View Full Version : 3D Sculpting Workshop - Movement

Pages : [1] 2

11 November 2007, 02:45 AM

November 17, 2007 - January 5, 2008

Welcome to the Anatomy Forum's 3D sculpting workshop!

This workshop is open to any 3D scultping medium and style. Some informal moderation will be provided by Magdalena Dadela and Rebecca Kimmel however, the purpose of the workshop is for every participant to interact with and informally critique other artists’ work.

The goal of the workshop is to complete at least one piece - either a master copy or an original work within the designated time.
NOTE: The references provided below are just a suggestion if you don't have any ideas of your own :) You are welcome to come up with characters of your own as long as they relate, directly, to the main theme of the workshop


1. Sculpt a character according to the theme of the workshop - MOTION [it doesn't mean your character has to be running - it can just as well be a subtle twist of the muscles :)] . It doesn't have to be a copy of a painting or a sculpture - the choice is yours!

2. You can use a ready made/downloaded base mesh but the sculpting work has to be done entirely during this workshop - no previously started sculpts will be allowed! Should you use another artist's base mesh please give credit.

3. You may create a whole figure or a small study of a part of the body. The idea is to give it your best and try to create as accomplished a piece as possible. Consider the time constraints! You are not obliged, however, to make just one finished piece, and if you do not feel like doing a master copy, by all means choose your own reference.

4. You may use any style and interpretation you want - as long as it does adhere to the theme of the workshop and is tasteful, respectful and for the purpose of study of human anatomy.

5. You may use any 3D sculpting software you have access to :)

6. If you decide to create your own character - it is suggested that you post any major references you will be using and give credit where it is due.

7. The moderators will be offering occasional comments but the main focus of the workshop is for the artists to critique each other's efforts So post your WIPs and be courteous and polite while answering to other people's posts.

8. Please, limit the size of your images to 800px in width.

9. You are welcome to post your work in your personal anatomy sketchbook as well as this thread.



1. Albert Belleuse - Dancing Neapolitan Fishermen - link (

2. Johann Nepomuk Schaller - Bellerophon Fighting the Chimera - link (

3. Claire Colinet - Oriental Dancer - link (

4. Jean-Baptiste Pigalle - Mercury - link (

5. Pierre Etienne Monnot - Andromeda and the Sea Monster - link (

6. Felix Lecomte - Oedipus and Phorbas - link (

7. Antoine-Louis Barye - Theseus slaying the Minotaur - link (

8. Bernini - Daniel and Lion - link (

9. Bernini - Apollo and Daphne - link (

10. Francisque-Joseph Duret - Neapolitan Fisherman Dancing the Tarantella - link (

11. Clodion - Satyr and Bacchante - link (

12. Clodion - Amor and Psyche - link (

13. Corneille van Cleve - Polyphemus - link
14. Antonio Canova - Cain - link (

15. Antonio Canova - Orpheus - link (

16. Antonio Canova - Theseus and Centaur - link (

17. Antonio Canova - Amor and Psyche - link (

18. Nicolas Adam - Prometheus - link (

19. Lambert Adam - Neptune Calming the Waves - link (

20. Rene Fremin - A Companion of Diana - link (

sources of the images: ( (

11 November 2007, 09:12 AM
this is great :thumbsup:..i missed the last workshop so I'll definitely join this one.
good luck everyone.


11 November 2007, 01:50 PM
Hey GREAT!!! I'm glad you like the idea :)

11 November 2007, 02:59 PM
WOW....FANTASTIC SELECTION OF STATUES..Magdalena ..:applause: :thumbsup:

GREAT, now I have something to keep me busy for the next month or so..RETIRERMENT AND WINTER ...CAN BE A TRYING COMBINATION AT TIMES...:eek: :scream: :) Count me in..:)
THANKS Magdalena..:thumbsup: :)

11 November 2007, 03:08 PM
glad to hear it Glenn :D should be fun!

11 November 2007, 10:29 PM
I am thinking of putting #13 Polyphemus as a relief onto this ancient wine container shape that I just did..much more work needs to be done on the girls, just started it...Will have him looking at the girls bathing at the edge of a stream...will complete the theme I think, and should look pretty good on the container I think..will give me a chance to explore this relief effect further and in detail...I can also do him, as an in the round sculpture, and use the one on the container as a warm up.
So what do you that ok for this workshop..

11 November 2007, 11:34 PM
It's a really great idea actually! I'm totally diggin' it :D Looking forward to more for sure :D So happy you've already kicked it off :) :thumbsup:

11 November 2007, 05:28 AM
Looking forward to seeing what develops in this Workshop. :)

11 November 2007, 06:06 AM
And i have this whole week off to play... Yippie!!

11 November 2007, 06:25 AM
wow! great!! i will try do something !!

Alex Oliver

11 November 2007, 06:36 AM
Great! I'm outta school in Dec, so I'll try to do something then...

11 November 2007, 09:52 AM
awesome :) I hope I can find time to join this one :D

11 November 2007, 10:26 AM
Rebecca - thanks :)

gilgamesh828 - awesome :D

Alex - I do hope so! the idea for the topic was yours you know, nudge, nudge ;)

Ville - great to hear it! :)

su - Me too :D

11 November 2007, 11:30 AM
Awesome choice of reference indeed Magdalena, I think I'll give it a try too :)

11 November 2007, 11:39 AM
This topic looks very interesting ^^
I'll try to join.


11 November 2007, 11:44 AM
Hi all,

great workshop idea! Very stimulating. Cause I'm new to both digital/real scultpure I think this could be the right place to start with classics :D.
Let's try it...maybe just with a particular of one of these "awesome" references :thumbsup:

Good luck to all!


11 November 2007, 02:09 PM
Hey Magdalena! Wow, what a topic have you selected :wip: :bounce: . It's amazing. The references are superb :love: :love: .

Ahhh, whish I could participate, but this is out of my reach :D.

11 November 2007, 03:08 PM
OMG!!! :bounce::bounce::bounce::bounce::bounce:.....!!! Do I have to say I am in?? :scream: Thanks, Magda!!! This is gonna be AWESOME!!

11 November 2007, 05:24 PM
NOV. 18, 2007


Blocking in the main figure of this relief and ancient myth..estabishing the proportions/scale relationship of figures Polyphemus..#13

11 November 2007, 05:42 PM
AUMAKUA - great to hear it :)

Lacrevette - YAY, the more the merrier!

CaptEatbones - welcome!

jtico - glad you like! It's out of nobody's reach :) - you do not have to go for the etire sculpture you know... just as much as you feel comfortable with! C'mon, it'll be fun :thumbsup:

Anand - EXCELLENT - really glad to see you in :) YAY! It's getting real exciting :)

Glenn - great progress... really like the idea, I have to say... :arteest:

11 November 2007, 06:38 PM
Great thread Magdalena !

Will be following up, ( just watching ;) ).

Glenn, wow, nice start here, great idea, nice to see your progress it's getting very nice.

Best wishes to everybody,

11 November 2007, 07:44 PM
Great! I'm working on my demo and I'm looking for reference for a sculpture! Let's see if i can contribute.

11 November 2007, 07:59 PM
Starting next weekend...I am sooo0 definitely in.
I think , i will start with Prometheus or Theseus......Oh yes..some fun at last! :bounce:

11 November 2007, 08:43 PM
Nice topic right there. You really rock!

Can we go for a more fantasy theme? I love masters but I get kinda bored without some gross or hi-tech in there. I promise 95% you be flesh... please pleaseee???

11 November 2007, 08:55 PM
DDS - The main idea behind the workshop is to get human sort of proportions and anatomy - it can, however, be a fantasy/sci-fi character if for instance it looks like an elf or a superhero [which, in all is still a human with cool gear ;)]... so yes, as long as the flesh is not - an overgrown orc or the like ;)

I'm glad to see more people joining in :)

Mastakojo - welcome!

DimitrisLiatsos - excellent - looking forward to your contribution :)

11 November 2007, 09:12 PM
im in too.. :bounce:

11 November 2007, 01:18 AM
Fantastic idea!! Hope I'll have enough time to enter this one!

Intervain does it again!

11 November 2007, 01:42 AM
Rafael - glad to hear it :)

Samuel - great! I especially made sure to have a month and a half for this one :) So there's time aplenty :thumbsup:

11 November 2007, 08:47 AM
Really neat idea!
I have always wanted to do a roman gladiator- or legionaire-style statue. I'll see what my timetable says. If its not cooperative, at least I'll be watching closely! :)

11 November 2007, 10:23 AM
Great! I'm in!

A question: Where do I put my WIPs? In this thread, or in my Sketch book thread?

Thanks :)

11 November 2007, 10:35 AM
TheRazorsEdge - it's a great opportunity to do that :)

Malanjo - you put the WIP here :) [you're also welcome to put it in the anatomy thread if you have one :) - but this is the main place for it!] Welcome!!

11 November 2007, 11:00 AM
Ok, I'm in too :)
It's a great opportunity to work anatomie and sculpting.
I choose Theseus slaying the Minotaur (7)

I find some references of the statue here, 'hope it can help :thumbsup:

'starting next week.

11 November 2007, 11:04 AM
Thanks! :)

I found this web site, i think it will be useful for the research stage, as well for the modeling stage: (

11 November 2007, 11:21 AM
Yep, I found many photos of statues there for artistic references and with
several point of views...

11 November 2007, 11:29 AM
thanks for the links.
there are lots of images and close ups on

but i'm looking for back view of Antonio Canova - Theseus and Centaur. can anyone help?


11 November 2007, 11:31 AM
Yeah, I'm in, amazing idea!!!:bounce:

11 November 2007, 11:34 AM
Exactly! :D Great web site indeed! :)

And, here's mine: Compagne de Diane -

11 November 2007, 12:26 PM
thanks for the workshop...i will try to complete this one :)

11 November 2007, 01:29 PM
Thanks Magdalena and Rebecca for organizing this,

perfect timing as I'm currently doing a bit of ZBrush/Anatomy stuff again.
I'm thinking Canova or Clesinger (the woman bitten by a snake in the Quai d'Orsay).


11 November 2007, 02:44 PM
NOV. 19, 2007

Magdalena..../...Eduardo ....THANK YOU..:)

A couple of more hours work on this guy this morning..Polyphemus#13
This relief style is proving to be alot more tricky than I imagined it would be..Every time I change the position of the container, the guys face has a different expression...:scream: ....oh well,...I guess that i'll just have to try to make him look good from every angle, even though he will look different from every angle....:eek: should be interesting in the end, if nothing else..LOL :scream: :)

11 November 2007, 03:10 PM
This relief style is proving to be alot more tricky than I imagined it would be.

Don't be discouraged, reliefs are really tricky. I once had to make one in clay in an arts course and while I personally found it challenging but doable, a couple of students literally ran out of the class because they got so desperate and annoyed with the whole process :).

