View Full Version : 3ds max import rig issues

12 December 2007, 07:15 PM
Hi all,

I have a model I imported into maya from 3ds max as a .3ds file using maya's bonus tools. It comes in okay, except for some smooth shading issues, but when i start to create joints and bind the skin to them, the problems start. There are booleaned holes in the object from 3ds max, which i think may be the cause of some of the problems.

I attached some images to help describe whats happening. It is as if it is not binding all the parts of the geometry. I am also new to rigging in general so maybe im just doing this wrong? Any help would be much appreciated. Thanks!

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12 December 2007, 07:15 PM
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