View Full Version : Best way to go about dust

Digital Masta
12 December 2007, 11:43 PM
Using the Shape Facing operator what would you say is the best way to go about creating dust, in terms of creating the actual material?

12 December 2007, 12:05 AM
A face mapped material with a radial gradient in the opacity channel - try using different size noise maps in the different slots. If you do a search for the blur scripts on have a look at the material the smokethis script generates - it's pretty much what you want.

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12 December 2007, 12:05 AM
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