11 November 2007, 05:09 PM
I'm on this one.

11 November 2007, 05:18 PM
I'm also in :) great workshop, i'm gonna make this one Dancing Neapolitan Fishermen .
looking really cool so far SpiritDreamer :) i can see a lot of improvement since the last workshop :thumbsup:

11 November 2007, 06:09 PM
matte3d - great :D I'm looking forward to another great model :thumbsup:

MROGER - awesome :)

robinmitra1 - great to have you in :)

RabbitRun - great choices! Looking forward to the modeling then :)

Glenn - great progress... it is not easy indeed ;) No matter, you have plenty of time...Keep going!

Vimmy - Great to have you on board Sam! :thumbsup:

Nicolas - awesome :) Welcome back! Darn, I wanted to do that hehe... I might back out of this choice now LOL

11 November 2007, 06:57 PM
cool, quite the group so far! this is great!

Glenn, your piece is coming awsome! can't wait to see it done!

I have a question: is it ok if I work on this piece of mine? I barely started, worked once on it for an hour, and I think it fits the theme...

if not, that's fine :)


11 November 2007, 07:04 PM
that's quite fine by me Ville :) you're off!

11 November 2007, 07:59 PM
I have always wanted to do a roman gladiator...

that line is so funny! lol sorry raz hehehe couldn't resist!

11 November 2007, 08:04 PM
WOW, great!

I really like 'Amore & Psiche' (Canova) : (

I also have some photos taken in Louvre by my sister, hope to post them soon.


11 November 2007, 08:47 PM
great! I shall start by december 5th then! thanks! :)

11 November 2007, 09:08 PM
huge thanks to magdalena and rebecca for doing these.
great to see so many familiare faces.
-i'm in too...
taking my shot at "a companion of diana".

have fun all.


11 November 2007, 10:22 PM
Great theme, I couldn't miss it ! :)
For my fist CgTalk challenge participation, I'll give a try at 'Lambert Adam - Neptune Calming the Waves'
Let this workshop be fruitful in learning and joy for everyone ! :)

11 November 2007, 11:10 PM
hey wai, great to see you in, have fun pal :thumbsup:

11 November 2007, 11:12 PM
another nice workshop Magdalena :)

i was planning to do this statue for a while and this looks like a great place for it. only if time is on my side then hopefully...

btw, let me know the above is appropriate for this workshop.

11 November 2007, 11:17 PM
GinoLatino - great - welcome!

rasmusW - sounds good :)

DimSum - Great! Enjoy :D

fx81 - Oh it's brilliant - I wanted to list it but thought I'd leave 3 figures to the brave ones :D Great choice and welcome :D

11 November 2007, 11:27 PM
Darn, I wanted to do that hehe... I might back out of this choice now LOL

héhé Magda don't hesitate to do it if you really wanted to ... or i can still choose another one, your call ;)

11 November 2007, 01:46 AM
hehe no, no - it's all yours :D I was joking m8! I've found something else too:)

11 November 2007, 03:37 AM
NOV. 19, 2007

Yann...THANKS...Hoping to get a handle on this relief technique by the time I finish this one..too far into it to give up now..just learning from my mistakes as I go along..:)

Nicolas ...THANKS ...That's always a great thing to hear...A long long ways to go yet though ...but it's been a fun journy so far :)

Magdalena...THANKS...Now, you ought to know by now, that I never give matter how hard it get's..NO PAIN, ..NO GAIN..:scream:

Daniel ...THANKS ...I really like the motion you have in that figure your doing, can't wait to see where you go with it..:)

GREAT TO SEE ALOT MORE PEOPLE JOING IN..Should be a great learning journy...:thumbsup:

A couple of more hours of work done on this one.

11 November 2007, 05:17 AM
I'm so joining this! :)


11 November 2007, 09:03 AM
great IDEA !
great way to learning anatomy...i`ll start it...really hard to choice...
thank you intervain !

11 November 2007, 09:49 AM
FistOfGod - welcome :)

skulll-mosnter - great to have ya back :D

11 November 2007, 10:55 AM
WOW this workshop will break the first paga again I'm sure.. i will have a look at it and trying to partecipate even if it sound really difficult :( I hope to improve my modelling skills. Good work to all

11 November 2007, 11:27 AM
NOV. 20, 2007

Trying out a texture and material this morning, just to give me an idea of what it will look like....Now back to work on the sculpting part.:)

11 November 2007, 11:46 AM
really cool Glenn - amazing progress from the previous workshop I have to say :)

hope everyone else will get the base meshes preped soon :D [myself icluded LOL]! Can't wait for some more sculpting :bounce:

11 November 2007, 11:55 AM
Well, if there is no objection from GinoLatino or Magdalena with that, I would like to try with Antonio Canova's Amor and Psyche as well :)
In case it is not permitted for a sculpture to be selected more than once, please let me know.. ;)

11 November 2007, 12:10 PM
Hi guys, i am also in. I am going ahead with Nicolas Adam - Prometheus . Please do give your valuable comments as i am gonna need it very much since i have very little knowledge about anatomy. & to top it all i am a beginner in Z brush.

& Intervain thanks for the opportunity.
Here is a W.I.P

11 November 2007, 12:28 PM
that line is so funny! lol sorry raz hehehe couldn't resist!

LOL Dammit, that is funny! :)

11 November 2007, 12:32 PM
great!AUMAKUA - we can have as many versions of 1 sculpture as we please :) You're allowed to take on whatever project you like :) Glad to hear you're doing Canova - it's a beatiful sculpture and a challenge :D

imtilongchar - good start there! Keep it up:thumbsup:

11 November 2007, 01:57 PM
I didn't participate in previous workshop, but I won't miss this one :) I really like the theme :thumbsup:
I'll try to sculpt Jean-Baptiste Pigalle - Mercury if I'll find a photo of this sculpture from the back. Please, let me know if anyone has one.

Great start SpiritDreamer and imtilongchar :applause:

11 November 2007, 02:20 PM
Excellent !

11 November 2007, 09:04 PM
I really like the theme, great choice :)
I'll try to join in if I have some free time

11 November 2007, 09:42 PM
HEllo Everyone

This is one of the greatest workshop for me....................
I m a newbie in Zbrush as practising it....................
I m hoping that till the end of the workshop I will have a grt learning curve practising Zbrush and Understanding more abt the human anatomy.....:):):)
Consider me in:bounce::bounce::bounce:

11 November 2007, 12:51 AM
hi all
here's my WIP
I am working right on the face ,later i will show the full body
i will work on a character ,it will be a mummy or zombie ,i dont o know yet ,but i will work the movement on a chartacter

imtilongchar-great start!

11 November 2007, 01:02 AM
cecill - Hi and welcome :D

StephaneD - I do hope you'll find some time :D

VinayKr - Well it's definitely a right place to practice ;) Welcome!

Alex - super expressive! I'm really looking forward to more :D

I've decided to go for an interpretation of Gerome's gladiators ( [this is one of a few versions of this - paintings and sculpture - I'll be basing myself more on Morot's version after Gerome's original which is far more lively] I love the poor guy trying to wriggle out of certain death... lots of energy and twisted flesh ;) [I sound nearly deranged LOL]

11 November 2007, 03:12 AM
I will work on: 18. Nicolas Adam - Prometheus.

11 November 2007, 03:39 AM
awesome model alex, can wait to see what will come this one!

take care,

11 November 2007, 04:38 AM
Hi Alex,
It Looks wicket! can't wait for more !

11 November 2007, 07:55 AM
Great theme and very interesting entries, guys! This would be my first attempt in this forum,
sure it would be fun and educative!
I'm in too!

11 November 2007, 11:50 AM
varma - excellent! Waiting for more :D

11 November 2007, 12:13 PM
Hi guys, another update.

11 November 2007, 01:38 PM
NOV. 21, 2007

IMTI....GREAT JOB SO FAR..Really has that clasical look to it..FLOW IN MOTION...:applause: :thumbsup:
Maybe make the feet just a tad bigger and more muscular,..they look smaller than the hands at the moment...just a passing thought..:)
ANYWAY, KEEP GOING...Really looking forward to seeing the progress on it..:)


11 November 2007, 06:15 PM
here is for my start
i sculpt the bones (but some parts are sculpted befor for my study)
i think its a better way to sculpt on bones and then i`ll pose it...

11 November 2007, 07:14 PM
skulll-monster - so the torso was sculpted now? Well knowing your speed it probably was :D Looking forward to more then...

11 November 2007, 08:20 PM
i have to ask this: do people here work? have a day job? how do you have so much spare time? wip is still in max,i'm trying to finish a basic base mesh :sad:

11 November 2007, 09:51 PM
don't worry itayg - there's plenty of time :) SOme people work, others are students and yet others have plenty more time... also if someone's a freelance they can manage their time differently :)

I'm working fulltime and I'm totally NOT done with my base mesh either :) hopefully will be by Friday *fingers crossed* I'm glad there are those who started sculpting though :D KEEP GOING FOLKS!:bounce:

11 November 2007, 03:15 AM
intervain...thank you buddy !

this workshop is a great way to learning more and sharing your work for other users critiqyues...for body basemesh i rather to use a downloadeded basemesh ( before from tweakcg forum as i remember...theere was 2 files that they shared....baseman_shoes,baseman_toes)
you must spend a time to making the basemesh...after that sculpting in zbrush or anything is very fast...

11 November 2007, 04:55 AM
Hi Glenn, Thanks for the suggestion,
i always tend to overlook the hand & the feet :banghead: i am going to work more on it for sure.
& i totally like your style. looking forward for more. Keep working!

11 November 2007, 06:45 AM
NOV. 22, 2007

IMTI...THANKS.:) ...Don't feel alone, when it comes to doing the feet or hands too small..pretty common error...I used to do the same thing myself, until Rebecca pointed it out to me in the second workshop in this forum..ever sinse then, it has always stuck in my mind, and I always point it out when I see it in other peoples work :)

More sculpting...the far arm and hand with the pan flute, and the far leg.

11 November 2007, 12:26 PM
more updates,
a little sculpting on the feet(i hate working on the feet & hand :argh: ) & I also added the eyes & teeth. will be working more on the over all body. Still a long way to go :argh:

11 November 2007, 05:07 PM
NOV. 22, 2007


Sculpted on the woman this morning...waist,pelvis, legs, arms, back, foot.

11 November 2007, 07:15 PM
imtilongchar - really nice progress there! I'd go down a subd or 2 and work on a lower lever a bit more.. it's hard to get nice big shapes on higher levels in zbrush :)

Glenn - nice progress! Really cool looking vase!

Anyone else ready to begin their sculpting?! C'mon :D Let's get things moving a bit more :thumbsup:

11 November 2007, 05:54 AM
hey imtilongchar!!.. awesome start!!!:bounce:

Hey Scullmonster!!... this gonna be awesome, dude!!.. inspiring!:bounce:

great progress on this one, Glenn!! :thumbsup:

Hey Magda!.... soon, soon!! I got a little caught up with the work on my "Bheeshma" sculpture... :blush:

11 November 2007, 06:29 AM
Heya Anand,
Big Thanks! I am a big admirer of your work. Your works are an inspiration to many artist out here. :thumbsup:
Good to know you r in.

