12-05-2007, 04:08 PM
Hey gang, thisd is a final project I did for my class. Its a soldier, on a firing range, performing actions to chear a misfire. For all you former and current military personal, the only decent M16 I was able to find is the Vietnam Era M16, without the foward assist. The Rig and weapon arent mine, the soldier is Mike Kesseling's Enemy Soldier (www.mk3d.com (http://www.mk3d.com)) and Tim Laydecker's M16 rifle (http://www.turbosquid.com/FullPreview/Index.cfm/ID/246059)
I want to get into doing military simulation, and I know it still needs work. I tried to show recoil, and had to exxagerate it, even tho the weapon doesnt have much of a recoil, and also tried to animate the bolt sliding back with each fire.
I know I can improve it by adding spent shells spinning from the chamber, but what else can I do to improve my work?