I've been working on this model, and now I want to rig it. The problem is that I have not much knowledge on this. The few things I know are more about organic mesh, and this one has a lot of piesces and is not organic.
What would you recommend me? I don't really know where to set the center point of the skeleton... should I use instances for the geometry?? I mean, parent the geometry to the skeletons? in that case, parent parented geometrys? or combined? or separated to one object? this may sound confusing :p
Also, I need to be able to control the down part
The other problem is that if I parent one geometry to the other, and then parent to the skeleton all is messing up and becomes confusing.
thank you for your future advice :D