Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : Lynnith - Game Charater

12-10-2007, 01:29 AM
Charater Bio: Lynnith is a half demon, half human hybrid that was created by a human mad scientist to solve the war between the humans and the demons.
The mad scientist's plan was to create a super soldier. What happened is Lynnith refused to fight for either the humans or the demons. So the doctor locked her away deep within his dark and gloomy laboratory. It is unknown how Lynnith escaped the mad scientists laboratory, but now she works as a mercenary assassin posing as a nurse.

Poly count: 5356 (All Quads out of Maya)
Total Time: 2 Weeks (1 Week in Maya, 1 Week in Zbrush)




More renders in my gallery!

This was my second time working in zbrush. I think I'm finally getting the hang of it. :)

12-10-2007, 06:12 PM
I Like the design. Bluntness-Anatomy and details are really lacking. References should be used for any humanoid creature.

Lips look bad. They protrude outward as if they were pinched with someones fingers from her head. Its hard to judge correct facial proportions because this is a made up creature, but she is definately not too attractive (maybe that is what you want). I would make the ears at least somewhat realistic in shape, even if they are demonic. Right now they don't look like ears. The body anatomy as a whole I think needs a lot more work. The legs especially have no definition.

The cloth folds dont flow naturally. You have to think about where the cloth is constrained and where it will drape. I'd take out the nipples, they make it look a bit cheap.

The buckles look infinished and undefined.

12-10-2007, 06:46 PM
Thanks for the input. I'll take it all into consideration and keep updating.

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12-10-2007, 06:46 PM
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