Not sure where I could post this, but I guess this would be the best place since this is a WIP project =)
About a month ago we finished the public beta of our offshore racing game - Munkholmen Offshore Racing. Taking place in the wonderful Trondheimsfjord, just outside Trondheim, Norway, the player can race against the clock in a realistic location at staggering speeds.
The reason we made this game was to show that we can make more than just "serious games" and interactive visualizations, so after some brainstorming we came up with the idea for this game.
As we`re a pretty small company (4 people), we knew that we couldn`t compete with todays "next-gen" games, but after 2 weeks of intensive work we`re pretty satisfied with the result =)
Everything in the game is modelled, textured and animated in 3dsmax 9 and then brought into a heavily modified version of the Torque Game Engine. After a couple of years working with this excellent engine, we feel that it gives us all the control we need and good results. Some of us are still a bit upset about the .dif-format though, but nowadays we only use it for collisions and portals.
We managed to put in some really nice features in the game and these are the ones we`re most proud of:
- Adjustable wave height
- Adjustable weather
- 4 different boats to choose from (with different handling control)
- Damage system
- Bonus-time for tricks and air-time
- Support for joypad
- Seagulls =)
Anyways, I hope some of you guys (both mac & pc people) out there would like to try it out, so put on your racing helmets and
CLICK HERE (http://www.terravision.no/projects.html?project=munkholmen)
for some fast paced offshore racing! Also, feel free to give us some constructive feedback and suggestions on how to make the game better. We don`t have time to update it at the moment, but we will surely polish it and work more on it in the near future.
All the best!