View Full Version : curve rigid body

04 April 2003, 02:33 AM
hey guys and gals,

i am having a problem trying to solve something.
I recently made a creature (an ogre) and gave him a nipple chain. Nipple to nipple. The problem i have is that i want it to be dynamic.
But it would take to long to compute on my small machine.

I had an there a way assign the chainlinks to a spline
(i made one chainlink the attached to motion path/then snapshoted) and apply a softbody force or whatever to that, and make the chainlinks constraints to each other so that they wont change shape or distort. If you know what i mean.

If anyone knows a better idea that would be greatly appreciated.

Thanks alot,


04 April 2003, 07:54 PM
You could use a splineIK to do this but you would also need a script or plugint hat maintains the length of the curve and I believe there is one for that ourpose on in the scripts section.

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