11 November 2007, 07:54 AM
First I would like to say great work to everyone so far in this thread. Some cool progress. :) Anyway, it has been difficult finding time to work on this so it is good there is a long deadline. :) Here is what I have so far. I wasn't sure if I was just supposed to do the figure or the entire statue so I decided to just bite the bullet and work on the whole thing. I can't wait until I work on the eagle. :)


11 November 2007, 08:01 AM
Oohhh this is another great workshop!
I won't have the time to partecipate but I've already ordered few stocks of hidratating phlebos cause I know I'll drool all the time :drool:

Good work to all ! :love:

11 November 2007, 08:29 AM
great start FistOfGod!
i have a few questions.. how does you're base mesh look like? did you start with a T pose model and then used transpose to repose the character? sorry for the newbie questions but its the first time I'm working on a full human body model in zbrush.:shrug:


11 November 2007, 08:40 AM
I actually started with zpsheres to build a very basic mesh which I exported to xsi and added some extra detail and changes. For example a few extra edges, and a better setup for the inside of the mouth. This was all in the T pose you are talking about. I created a rig in xsi and moved him into a position I liked and then imported that new mesh into zbrush. You can use transpose to position him but I'm still getting the hang of it and creating the rig was faster for me. I should say that I did use transpose slightly after I started working so I guess I actually used both but it was pretty minor.


11 November 2007, 09:32 AM
Anand - great... can't wait :D

FistOfGod - Excellent! Lookig forward to it develop :D

I, obviuosly, had to change my mind about what I want to do [wouldn't be me otherwise ;)] so I started a new base yesterday ... will finish today, I think, and start sculpting over the weekend! Can't wait :bounce: cheers everyone!

11 November 2007, 11:59 AM
Intervan- thanks for the tip :lightbulb , will definitely try to sculpt the detail up in the lower division level.

FistofGod- Good Start :thumbsup:

& now here is another update-
Just wanted to see how things relate to each other here. Next post will hopefully be on Monday. So long my Friends.

11 November 2007, 02:24 PM
NOV. 23, 2007

Magdalena ..THANKS.:) .....Can't wait to see which one you go with.:)

Anand..THANKS..:) ...Also can't wait to see which one you go with ..:)

Waylon ...GREAT START...ALOT OF WORK..:eek:

IMTI ...:thumbsup:

Sculpted more on the feet and legs this morning

11 November 2007, 03:26 PM
hey all!

great to see people already well on the way.
hey magdalena, i thought about doing one of thorvaldsen's venus sculpts instead. this one...
hope that's okay. -is she moving enough? :)

i'll soon post my start.


11 November 2007, 06:06 PM
FistOfGod, imtilongchar, SpiritDreamer :thumbsup: :thumbsup: :thumbsup:

As you can see I did the base mesh with zspheres, but it's still not finished. I have several questions to ask:
1.How to make a hand with zspheres, especially the palm and a wrist? I don't know how to flatten a zsphere and now it looks very unnaturally.
2. Is it better to make foot fingers with zspheres or just to sculpt them?
3. And should I use zspheres to get the base form of a nose and eyes?
Sorry if it's not a correct place to ask questions.

11 November 2007, 06:11 PM
great start FistOfGod!
i have a few questions.. how does you're base mesh look like? did you start with a T pose model and then used transpose to repose the character? sorry for the newbie questions but its the first time I'm working on a full human body model in zbrush.:shrug:


Hey there -- i'm in the same boat, trying to figure out just how to go about this thing. The most i've ever done in zbrush to-date is a simple skull, and of course i had to pick a multi-character sculpture for this workshop (Apollo and Daphne). I just completed my male and female base meshes (i hope they aren't too crappy to work with, that's another issue!) and i've exported them to .obj and am now pulling them into zbrush and learning how to use transpose (MUCH quicker than rigging!!) to pose them. My plan is to keep each figure as a separate subtool as well as the base, the cloth and probably each figure's hair, though i'm not 100% decided on that last one. This project is going to be a huge learning experience for me and i'm pretty sure i'll be making every mistake in the book along the way!

Well, good luck to you on yours -- looking forward to seeing all the great sculptures as they develop here!

11 November 2007, 07:06 PM
:thumbsup: rasmusW - it is subtle ;) - but she does actually look like she's walking so you can have it :)

cecil - looks fine the way you've made it... you can get a flatter shape while sculpting...if you do want to go on refining the z-sphere model then I suggest these threads:

there's quite a lot of good examples there

gilgamesh828 - sounds to me like you know what you're doing :) Looking forward to seeing the models in question!

11 November 2007, 09:28 PM
cool, thanks magda...
-i actually did start on her just before i wrote you, the question.
so here's my wip for today (a a few ref pics). blocking her out. arms feet and head still looks like a bad polygon.

cecil: if you wanna learn some more zbrush i'll surely follow some the examples magalena suggested, but from a personal point a view, i would model in all those "smaller" details afterwards.


11 November 2007, 09:58 PM
hi all
here's my WIP
I am working right on the face ,later i will show the full body
i will work on a character ,it will be a mummy or zombie ,i dont o know yet ,but i will work the movement on a chartacter

imtilongchar-great start!

nice work there. i am just wondering why you always make something scary or monster like ?

11 November 2007, 12:07 AM
Rasmus - really like the start there! I actually enjoy your 'fleshy' feel more than the sculpture :) Should turn out to be a beauty :)

yay - I've finished my base - finally can get to sculpting. So final decision, something modern: Richard Macdonald's Blind Faith (

I'm a big fan of his work so it'll be my little tribute :)

here's the base [some glitches but I hope to correct them in sculpting :D] :

11 November 2007, 05:46 AM
At long last, the base mesh for my piece is pretty much together. Bases for both the male and female are from-scratch, tho i've been working on building good base heads off and on for the last few months; so i had a head-start there. I can already feel the need to push the poses a bit and probably will tomorrow, before heading into Z. Yikes... i am sooo in-over-my-head here!! No guts, no glory!

Cheers -

11 November 2007, 06:49 AM
Hey Fistofgod!... awesome start dude!! :bounce:

hey Cecil!.. your zspheres base mesh is looking good, except that you will have trouble at the finger-bases... it is better that you export it to a traditional 3d program(maya/xsi/max etc..) and fix the fingers.

Ramsus, awesome start, dude!!... rock on!!:scream:

hey Imti!!... looking great! :thumbsup:

Hey Magda!!.. great choice! :scream: cant wait to see how this turns out!!:bounce:

btw, I posted link to a coupla base meshes here ( in case anybody wants to borrow one :D..... well, I dont know if you are not supposed to borrow the base mesh.. ask Magda. :shrug:

11 November 2007, 08:59 AM
oh god....hey megda.. this topic s so awesome, to see sculpture.
i am in...will post soon.:)

heyyo Anand,. thanks for share mesh base....thanks a million..:)

11 November 2007, 09:38 AM
hey all!

great to see more base/sculpts in the making.

wow magdalena, i'm really intrested in seeing how this turns out. bet it will be awesome.

gilgamesh828: nice start on your sculpt.

it's my birthday today, so you woulden't see any updates from me today.

ps. thanks for the nice words.


11 November 2007, 11:05 AM
Hey Rasmus!!!... HAPPY BIRTHDAY, buddy!!:scream: have a great day!!:thumbsup:

11 November 2007, 11:07 AM
Great start, giglamesh!! :thumbsup:

11 November 2007, 11:55 AM
Magdaleno i have a question about making pose :)
so how you making a pose ? do you make a simple rig ? maybe you do pose in zbrush?
can you show a some wires ?
btw. great choice, i'll be watching you :thumbsup:


11 November 2007, 12:52 PM
gilgamesh828 - AWesome start :bounce: I'm really looking forward to that one!

Anand - oh bless! You're too good :) Thank you for sharing!

htodi - GREAT! Another soul :D

rasmusW - HAPPY BIRTHDAY!! You're definitely excused :) Have a good one!

nielot - thanks Tomasz! Well I'm a hater when it comes to rigs so I never resort to those if I can help it :scream:[though I have been planning to build a simple mesh and rig it for future projects but the thought of weighting those points makes me shudder ;)]
I cheat but hey, it gets me where I want to go... basically I take an old mesh, cut it into pieces where the big joints are and put the parts together as I want them... afterwards I either connect them or like in this case simply build on top... I find it quite an easy way out :)
no time to build it all from zero... here's the wire

11 November 2007, 05:49 PM
NOV. 24, 2007

Tadas/cecill ....Anand gave me a really nice tut on making hands and fingers using Z's somewhere way back in my sketchbook thread...maybe he will post it in here, if he is asked nicely...:) ..would be very useful to alot of people in here I think...:) ..NICE START BY THE WAY..:thumbsup:

Rasmus...NICE START..I also like that softness that you have so far in your model...HAPPY BIRTHDAY...:bounce:

Gilgamesh....NICE START...I think you will learn how to swim before you the look of your piece so far, you will be doing the back stroke,and double back flips with a full twist very shortly..:scream: :)

Magdalena...GREAT SELECTION...I never have seen his work, but i'm going to check it out as soon as I get off of here...really like his concept for the piece your working on..pefect ballence there..:)
THANKS also for sharing your method of cheating..if it works, don't fix it..:scream:
GREAT JOB SO FAR...EVERYONE...Learning alot from seeing these pieces develope..:)

Worked on the hand and forarm holding that's holding the pan flute..made it bigger to match the hand holding the club...also worked on the leg below that hand, and the foot on that leg.

11 November 2007, 10:04 PM
thanks Glenn!

a just a tiny bit today - hacking in basic shapes, 2 levels of subd only... early days :)

11 November 2007, 10:35 PM
gilgamesh828, great start :thumbsup: I was also thinking of making this sculpture, but I changed my mind because it looked too difficult for me and I took simplier one. :) I have quite a lot reference images of Apollo and Daphne so I can post them if you need it.

Thanks a lot to everyone for the help. I'm fairly new to Zbrush. :) it helped me a lot. I did as anandpg said - I exported my model to max, modelled hands, then brought it back to Zbrush.

And here's what I've got so far. It was my first time when I used transpose. I have a lot problems with his right arm, especially on the shoulder, but I hope I will fix them.


11 November 2007, 10:43 PM
cecill - I see your model's all triangles - I suggest you go back to max before you move on with the sculpting... you'll have a lot of problems otherwise. In max there's an option in the obj exporter that lets you select quads instead of tris. This way your mesh won't be triangulated

11 November 2007, 11:28 PM
gilgamesh828, great start :thumbsup: I was also thinking of making this sculpture, but I changed my mind because it looked too difficult for me and I took simplier one. :) I have quite a lot reference images of Apollo and Daphne so I can post them if you need it.

Thanks a lot to everyone for the help. I'm fairly new to Zbrush. :) it helped me a lot. I did as anandpg said - I exported my model to max, modelled hands, then brought it back to Zbrush.

