View Full Version : Pflow renders different each time.
I'm having a problem with a pflow system which uses 4 shapes as instance (splits some, gives them a shape instance operator, splits more... etc.).
Each time I render it uses different shapes, which results in jumping between the different shapes along the animation.
I tried changing the integration step, trying 'mesh per particle' option in the render operator.
Has anyone ever experienced this?
11-19-2007, 01:46 PM
You may need to move Shape Instance operator to the global event. Other than that - the description of the problem lacks the details - can you show the screenshot of the Particle View?
Thank you for your reply Oleg
I've sidestepped the problem by using backburner, apparently it doesn't happen there.
I cannot move the shape instance operator to the global event, because the flow splits into 4 different shape operators.
I'm sorry I can't screenshot the flow at this moment.
Thank you anyways for your help.
11-19-2007, 04:01 PM
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