LC #42 Pipers Alley

View Full Version : Outpost - VFX Challenge - catbert

04-19-2003, 08:50 PM
heya! :D

im catbert, and i'd like to join the challenge :)

however before i officialy do, i'd like to see what people think - if it really really sucks (which is probable :sad: ) - if so, then the administrator will delete this. :sad:.

so here's my original plate :

and here's my sketch :

in the sketch you can see a sort of telescope thingy, which can be rotated since the building which he's in is divided to 3 seperate parts, which can rotate at will, a pipe for disposing of garbage, an elevator, and a mechanism to lift the elevator. i was working under the though - what if the aliens are advanced, but not that much?

the green line represents a course of a ship flying across the screen.

ive already designed the ship, so here's a little piccie :

so, i want some opinion before i begin this :surprised:

also, is it mandatory to have a moving camera?

04-19-2003, 09:46 PM
Welcome and good luck :cool:
But i don't see any images... :(

04-19-2003, 09:48 PM
damn. any place that i can upload pictures to? the forums dont let me upload even a 500 x 500 pic

and thanx ;)

04-19-2003, 10:16 PM
Try on Lycos :

04-20-2003, 08:15 AM
ok, i made a small gallery on tripd (couldnt work out lycos)

04-22-2003, 08:33 PM
Love the organic appeal of the alien stuff, especially the legs on the spaceship!!..good idea

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