And here's what I've got so far. It was my first time when I used transpose. I have a lot problems with his right arm, especially on the shoulder, but I hope I will fix them.


yes, DEFINITELY get rid of as many tri's as you can before subdividing... it's amazing how troublesome they can be, creating pinch spots and funky areas you just can't smooth out.

And YES, i'd love to see what kind of images you've found for Apollo and Daphne -- i'm short on several key angles still!!! Thanks!

11 November 2007, 12:33 AM
rasmusW - Nice start! Great block! :)

intervain - Nice topology and dinamic pose! :)

So, here's mine: Bacchus by Michael Rysbrack:

Here's the begining of the base mesh. I think i must work more in some proportions:

11 November 2007, 12:54 PM
gilgamesh828, I uploaded images to rapdidshare. Here's the link

I'm currently deleting all those tris and changing to quads. :hmm:

11 November 2007, 02:41 PM
NOV. 25, 2007

Every time I turn this vase on end to work on the figure, I keep seeing wine spilling out, and running over the lip of the vase..So I just went with it...FLUID IN MOTION..:scream:

11 November 2007, 04:13 PM
hey all!

thanks for the grat's. i had a great day.

malanjo: looks like a nice start. looking forward to your sculpt.

magdalena: can't wait to see a bit more on this one.

glenn: great idea about the vine. looking good.


11 November 2007, 05:19 PM
gilgamesh828, I uploaded images to rapdidshare. Here's the link

I'm currently deleting all those tris and changing to quads. :hmm:

These are GREAT!!! Thank you so much! i'm seeing a few things i already need to fix.....

11 November 2007, 07:07 PM
Ladies and gentlemen, may I introduce you to the ancient and spectacular martial art form of Kerala (India), KALARIPPAYATTU ( :wise:
(sorry for the late entry :D )
Base mesh made in maya.. posed in Zbrush 3.1

11 November 2007, 07:24 PM
never heard of it but looks darn brutal to me :D Great Anand - glad you've joined us!

a bit more, not much really - still working on the main shapes... haven't touched any of the hands [avoiding fingers :P] - and the other side of this sculpture is pure guesswork LOL ! in one word - fun ;)

EDIT: Oh yeah - if there's a soul with the pictures of the other side of this dude I'd be greatfull... I can only find 1 picture on the internet :(

11 November 2007, 11:41 PM
I started my basemesh this week end (with a little help from the basemesh proposed by Anand, otherwise I would still be busy until next week...I used his hands, feet and chest if that's ok :))

-gilgamesh: nice start on your models, and courage for the rest!
-Malanjo: very nice basemesh you got there! I'm eager to see the end result...
-Intervain: Nice model you got there, the statue suggests some kind of concentration and serenity feelings to me already! Great start!
-Anand: I didn't konw about that martial art either, but it looks great! Nice dynamic pose on your model.

Here's what I got so far... still needs a LOT of tweakings ... but damn, that would be for tomorrow evening, now I'm heading for my sweet warm bed. Good night all :)

11 November 2007, 01:43 AM
Hey Magda! This is coming out awesome, so far!!

Hi DimSum!! Great to know somebody has made use of the mesh!!!:bounce: Awesome start, man! :thumbsup:

11 November 2007, 02:01 AM
Oh man, great work everybody!!

Magda, nice choice, it's coming along really sweet!

damn, I wanna start! I got only boring stuff to do on my film now... (2 weeks to go, yay!)

11 November 2007, 09:37 AM
Glenn- Fluid in Motion! I like it! :applause: :applause:
Anand- Very nice choice.
Intervan- Very interesting piece.
DimSum- Good start
Gilgamesh- very good mesh out there :thumbsup:
Cicil- i want to see you come up with a clean mesh soon :D
Malanjo - good start

Cant wait to see all of you sculpting away.

Here is what i have done so far, right now i am just trying to stay away from all the muscles :sad: . just need to clear my head a bit

11 November 2007, 10:20 AM
Hi, Magdalena! lit bit late, i m also in :eek: :eek: :eek:

11 November 2007, 10:22 AM

The result of the last workshop was so amazing and now there are already so good starts here from everyone, that I'm a little intimidated to try something:scream: , but I just can't resist.
I think I put my hands on the Colinet, just a little confused, I thought she made mainly bronze sculptures and the reference seems to be a oil-painting.
So no use in looking for other views of it:D ...
Hope to post the first polygons soon!


11 November 2007, 10:31 AM
Hey Imti! this is coming out great, dude!!:scream:

11 November 2007, 03:45 PM
NOV. 26, 2007


Just trying out a different material...going for a white polished marble look,.. now all I have to do, is get rid of those remaining chisele marks, finish the toes,fingers ect. and polish the details...:scream: :)

11 November 2007, 05:07 PM
Hey Glenn - this sort of material shows off your work better I think... it was getting lost in the other one! I think it'd look cool with the default bone one that comes with zbrush [white/yellowish one] with a bit more monochromatic colour and depth value raised... just a thought :) Keep rocking!DimSum - Thank you! awesome start! Can't wait to see the sculpting!

Anand - thanks :)

Ville - can't wait to have you here as well!

imtilongchar - excellent progress! Keep at it :thumbsup:

Sabrina - AHA!!! GREAT!!! No worries - everyone's welcome - beginner or expert alike :) And I think you underestimate your abilities :)

11 November 2007, 06:47 PM
Glenn, this new material really shows the details. :thumbsup:
imtilongchar, amazing! Can't wait to see it finished :)

I'm not happy with what I've got so far. Something wrong is with proportions, right arm looks strange and I don't know how to make it look better. I also still need to make a base shape of a head.
Maybe it would be better to start again from a beginning? What do you think? Critiques are welcome.

11 November 2007, 07:02 PM
Hey Glenn... awesome update!

Hi Cecil!... looking cool already!! cant wait to see the next steps!

Quick update: Added the second combatant... I was making plans for this guy yesterday and Glenn read my mind and wrote it down on my thread!! :scream: Strange how thoughts connect over great distances!! :eek:


11 November 2007, 07:23 PM
hey all!

DimSum: great start. looks like a great base to start from.

glenn: i really like this white material, much better. all of your details gets much more out now.

cecil: sometimes it's better to just work on and learn from your own topo. and then again sometimes it's better to just start off on a "already made" base. it depends (in this case) of what you wanna learn. if you just wanna learn some sculpting it can sometimes be better to start with the pre-made, but if you wanna take the whole package i'll say make it all on your own.
see how far you can go with what you already have and try and get some of the forms right.
that's just my thoughts... -hope they where useful.

anand: man, that's an dynamic scene. really like that you building up scenes.
just one small crit/suggestion.
i think the flying guy's right leg is bend too much, compared to your ref (-and what i imagine possible:))

magdalena: i remember you asked if anybody could help you with some more ref's on your sculpt.
he actually got a picture from the other side on his website ( hope that helps...

i'll see if i can get something up tonight or tommorow.


11 November 2007, 09:18 PM
Hi everyone
I'm very happy to join into this new workshop, actually I've started with this male'sbody mesh modeled in maya, has I'm waiting to decide what to model. I would like to chose something related to dance but I haven't decide yet! Good work to everyone

11 November 2007, 10:07 PM
excellent folks :bounce::bounce: - I'm loving what I see!

Rasmus - I have seen that one but alas it is the same... I have found a sculpture which has the same pose but it's a female and has a rough finish with no muscle definition visible so I'll just keep guessing :D Thanks for looking though!

11 November 2007, 04:33 AM
Awesome work everyone. Really like what I'm seeing. I will post a new update in a couple of days. It is hard to find the time to work on this with everything else I'm doing. Keep posting everyone!


11 November 2007, 07:27 AM
magdalena: it's number 13 in the "cirque" sub-category. i think it's more or less the same, but you are right it's a bit more rough.


11 November 2007, 11:06 AM
Alright, I worked some more on this. Here are some screenshots. Still needs work obviously as I have not even started on his hair. I am however taking some liberties with the head.


11 November 2007, 11:23 AM
Cecill- Good Job with cleaning out the tris! I think you can still go ahead sculpting with your present mesh, but i think there r some areas that still need some fixing, like the fingers.. it looks like to me that there are way too many polygons in the fingers as compared to the other parts of the body & the polygon at the lower back (red circle) can give you some hard time in your later part of sculpting. The key here is to keep all the polygon size the same. Hoping to be of some help. Maybe someone can give you a better solution. All the best :thumbsup:

Glenn- I am following your footsteps :wise:
Matteo- Gr8 modeling :thumbsup:
Waylon- Looking Good!

Here is a little bit of sculpting again. I also changed the material a bit just to see.....

11 November 2007, 11:42 AM
All around stunning work, it's amazing to see everyone's progress!:scream:

Here are my first polygons, basemesh from max and posed with zBrush...
I find it difficult to get the exact same pose as in the reference, it looks odd then from all other views.


11 November 2007, 11:55 AM
amazing works everyone :thumbsup:
im speechless :)
OK, my entry, for now i fight with pose , maybe someone can help me
btw. its my first time when i done basemesh and rigging it and will be sculpting :D

basemesh done in 3ds max, rigging also in max.
no more talking its time for picture

oryginal--> (

11 November 2007, 02:20 PM
NOV.27, 2007

Magdalena...I can't find the default bone material that you mentioned, and suggested..In the material section, with all of the round marble shapes,..what row and number in from the left is it in ?.

Anand...ESP I GUESS..:scream: ...I was thinking that it might be even more dramatic, if you had those two figures connect to form one sculpture with two parts..maybe have the foot of the top one knocking away the shield of the bottom one with his foot, so he can have a clear shot with that upraised sword...The foot and shield being the connecting point of thier two actions,...defense/offense ..just another passing thought, and more food for thought... GREAT JOB ON THOSE TWO GUYS BY THE WAY..:thumbsup:

Sabrina...GREAT to see you joining in..Funny how things tend to change when viewed from different angles and perspectives..still trying to get used to that illussion myself..:)

IMTI...Don't be following my footsteps, you might end up in quicksand, then we'll both be sunk...LOL :eek: :scream:

GREAT JOB...EVERYONE...:thumbsup:

Blocking in his foot...giants have big feet..right...:scream:

11 November 2007, 02:25 PM
NOV. 27, 2007
Blocking in the foot,..another view.:)

11 November 2007, 10:43 PM
NOV. 27, 2007
Worked on the shoulder and arm that's holding the club..added more muscle and curves...also added more muscle to the shoulder muscle/deltoid of the shoulder/arm thats holding the pan flute.

11 November 2007, 11:29 PM
Hi everyone, my last update, I've almost finished the base mesh(very detailed...) in maya, I decide to create a dancer!

SpiritDreamer.............Very inspired sculpt! Great
Nielot - daWinky.........Nice start and pose!, excellent work with "Prometeo"!
Anandpg....................As your usual, another amazing work!
Intervain....................Nothing to say, just amazing pose and sculpt!
Good work to everyone!

