View Full Version : Keeping Pupils constantly circular?
11-24-2007, 01:18 AM
Does anyone have any ideas on how to possibly keep the pupil-iris of a cartoon style eye constantly a circle, even after the eye has been deformed by a lattice or wire deformer?
My eye and eyelids are the typical cartoon eye setup. A sphere with two opposite half spheres for the eyelids which are all grouped and deformed by a lattice.
Lattices in Maya7-8 have this new freeze geometry feature that seems like it should work but I have not been able to put together anything that functions the way I hoped.
I think there was a tutorial on this subject that I saw just recently but I lost the link and no luck with searches.
any thoughts would be helpful.
11-24-2007, 05:03 AM
I havn't tested out these techniques myself yet, but I may have a few ideas to contrain a sphere to your eye. You could use a rivet (button) contraint from highend3d.com. You could also try to do a geo contraint. Or you could even use maya hair, attatching a few folicles to faces of your geo and then point contraining a sphere to them.
You will probably also need to make an aim contraint to the eye it's self, so the pupils and iris follow the eye movement correctly.
Hope this at least gives you some new ideas to try.
12-06-2007, 03:08 PM
I found this to be really helpful ;)
Ultimately we went for a UV projection - and it's definately the cheapest option, but not suitable for every occaision. I did try out the method outlined by Spordic though,and it was spot on! ;)
12-10-2007, 06:46 PM
Here's another method - link (http://www.nyeng.com/?page_id=345)
Hope it helps!
12-14-2007, 07:37 PM
Yes! Lomax ,that was the exact tutorial I was looking for! I forgot to bookmark it the first time I viewed it and ever since then I have pulling my hair out trying to remember the details. I had forgotten that it used the rivet script. Many thanks
Thanks to everyone, the other tutorial suggestions were also very informative.
12-14-2007, 07:37 PM
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