like the foot is leading your ankle, and it should be the opposit, the ankle leads the foot.
When the feet come forward when walking, we usually do a "kick". Sometime it happens that you kick a tiny rocks and hit a car lol. I think you should accentuate that a little bit doing a nice arc frome the passing point to the kick.
I'm not sure if you understand what I mean but I can quickly draw you something if you want.
Keep going, that's good
12 December 2007, 09:11 PM
Thanx alot 4 a great response for my 1st post.
Deje3D-Thnx, I'm working on the spine!
Tad-My next try is a slower one :)
FaQ3D-noted all those points,,,thanx...will apply them in my next try
thekinder-thanx alot! it would be great if you would draw and expain your point...i didnt quite get it...
12 December 2007, 09:57 PM
I agree with what most of the people said. You need to animate your torso and hips. Your hips lead you legs and your shoulders lead your arms. The one thing I would change when you post a revision is post a front and side view becasue it will be easier to critique. I would also try to post a quicktime video so people can scroll through the animation and go through it frame by frame. You also might want to think about including your frame counter so people can tell you what frame needs work. Its a good start keep it up.
12 December 2007, 11:00 PM
I quickly did a walk in 15 mins to show you what I mean by "kick"
I compressed it in quicktime for you to be able to watch it frame by frame.
Here is the link : http://www.cgkinder.com/videos/walk.mov (right click > Save as ... )
Don't pay attention to the knees, they are still poping, it's just for you to understand the feet.
I hope it will help you.
12 December 2007, 05:22 PM
dragonlair81-Thanx for the critique. I'll be posting front and side views from now on. And I don't know how to post a quicktime video :sad:
thekinder-Thanx a ton! That video really helped and I've tried to incorporate the "kick"
I took up a new rig and made it walk in an attempt to get rid of the stiffnes in the previous one!
12 December 2007, 05:22 PM
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