11 November 2007, 02:15 AM
FistofGod - good progress!

Imti - you're flying :) Great stuff... can't wait to see the bird develop as well...

Glenn - I men the one Sabrina has used actually The Basic Skeleton MatCap - in the startup matcups... one can get a nice translucent feel with it with a bit of tinkering with the main sliders :D

Sabrina - she's looking beautiful and graceful already :) it's hard to go from 2d - the artists can take a lot of liberty with perspective and proportions... great job, I say!

nielot - awesome to have you in Tomek! Me likes so far.. good pose - now on to the main event :D

matte3d - thanks! Now MORE!!! :D Can't wait to see it - the base's looking quite well developed already :) will definitely make life easier :thumbsup:

I've taken a step to anatomy - basically drawing all the muscle groups onto the poor chap and deciding what goes where so it's a bit 'not smooth' ;) Still early days though and fingers constantly await attention... and yess I know the cube's shifted and he's about to topple over ... hehe... + I've just noticed his foot's twisted :rolleyes: darn

11 November 2007, 04:54 AM
Sadly I don't think slow and steady will win any races here, but:

Base Mesh:

I did this Sunday and, contrary to the trend in this thread, I cap out at 3k for my base meshes. I am going to play with Anand's next time around though... thanks for posting those, very fun to try something new without labouring through another medium density polyhuman!

Initial Sketch:

Tonight I laid in a few loose muscles. Badly, but there are some landmarks in there that should help.

Not Worky Pose:

After importing the first thing I did was to strike a pose in another layer to see if I wanted to do Bernini’s David. Going from 3k polys posed, to the version with a few muscles on it doesn’t really work, but it let me take a look at the pose, and decide to go with Canova’s Orpheus instead (ref here ( It's probably a better piece for my skill level, and in some parrellel universe I'll do spectacularly well with this and move onto the background figure in the bot right shot! Sad that it won't happen in this universe.


There is some remarkable content here already and what a pace this thread moves at :)

Magdalena The character left shoulder seems to dip lower in the original sculpt then what you have now. In the front view the character's right arm is a bit further from the centre of gravity then what you'd expect for him to balance. I'm not sure of the relevance, but if you super impose your's over his (like this ( it should communicate more easily then it does in text (and that also reveals that he seems to be a bit chunkier in the caboose in the original! ;)). Nitpickery: I read the right hand as having just the index finger raised, and the ball lying on the other three.

How tight to the original are you looking to be?

Matteo Brave soul... How many polys do you have there? Looks very nice so far, will you be doing one of the fisherman dancers from the first post or something else?

Glenn Very cool idea to go after an urn style. That's gotta turn up a lot more technical challenges then we face with a standard free standing sculpt... no coming at a problem from the other side and all that. I must beg for a little more clarity around the genitals though, someone with a childish mind (and not bringing the original Polypheus ref to mind) could see a very gifted male fertility god at first glance instead ;) A few more non-isometric views would be handy, the character left arm looks nice on the right side screengrab, but it's hard to read character right from the left view.

Tomasz Nice job on the body position of Cain. I read his head looking up very slightly more then you have it, but you're in a great position to start in on the detail.

Sabrina Noice :) That should turn out lovely, very delicate feel so far.

Imti Wow.

Waylon Nice work with the head so far. Should the char. right sternomastoid bulge out quite that much?

Anand Awesome. Amazing energy and style in there already, and with your sculpting abilities it should turn out stunning :). I wonder why the leapt upon holds his sword in front of the shield? It would seem to offer less defensive coverage, and no offensive options... perhaps the shield is lightly bound wood and it'd save the risk of it shattering?

Probably a good sign if that's the kind of question I'm left with.

Wai Nicely posed, look forward to this.

And thats as far back in the thread as it makes sense to go (and then some I imagine). Nice work so far all, very inspiring.

11 November 2007, 10:19 AM
Thanks Kary, here the base mesh with polycount! I'd like to do some classic dance pose!

11 November 2007, 11:24 AM
oops double post :(

11 November 2007, 11:25 AM
hey kary - thanks :) that was useful - especially about those fingers :) :thumbsup: [as for superimposing it did match when I was doing the base mesh :scream: ... the angle is a bit different here though but I agree the original does have a more solid bottom ;)] I was thinking of being faithful at first but now I'm no longer sure I want an exact copy... I don't know what the whole thing really looks like so I'll just probably stick to what I like hehe...
Great to see you start too!

11 November 2007, 12:24 PM
NOV. 28, 2007

Magdalena ...THANKS for that suggestion on the material,..I kind of like it..will have to experiment a little more with the render settings to get the lighting just right....It's a preset lighting on that material, I can't ajust the lighting using the spotlights like on the other lighter material that I used earlier..will experiment with both materials, just to see which one works best..THANKS AGAIN...Bye the way,..REALLY LIKE WHAT YOU ARE DOING SO FAR WITH THAT PIECE OF YOURS,...NOT MAKING A PHOTO COPY, WILL MAKE IT YOURS...:thumbsup: :)

Matteo ...THANK YOU...Hard not to get inspired when working from such great work...:)

kary ...THE POWER OF SUGGESTION..The most powerful tool in art, and in any work of art..:)
It stays as is, trying to cover up the obvious, only makes it more obvious..and is a game for fools and children:scream: .The VICTORIAN AGE is OVER...THANK GOODNESS...:bounce:

11 November 2007, 01:08 PM
Awesome work from all of you guys and gals so far ! it's going to be a memorable workshop :)
I just hope I'll be able to up some stuff too soon :D

11 November 2007, 09:53 PM
Hi Magdalena,
Great work everyone!I am very inspired by the topic and the ideas that are so far posted.Really very classical and great choice of work you presented!:thumbsup:
I would like to contribute a work inspired by an Belgian artist of the 19th Century.It is a sort of entangled bronze couple.A very nice dynamic piece I saw in Antwerp.
I have modelled my own base mesh and I am currently posing the characters.I would be very happy to get constructive advice by anyone.:)

11 November 2007, 03:18 AM
Hello Buxalot! Great to see you willing to join in :) I'll bee keeping a lookout for your stuff :thumbsup:

11 November 2007, 05:29 AM
First pass the pose:

I can see where a higher poly base mesh would have been handy -- or at least pegging a bit more detail at the elbows :). The joints were frightening in general, and illegible at the lower sub-divisions. Interesting aspect to have in an early sculpting phase instead of at rigging.

Char right arm doesn't form the right triangle in negative space, have to correct that while I try to get the right sweep across the torso. A start at least.


Glen - Hah :). With all those forms on a cylinder that matte surface is a lot easier to read then the skin / wax etc with the broad highlights (primarily for the working phase I'd guess, a gloss might well be best with the final product).

Magdalena - Glad it was of some help. I figured there was a variation in the angle when they were superimposed, but it was close in so many respects I went ahead with it... and if I'm making a caboose remark I want video evidence and all that ^^.

Also glad to hear you're not tied into an exact duplicate, and interpretation makes a lot more sense with the dearth of source material. More fun to see what you bring to the areas you can't see while taking inspiration from the flow of the original.

Matteo - Thanks and dang but thats a lot of fine triangle herding there :) Look forward to watching him evolve.

11 November 2007, 05:56 AM
hi,everybody, sorry lit bit late, so finaly i started through this referance, here this is my bese mesh modle

11 November 2007, 07:21 AM
hey Anand...........nice pose!its looking pure tradtional kerala style, really great work man ...:)

Imti...........realy its looking very goood, i want see your final :thumbsup:

madalana....... great see ur work finaly u finished almost its looking awesome

kary ...... check out anotamy , than its is start sculpting

spiritDresmer .......... nice to see ur work i want see your final :applause:

matte3d ................nice tpose ........

11 November 2007, 08:47 AM
Hello everyone,
Excellent work everyone! Keep it up. :thumbsup:
& Thanks everyone for the encouragement.Really appreciate it.

Here r some more updates.
Worked a bit on the Eagle, fingers& toes, & the torch. I found out that sculpting the nails are a real pain. The fingers & the toes esp. needs a lot of work still.
Your Valuable comments would be highly appreciated.

11 November 2007, 09:10 AM

Matteo - you already have an impressive basemesh, very detailed and I'm curious to see your choice for a reference. Are you planning to also rig it in Maya?

Glenn - ah, your really busy and things are coming together nicely, especially with your new material!

Magdalena - puh, your progress is pretty impressive and I'm looking forward to see your own interpretation of this guy...nice material btw!

Kary - solid base mesh and the first version with muscles on it looks already really good, so I don't see why you shouldn't do some spectacular things with it in this universe:D , and you have a nice start with the posing...

Imti - I'm a little spechless, really great attention to the details!:thumbsup:

Not much progress for me, I've fixed some problems and just throw in some subtools for the clothes...
I feel a little lost with my reference, not easy to see details...


11 November 2007, 09:16 AM
double post, sorry

11 November 2007, 09:26 AM
don't know what happend, some serverproblems I guess:shrug:

11 November 2007, 09:43 AM
and another one:twisted:

11 November 2007, 10:15 AM
Feeling talkative this morning Sabrina :)

11 November 2007, 10:21 AM
HaHaHa :applause:
Sabrina, do it again!

11 November 2007, 10:22 AM
Feeling talkative this morning Sabrina :)

Huhu, I'm totally innocent:blush: , let's see if this is another double-double post...

11 November 2007, 10:59 AM
Hi guys, finally I choice to do a men's on pommel horse (no dancer) like this:
this is my first step in zbrush!

daWinky.............Wow, very beautiful pose, and amazing base mesh!:thumbsup:

11 November 2007, 11:41 AM
Another little update dor body, arms and neck!

11 November 2007, 12:34 PM
Hi everyone :)
awsome works i see here form everyone :thumbsup:
ok little progress I added some stuff :) ( (

11 November 2007, 01:15 PM
hey matteo,....... very beautiful pose, nice sculpting man :thumbsup: :thumbsup: :thumbsup:

11 November 2007, 01:52 PM
NOV. 29, 2007

kary ...nice twist captured..:thumbsup:

Sabrina ..BEAUTIFUL ..:) ..Maybe her feet could be just a tad bigger, or maybe not...has a nice stylized feel to it the way it is...:)

Matteo...GREAT JOB SO FAR...Maybe a little more strained feeling in the upper arms armpit area..that latisimus dorsi muscle should be extending down to where the crease in his upper torso and waist/belly is, about to where the edge of his ribcage is...that's what creates that strained look/feeling.
On the bottom armpit, that latisimus dorsi muscle comes in front of the upper arm muscle group, creating the pressure point in the pose, where all of the energy of the muscles in that area are working to the max, especally the latisimus dorsi, and the upper back arm muscles, which are helping to support all of the upper body wieght, and create the motion in the figure at the same time...just a couple of passing thoughts that might be of use to you...don't know..:shrug:

Nielot ...nice start and block in...:thumbsup:


Worked on the club,..beefed up his lower leg and ankle muscle tendons to go with that big foot better, and started to work on the wrist, forarm and hand that is holding the pan flute.

11 November 2007, 02:55 PM
NOV. 29, 2007

Matteo...GREAT JOB SO FAR...Maybe a little more strained feeling in the upper arms armpit area..that latisimus dorsi muscle should be extending down to where the crease in his upper torso and waist/belly is, about to where the edge of his ribcage is...that's what creates that strained look/feeling.
On the bottom armpit, that latisimus dorsi muscle comes in front of the upper arm muscle group, creating the pressure point in the pose, where all of the energy of the muscles in that area are working to the max, especally the latisimus dorsi, and the upper back arm muscles, which are helping to support all of the upper body wieght, and create the motion in the figure at the same time...just a couple of passing thoughts that might be of use to you...don't know..:shrug:

Thanks for the advice, I must to fix a lot of muscles, the photo that I have posted, is only for inspiration!


11 November 2007, 02:56 PM
Sabrina - beautiful progress! Keep it up:thumbsup:

matte3d - awesome choice! It`s hard to feel the weight of the character at the moment - compared to the image ref... I think it`s mainly due to the position of the torso - it seems that you have sent it farther back whereas in the image his torso is almost aligned with the left hand (hope I`m clear:surprised) - also the head of the original`s brought more forward than backwards... Keep going:)

nielot - I really like that base - now sculpt, sculpt! :scream:

11 November 2007, 09:34 PM
NOV. 29, 2007
Decided to beef this giant up ...:)

11 November 2007, 09:51 PM
Thanks for your motivation.I will post in the next days when I have the characters set.
Matteo-crazy idea!i like it.
Kary-nice start.

11 November 2007, 12:00 AM
Another little step

11 November 2007, 06:35 AM
hi,everybody, sorry lit bit late, so finaly i go through this referance image , here this is my bese mesh modle

11 November 2007, 06:40 AM
hey Anand...........nice pose!its looking pure tradtional kerala style, really great work man i want to see your final work :)
Imti...........realy its looking awesome man:thumbsup: :thumbsup: :thumbsup:

11 November 2007, 08:26 AM
really nice work, all!

daWinky: great stuff. i especially like the hands.

matte3d: this is turning out really well.

as for myself. i haven't done as much work on mine, as i hoped. i've got a little further and hoping to show you something soon.


11 November 2007, 12:17 PM
Hey Amruth!!... how are you doing buddy?:scream: great to see you here!!:bounce:.. keep up the good work!:thumbsup:

11 November 2007, 12:20 PM
NOV. 30, 2007

Matteo ...Nice update...really starting to feel the wieght and stress on that shoulder and arm that's carrying it..:thumbsup:

Amruth ...Nice choice..and start...:thumbsup:

Worked on the eyeless giants face and head...Polyphemus,..SON OF ZEUS.

11 November 2007, 12:33 PM
anand...............thanks buddy, great to see u again :applause: :applause: :applause:

11 November 2007, 12:36 PM
amruth - looking cute and good already! Keep it up!

Glenn - great progress - the colours are changing like a kaleidoscope :)

11 November 2007, 02:04 PM
Hello everyone :)
Matte3d--> awsome staff !! really impressive :)
Intervain--> thanks for comment my base model :) your model is awsome but you know that :D

OK I've start sculpting, im noobie so help me :D

11 November 2007, 11:16 PM
Hi guys, my last update for this weekend

nielot........thank you so much, your's is also a good start, there are maybe some proportion to fix!

12 December 2007, 02:35 AM
Tomasz - that's pretty impressive for the first time! Especially so that you're trying to sculpt as much as possible at low sub-d levels which is great - most beginners tend to jump to high levels and struggle in the end! Great progress... watch out for the shoulder/chest area - especially on his left, it seems the breast is going up too much.. Also the original seems to be bent more towards the left while his head is a bit more back and the palm over his shoulder's facing a bit more forward than down... Great start though! Keep it up:thumbsup:

Matteo - you are flying :) Great progress and now the weight is way more visible! Keep at it :D

well a bit more from me - just got back from the showing of Beowulf at IMAX and got truly inspired :) Made a lot of small but important changes - moving the fingers as kary suggested, adjusting the proportions [the shoulder, bottom ;) etc] working on his muscles... decided to have him wear the kind of 1 shoulder strap ballet pants, worked also on the shoes a bit... and everything really... the fingers still need more volume... oh well slowly...

12 December 2007, 12:54 PM
DEC. 01, 2007

Matteo...Really starting to portray and convey...motion and strenght...GREAT...:thumbsup: :)

Magdalena...THANKS ...I like working on it while it is in the different materials..kind of breaks up the way I see and think about it while working on it,..Each material has it's own magic kind of thing..:)

Magdalena ..BEAUTIFUL JOB SO FAR..:applause: Definitly a complex pose to pull off corectly, ..but it looks like you have managed to do so ..:thumbsup:

Added another element to this vase and story... ZEUS as the of his favorite forms to take on...LEDA and the SWAN.
Still lots left to do on the figures, swan, water, and rocks..might put some reed grasses in there, to add to the rythum and motion of the composition and vase.

12 December 2007, 02:05 PM
DEC. 01, 2007
Just some of the different views that I am working from...finding it very tricky,and quite a challenge, but doable, to make it come out looking right from all the different views and angles..I might get the hang of it hopefully, by the time this workshop ends,...I HOPE...:)

12 December 2007, 08:36 PM
Hello to everybody,
it's a great to see so much awasome work at one place.
I can't even compete, but, beeing interested in character modeling I decided to start learning zbrush, and this thread is really inspirational. So, for a first time I choose Dega's "spanish dancer".
I couldn't find (googled) more references, but hope it's at least decent for a first time. Need some crits for improvement, and hope to get into another model soon.


12 December 2007, 10:39 PM
I knew it from the begining, this would be an _amazing_ thread. Congratulations to everybody. Incredible work :wip: :applause:

12 December 2007, 11:30 PM
Hello :)
matte3d--> thanks for advice :) amazing sculpting his pants wrinkles are perfect :D

Magda--> I really appreciate your advices :bounce: i really dont like "control of my model"(like changing pose i know in zbrush is "transpose" but i dont like it) in zbrush i prefer control in "normal" soft hehe like 3ds max

btw. I asked myself "how i do palm " hehe i think its too hard for me(of course for today hope i will lern how make that small thing hehe) :D

Magda--> awsome model looks like "original", perfect work :thumbsup:

SpiritDreamer--> wow, how you do such detail on "flat" surface ehhhhh its insane :applause:


12 December 2007, 12:28 PM
Hi all,

all the work I see is very inspiring so I am trying to do my first steps in posing two characters in connection.
I have posed my base meshes in maya so I can continue in Zbrush/Mudbox.
The refence image is unfortunately very shaken...:shrug:

Magda-your work is absolutely stunning!

12 December 2007, 01:20 PM
Lots of great work already. Pleasure to see how the details on each sculpture ir growing.

Here's the very start of mine. Mercury.

12 December 2007, 01:48 PM
biancaNieve - really good job for the first time! It would have been nice to see the fingers sculpted in more detail... I would have loved to see you sculpt more during the workshop as this is the main idea.. for us to see the progress rather than the finished product - I am therefore waiting for the start of the next one :)

Nielot - thank you :) Keep it up!

Buxalot - can't wait to see them figures develop :D Great to have you join us! Thank you for the kind words :)

razz - AWESOME!!! :applause: YAy so happy to have you in :wip:

12 December 2007, 04:42 PM
DEC. 02, 2007

Snezana...Great start on that Daga Spanish Dancer...:applause: ..If you were to take her even further,.. you might give her nipples, and make her breast come to a point at the nipple, will give her more of a youthful appearance...A deeper naval,..also more work on her arms, shoulders, and hands would/will really take her to an even higher level...:)

nielot...THANKS...Only using two brushes so far,..the CLAY BRUSH, and the RAKE VOLUMIZER...Both in Z BRUSH...I am working at sub devision level 4
Regarding the question you asked about how to do the palms of the can always look in a mirror at your own,...or there is a FANTASTIC book out there that is available on the internet, and should be in every serious figurative artist's DRAWING DYNAMIC HANDS by BURNE HOGARTH...The best book on doing hands properly that is out there..:)

RAZZ...GREAT TO SEE YOU IN HERE:applause: ...GREAT START...:thumbsup:

Worked more on the two females, swan, rocks, and water.

12 December 2007, 08:05 PM
Hey Razz!!! great to see you here, buddy!! :bounce:

Hey Glenn!... great update..

a bit of sculpting on one of the Kalari fighters:

12 December 2007, 08:24 PM
hey all! i finally managed to do a few pics of my progress...
still got alot work to do here (-i.e hair, hands, feet, back etc.). also, i haven't done the cloth yet.

razz: really exited to see what you'll pull off. looks like a great start.

biancaNieve: nice start. maybe try using the "clay" and "flatten" brush to get some more resembleness. also work out some the harder parts like the kneecap and elbow.

glenn: this is getting better and better. really nice progress.

magdalena: amazing work. i really like how the details read so well, even the very subtle ones.

nielot: also great start. looking forward for more.

matte3d: really nice progress. the weighting is much better now, imo. only crit, i got would be. i think his head looks more like a crook than a gymnast. but that's just personal prefs (-and really not important in this exercise:)).


12 December 2007, 10:26 PM
rasmusW..............Excellent work man, nice pose and sculpt!! Ehehehe about the head you are right, I must fix it!!!

Anandpg..............Great update!

razz....................Very nice pose and proportions! Good start!

12 December 2007, 11:27 PM
good progress there Glenn! Interesting technique too - I must admit I never use any of those brushes... must give'em a go :)

Anand - awesome start at sculpting - not that I'm surprised LOL

rasmusW - looking great!

well a tiny update ... had to redo some stuff [go corrupt ztools... thankfully I've learned my lessons by now and save new files very often hehe :D] anyway - still tons more to be done and more to be corrected... cheers!:arteest:

12 December 2007, 12:27 AM
Great work everyone, I sometimes feel like back at school while working for this workshop :)

SpiritDreamer: interesting work. I would suggest maybe to add more sharp edges or curves on your bas-reliefs, to balance the bulgy feeling. Keep up the good work.

Nielo: very good start for a beginner I would say! I would maybe check the proportions a bit, specially on the chest. It could be a tiny bit longer I think.

Matte3d: I like your pose a lot. Very dynamic. The only thing I would say, is that the folds on the thighs don't look very natural. On your ref, there are not that many of them and they are better placed to create some sort of tension. Currently, it looks like the pants are tightly sticking all around the legs, as being wet. Just a thought...eager to see more update :)

Intervain: Good work on the other side! sorry to hear about losing data... I got my lessons on that too! Now "Ctrl-S every 5 min" is my new friend :p Good job !

Anadpg: nice sculpt! Wanna see more, more screens! :p

rasmusW: very good start, we can feel the lady's attitude well. Keep up the good work!

I went a bit further during this week end, here is an update:

12 December 2007, 02:01 AM
Hey Wai!..Saving your ztool over the one you already have can be risky, so I would advise you to save a different version everytime. :)

12 December 2007, 08:12 AM
Hey Wai..! take this from me.. cntrl + s every 5 mins can mess you up even more, like Magda can tell you!! sometimes, ZBrush will crash on you while you are saving your ztool, and then you are truely f@#$@d!!! you loose your existing ztool!! then you have NOTHING!!! :P.... So, guys, pleeeeaase save a new version every 5 mins..!!!

I didn't know that, I'll keep that in mind next time I work in ZB. Thanks for the info!
(don't you have an automatic incremential save in ZB btw?)

12 December 2007, 09:04 AM
yep Anand's right :) - zbrush saves a tool as soon as you click save and if something goes wrong in the process that follows the tool'll be lost...:( - I do know something about it indeed ;)
Definitely save a new version not on top of the old one! And when saving best use the SAVE AS button in the tools pallette - the probability of a crash on save is smaller than when using ctrl+s... don't know why, but it's a fact.... and best save with the lowest level of subd on too :)

12 December 2007, 10:49 AM
Morning everyone!

Matteo - Nice choice with your reference and a difficult pose, your doing great here! One minor thing is his expression in the last update, somehow I liked more the calm and concentrated look of the previous pictures...but that's just my personal taste!
Tomasz - Good progress! You've said that you don't like posing in zBrush, but the transpose tool is also great if you are looking for a fast way to adjust some proportions.

Glenn - I'll have a look at the feet of my model, still slightly correcting some proportions, thanks for the hint! And I see your busy adding elements to your vase and so the story is growing - amazing to see the different views, each different angel seems to be a new scene...

Magdalena - I really like his delicate balance and your careful way of working the details out, just like not disturbing him too much:) ...

Snežana - Degas Dancer is a nice choice and I like your result. Looking forward to see your next one!

razz - Looks like a great mesh to start the sculpting!

Anand - This is just an impressive start, looking forward to watch your progress!

Rasmus - she's already beautiful:) ...

DimSum - great progress!

I've not looked much at the reference for this update, I'm just trying to let her look "right", working out some details without losing her smooth, soft look ...


12 December 2007, 12:32 PM
Amruth- Very good start mate!Hoping for more updates soon!
GLENN- I can see those women moving in your vases already :thumbsup:Gr8 update!
Tomasz- Very good Progress :thumbsup:
Magdalena- Fine Sculpting, looks beautiful :applause:
Snežana- Good progress :thumbsup:
Matteo- Love the expression in his face :thumbsup:
DimSum- Gr8 progress again :thumbsup:
daWinky- Good thing you are not getting carried away trying to follow the reference. Keep it up :thumbsup:
Anadpg- Nice!
rasmusW- Good progress again.
razz- base mesh looks good! you are good to fire on all cylinders! :buttrock:

& as for me, could not do much during the weekend just some little sculpting in the hair
& eagle.

12 December 2007, 02:32 PM
DEC. 03, 2007

Anand..THANKS ..That's a GREAT expression on that warrior of yours,..Looks like he is seeing the blow that's about to come at him...I was thinking that the the other one should have teeth snarling, eyes squinting, pronounced wrinkles between the eyes and bridge of nose...ANGER, as he is about to give a fatal blow..check out the warrior and main charater in DaVinci's prepratory drawing for the battle of Anghiari...that expression would work great in the offensive character in your battle scene...just a passing thought, that might be useful to you.:)

Rasmus...THANKS......GREAT start on yours, I really like the expression that you have already captured on her face...:thumbsup:


Wai...THANKS....Really like the twist you are capturing in your figures..GREAT.:thumbsup:

Sabrina...THANKS...Still looks BEAUTIFUL...I saw a statue on the Antiques Road Show awhile back that always has suck in my mind..reminds me of the figure that your doing,...It was a bronze female figure,.. except all of the skin parts exposed were made from white ivory ...BEAUTIFUL COMBINATION...just thought it worth mentioning to you.:)

IMTI...THANKS... Yours is still looking great..I think it would be interesting maybe, if you varied the material that you are using, in some of the elements that make up the piece...might add to the drama...just a passing thought..:)


Worked on the water and rocks...Having the water cascade over the edge, adding motion, and at the same time ballance, some stability/wieght and also acting as feet for the vase, to keep it from tipping over.

12 December 2007, 09:22 PM

Seeing all this great stuff in this forum does not make it easier to post as an apprentice...;-)

here is my reference and my first try to get the pose right.Hope to get some advice in correcting proportions/posing.

DimSun-very nice start.i like the figures together.

12 December 2007, 09:59 AM
DEC. 04, 2007

Andreas...NICE START..:thumbsup: ...You might want to ajust her far leg so it comes from her hip more, and also, her knee's in the original look like they are touching each other...REALLY looking forward to seeing the progress on this one...GREAT CHOISE...:thumbsup:

A little more work on this vase...added a narly old tree growing from the rock..bonsi style..worked on the cascading water, rocks, and also the woman washing her hair.still a long ways to go, but now have the basic design established, and all of the elements in to refine and detail..:)

12 December 2007, 10:03 AM
DEC. 04, 2007
Another view.

12 December 2007, 10:15 AM
Hi guys, another little update, I've changed the pose of the head and the expression and I've added some wrinkles on his pants!

Buxalot...............Great choice!!

12 December 2007, 10:17 AM
Hello everybody, great thread and great wips also guys, i know I'm late to join but I can always try :d

I've decide to sculpt Hercules here's the image...i've already start, I'll post my wip soon

12 December 2007, 12:16 PM
Chems - Good choice! now show us what you've got :scream:

GLENN- Nice touch with the tree growing from the rock :thumbsup: Good to see the progress. Its going to be gr8 to see the finished piece.can't wait.

Matteo- Excellent progress :thumbsup:

Andreas- Its hard to tell from the shot you have posted but i think the guys mesh looks a little messed up, like lots of twisting & tightly packed polys here & there. you might want to fix those things before going ahead with the sculpting. Hoping to be of some help.
Good choice with the model thou. Keep it up :thumbsup:

Here are some more updates; worked a little on the overall sculpture. Really can't see much difference anways, but here it goes.


12 December 2007, 12:26 PM
Hey Andreas, I really like the choice of your subject. It tells a nice story :)
Do you know the name of the statue by the way? I'd like to have a better look at it. Good luck on that one, I'm eager to see more of it soon!

12 December 2007, 12:39 PM
so I was visiting cg talk at home and no updates I come to work and darn me there are loads of them... don't know what's wrong with the refresh button on my browser ::rolleyes:

Awesome progress guys!

Buxalot - great choice! I do agree with Glenn but what strikes me most is her hips - the pelvis of the original is bending forward while on your model it's going backwards... funny enough it totally changes the character of the female making her into a frivolous temptress rather than an innocent plyefull coquette... or maybe it's just me hehe

Matteo - good stuff! the hand on the handle seems very small in comparison to the body but maybe it's just the angle... Keep it going:bounce:

ShamesDean - Welcome! I'm really happy you've decided to join us... I'd like you to explain your choice of reference model though... It's a great sculpture but it looks very static to me... he's just standing slamped against the pillar :) I do not want to discourage you... and I do hope you'll work on a sculpture but I would love to see something a bit more obviously dynamic as this is the topic of our workshop... I'm waiting for your interpretation :D

Imti - really awesome progress!! Keep it coming :thumbsup:

12 December 2007, 06:21 PM
Some really gud stuff is going on here...keep it coming guys

Well I m newbie here just trying my hands on zbrush and this is my first model...............
All CnCs r welcome..........

Also here the link for the turntable

12 December 2007, 02:37 AM
Hi, great idea Magdalena and very good work everybody!! I've been very busy but now I've more free time so I'll try this one:
I'll post some wips as soon as I finish the base mesh.

12 December 2007, 04:25 AM
Weird... I have my bookmark set to go to the newest unvisited post, but it took me to the first post, which was on page 8 for some reason. Then I go to page 1, and newest posts were there.

Something of a confidence killer that this post will go through correctly.


I'm finding this pose pretty durn difficult. I've not done nearly enough figure work, or animated enough characters, for this to to come clear easily.

More then the ignorance of how assorted anatomy should look, twisted into this pose, it's hard to capture "Wow I'm an expression of the surprisingly common 'looking back is an extremely bad idea' style of mtyh." Fun to try. I'll wind up a bit loose interpretation I guess, if I can get in the ballpark (and sell the "d'oh") I'll be relieved.

Or maybe switch to something else :)


Imti - Lovely. It'd be nice to see a few more angles, can't pick out anything as a problem from this one :)

Matteo - Looks great so far. Beautiful job around the toes, really sells the material of the cloth. I think it might just be the shader, but the sudden intense shadows by the sterno mastoids make them look quite sharp.

12 December 2007, 06:33 AM
DEC. 05, 2007

IMTI...THANKS...Starting to be fun, now that the design is complete.:)
I like what you have done with yours..Have you tried different materials and lighting on it lately, just to see what effects you can get to enhance the DYNAMIC DRAMA...JUST CURIOUS :) Lots of possabilities to spotlight the essentuals and shadow the unesentuals...creates mystery,..forcing the viewers to work their own imagination a little, IS A GOOD THING SOMETIMES..:)

kary...LOOKS GREAT SO FAR..:thumbsup:..Watch that muscle that you have running between the front and back upper arm muscles..seems a little long and too pronounced...carve out that armpit area..just nitpicking.:) Keep going,...:thumbsup: and lets see that back..:scream:


Started refining ...worked on left side of giant..viewers angle ...torso, pelvis, leg, foot a little, and arm...also worked a little on the tree.

12 December 2007, 08:42 AM
imtilongchar thank you very much

intervain ayayayaye ! you have right, I dont know I think I was blind... and the probleme I'm about to finish it lol, anyway let me show you my latest wip, and tell me if I'll start in the new one, i have already one in my mind... and sorry for all.

12 December 2007, 11:37 AM
Hey everyone. I'm back from the dead. :P I have been busy at work lately and have not worked as much. Also I lost around 3 hours of work while working when zbrush crashed on me.:sad: That happening really pissed me off and I didn't want to work on it for awhile because I had to get motivated again. I just started working on the back and arms. I have been observing my own shoulder blades in the mirror when I move my arms up and down. :P So here we go!

Imti: Very nice progress man, you are going to be finished soon! I really like the cloth. His left arm looks kind of thin but it might be because of the angle.

matte3d: Really cool, I think you have done a really good job so far. I really like the pants. You did a good job with the wrinkles leading up to and around the feet.

Spirit Dreamer: I love the tree you added!

Awesome work everyone! I will post more when I wake up. I'm tired and need to go to bed. :P

12 December 2007, 12:24 PM
Chems- wo! wow! You are fast man :bounce: Way to go!

Waylon- Thanks man! & sorry about your z brush crashing, always increment on save :thumbsup: good progress :thumbsup: . its gonna be interesting to see your version of the sculpture. & ya! have to revise the left arm again. thanks.

Kary- Way to go man, good progress! :thumbsup: . & btwn I'll post some differed angles soon, watch out for it. ;)

Vinay-Keep 'em coming! we want to see more! good start :thumbsup:

GLENN - :thumbsup: :thumbsup: :thumbsup: & like you said i Played a little with the lighting and did some texturing.

Textured using Zproject & did some post work in photoshop, just to get a feel of how the final image would look like. Still too dark and not at all happy with the output but here it goes....

12 December 2007, 12:26 PM
welcome to everyone who's joined us!

ShamesDean - it would be nice to see more action :) and anyway you're quite far gone with this one so there'll be time to do something else too ;) Can't wait to see what you have in mind!

VinayKr - nice twist to the neck - keep it coming :)

vladiseco - excellent! I'm really happy to have you in - I'm sure it'll be a gem :thumbsup:

Glenn - the tree's awesome! The Vase's really coming along great!

FistOfGod - good progress there! I'd say his torso is veeery long at the mo...makes him look rather stretched out!

WELL FOLKS - we have exactly a MONTH to go - so plenty of time to slowly roll it along and come up with some true masterpieces I hope :bounce: :bounce:

Keep 'em coming!

I hope I'll update mine presto too LOL...:blush:


12 December 2007, 12:55 PM

Wish I could figure out how to use that projection master on mine...would like to use the 2 and half D SMUDGE brush on it.
I just spent a couple of hours trying to figure out how to use that brush, and then have the results stay in my figure when I switch back to 3d.
Keeps going back to it's original state, before the use of the smudge brush...:banghead:
Any tips on how that projection master works...I never used it before.:scream:
How do you use the 2 and half D brushes, keep their effects on the model, and get back into 3D with the model, and the 2 and a half D effects..on it ?

12 December 2007, 01:19 PM
Intervain what do you say about this one, I know it hard one, especially I've just one pic, but it's good enough for one month

12 December 2007, 01:22 PM
that's a great sculpture - especially with those figures down at his feet - really hard but if you think you can do it - go for it :)

12 December 2007, 01:29 PM
Glenn - when you enter projection master - check off the color [unless you want to paint with colours] and check the deformation on... leave the rest as is unless you want your detail to project on 2 sides at once... then check double sided... do your stuff and then leave the projection master... the detail should stick to your sculpt... can't find the smudge brush myself - where is it?

12 December 2007, 02:22 PM
Hi guys, very good works for everyone!! In this days I have some diffcult to see all works because I'm connected with my cellphone (56k)! Sorry.
ShamesDean.............................Great choice, is not simple but It's very beutiful sculpture
Vladiseco..................................Wow I'm so happy to see you here! I can't wait to see your work

Here a back view of my work, I must fix the arse!

12 December 2007, 03:09 PM
DEC. 05, 2007

THANKS..Magdalena....HEY...I did what you said in the projection master, pressed DROP NOW and used the smudge brush/tool ..on his left leg, as your looking at him,.. foot ,arm, and club...Now I can't figure out how to get out of projection said , do your stuff, and then leave the projection master...HOW...DO I DO THAT ..LOL..:scream: ...I pressed edit ..hit T...nothing....The only thing left on the projection master is PICK UP NOW...when I hit that, my image becomes 3d again, but it is back where I started from, before I used the smudge brush/tool...HELP..:banghead: :)

DISREGARD WHAT I JUST SAID..LOL...:scream: I FIGURED IT OUT....The changes are there, just not as obvious as when it's in the projection master..:) ..Helps if you read the directions first..LOL:scream:

OH,...Magdalena...The smudge brush/tool, is in the top row where the 2 and a half D brushes/tools are,...#5 in from the left...SMUDGE...Same section where you get the 3Dtools, sphere's ect.

12 December 2007, 04:15 PM
oh you press G on keyboard or the projection master button and it will ask you if you want to pick up your model... you say yes and voila :) ... perhaps the smudge tool works only in 2d :/ no idea... will have to give it a go - other brushes do work... hmm

12 December 2007, 05:47 PM
Great work everyone! Some crazy inspiring stuff to be found in this thread for sure.

Here's my modicum of progress on the Apollo figure:

Everything is still very rough here. This is my first full-figure attempt in Z, so i am learning a lot and making all the mistakes!

12 December 2007, 08:38 PM
Hi guys, another little update, I've fixed the elbow and forearm of the left arm, some muscle's back and I've added some wrinkles on the pants!

gilgamesh828........................Nice start!!

12 December 2007, 12:09 AM
DEC. 05, 2007

THANKS AGAIN FOR YOUR HELP ..Magdalena...I think that I finally have it ..lots of new posabilities now...:bounce:

Gilgamesh...GREAT START..:thumbsup: Those are some BEAUTIFUL MISTAKES THERE..IF EVER I SAW ANY, ..WHICH I DON'T..:)

Matteo...Getting stronger by the day..:thumbsup:

Experimenting and exploring in/with PROJECTION MASTER in Z BRUSH...first time for me..:eek: Put some mossy grass on the rocks, to seperate them a little more from the texture of the figures, and added some sparkle to the cascading water, using the 2 and a half D brushes/tools...Lots left to do..:)

12 December 2007, 02:15 AM
gilgamesh828 - good progress there - keep it coming :thumbsup:

matte3d - really feeling the strain on his muscles there! Great job so far!

Glenn - glad it's working :D

12 December 2007, 10:11 AM
Really fast progress all around and also good new starts, not easy to keep up with this thread!

Matteo - I'm impressed with your clean and detailed work, like the face much better now...and of course he has a very nice backview:D

gilgamesh - wow, though the model is "rough", your Apollo looks already so full of life and joy:thumbsup: !

Glenn - good to hear you've solved your technical problems, now even more possibilities for you to add details. Nice to see a bonsai tree there, great addition:) !

Slow progress for me, I've started to work on hands, feet and clothes...


12 December 2007, 10:41 AM
Worked a little more on this today. I agree that his torso was a bit on the long side and fixed it. :) I also started working on modeling the cloth.

daWinky: Looking cool man, nice pose.

Gila: Nice man :)

12 December 2007, 12:33 PM
Magdalena - Thank you!!, great sculpture and beautiful pose!! I can't wait to see more updates!!:thumbsup:

Matteo - Thank you buddy, good progress and very nice details on the pants, I would like to see your model from more angles!!:thumbsup:

Sabrina - nice update!!

Chems - great choice man!!

12 December 2007, 01:08 PM
DEC. 06, 2007
Magdalena...Once again...THANKS..:thumbsup: This workshop is turning out some great works, and is also proving to be a GREAT PLACE TO LEARN:)
Sabrina...LOOKING GREAT...:thumbsup:
Waylon...I like the proportions...EL GRECO...FEELING....:thumbsup:

Worked on the club..made it bigger, and refined the bottom of it, so it looks more like a club...put some texture on the rock with the tree growing from it...will tackle the giants feet and toes next...:)

12 December 2007, 06:40 PM
ups... dobble post. sorry.


12 December 2007, 06:46 PM
great work all.

vladiseco: -i went by your site the other day. darn those are great.
will you be joining us?

here's a small update from me... worked a bit more on almost everything.
see ya'll (gotta go see mib with the misses).


12 December 2007, 09:07 PM

Hi everybody,

great progress to see by everyone.Still inspiring work.:)

I am posting my progress in zbrush.Still working in the lowpoly to get the positioning of the fingers and all the big parts together.It is difficult to organize the two together.Fortunately I made a rig in Maya and/or using transition tool in zbrush.

DimSum - The sculpture is called "The Kiss" by Jef Lambeaux.It is not far away from you in Antwerp in the Museum voor Schone Kunsten.Very nice museum indeed with a small but fine sculpture part.

SpiritDreamer-coming along slowly but surely.Good topic!

Imtillongchar- Nice texturing.Will be a very dramatic piece.:thumbsup:

Magda- cant wait for an update:)

Keep on working hard!!


12 December 2007, 09:20 PM
Upps- and of course thanks a lot for the advice by all of you!!
Very helpful the hint with the knees and the hips....:thumbsup:


12 December 2007, 06:06 AM
hi, everybody this is 2 update image

12 December 2007, 09:52 AM
Matteo- Its looking gr8! Keep it up

GLENN- You are getting there, Good progress! just one thing i noticed is that the chest of the guy could be a little bigger or maybe its fine i don't know :hmm:

Sabrina- Its already looking very sexy :D keep 'em coming :thumbsup:

Waylon- Good progress!

Rasmus- Excellent update

Andreas- Looking good! the pose is looking good too .

Amruth- Nice update :thumbsup: I specially like the smile on the face. Its showing a lot of character already. keep it up.

Some more updates from me. Textured the sculpture & defined some more areas. still working on texturing, have to try my hand on Zapplink :twisted: . Here it goes....

12 December 2007, 01:20 PM
DEC. 07, 2007

Rasmus...LOOKING GOOD...Has that nice soft polished marble look to it..:thumbsup: ..How did you get that marble look anyway..are you using Z BRUSH to get that effect...CURIOUS..Would like to use it on some of my sculptures...:)

Andreas...MUCH BETTER...BIG IMPROVEMENT...:thumbsup: Really looking forward to seeing the progress on this one..should be GREAT when it's finished...:)

Amruth... NICE JOB...REALLY CAPTURED the expession on the face nicely, and the body gesture also..:thumbsup:

IMTI...GREAT UPDATE..Really enjoy seeing this from all the angles..That looking down on, while he is looking up perspective is a killer..very DRAMATIC AND DYNAMIC VIEW...GREAT lighting on that one also...THEY ARE ALL GREAT... REALLY NICE WORK...:thumbsup:
If I were to crit anything on it, it would be to make the eagles wings thinner towards the ends of the feathers, and make the flight feathers at the end of the wings longer than the ones closer to it's body...maybe even seperate the last and longest flight feathers from the rest, by creating a space between the feathers...would add to the motion of it beating it's wings...pushing against the air does that when a bird flaps it's wings...just a passing thought..:)

IMTI...THANKS, and THANKS also for the crit about the chest are right..:thumbsup:

Worked on his chest muscle, stomach muscles, groin area, thigh,rib cage and club

12 December 2007, 07:56 PM
Hi guys, I just want to show you the way I make hair or beard on sculptures. Actually I don't have any technique, I just try to create more polygons on the areas that I need. Here some image of "theseus" that I'm making for this thread to show you what I mean... The modeling need a lot of work at this point but It's just to show you the process.
As you can see, I just extruded some polygons on the areas that I'm going to need more details.
Maybe all of you knows how to extrude polygons in zbrush but if you don't, here is the way I do it.
1. you can activate symmetry if you want (pressing "x").
2.Select the polygons that you want to extrude, one or more polygons.
3.Then click on "edge loop" Tool->Geometry->Edge Loop

12 December 2007, 08:02 PM
excellent technique there - simple and useful :) Thanks very much for sharing :thumbsup: