View Full Version : 3D Sculpting Workshop - Movement

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12 December 2007, 09:30 PM
DEC. 07, 2007

Vladimir....THANK YOU...THAT'S GREAT,:bounce: AND ALSO, NEW TO ME...:)
I started doodleing in Z BRUSH yesterday, and came up with this saytre....been trying to get his hair to look more like hair all day today.
Tried putting him in projection master, and using that SMUDGE brush/tool,..looks great while in the projection master, but when it is turned back into 3D, the hair is all fragmented, totally different than the smooth look I can get with that smude brush/tool, while in projection master..been really irratating me all day, trying to figure a way to get better results than just the RAKE VOLUMEIZER BRUSH in the MACRO brushes section.
Looks like what you just posted, is exactly what I have been seeking,..SO THANKS AGAIN..:thumbsup:

Magdalena..I am thinking of making this saytre into a full blown action figure,with alot of motion,.. Maybe with a couple of wood nyphs at his side or something like that, it ok if I post my wips in here for this experiment,...I stand a better chance of learning new things, like the hair tut above, than I do by just posting it in my sketchbook thread..:) ...Let me know if it's ok with you...THANKS

12 December 2007, 09:53 PM
Hi guys, nive update for everyone!
Vladimir......................Thank you so much for share!!! Excellent model as usual for you!
SpiritDreamer...............Nice start for you!
imtilongchar................Nice model and details, and great shader!
amruth9, Buxalot.........Nice choice and pose!

12 December 2007, 11:19 PM
Thank you guys, I'm glad that you find it helpful!:thumbsup:

12 December 2007, 06:27 AM
imti.......... nice work good material, keep up :thumbsup:

spiritDreamer..........nice work, i wanna see another material :)
vladimir .........good technique, that is the right process, really awesome man:bounce::bounce: :bounce:
matteo ........nice anatomy work keep up :thumbsup:

magdalena ......i wanna see your final update :)

12 December 2007, 07:43 AM
DEC. 08, 2007

Vladimir...Was just looking at your cg portfollio...WOW..BEAUTIFUL WORK..VERY INSPIRING...Can't wait to see where you go with the one you just started...Thanks again for that tut :thumbsup: ,..will be trying it out shortly.:)

Not sure where i'm going, or what i'm doing:eek: ..just going and doing..:scream:
Added, and started to block in the torso, as a subtool ..modified a 3d tool to resemble the basic shape of a male torso, used a 3d tool..the SPHEREINDER 3D tool in Z BRUSH..will do the same thing with the rest of the body parts..never tried this method before,..seems to be working so far..:)

12 December 2007, 02:32 PM
magdalena ......i wanna see your final update :)

hehe so do I :) I was working on some other things these past couple of days... I swear I'll post an update today :D not done by far though!

Glenn - excellent - keep going - I like the idea!

12 December 2007, 06:23 PM
DEC. 07, 2007

Rasmus...LOOKING GOOD...Has that nice soft polished marble look to it..:thumbsup: ..How did you get that marble look anyway..are you using Z BRUSH to get that effect...CURIOUS..Would like to use it on some of my sculptures...:)

hey glenn!

thanks alot. really appriciated. it's the "matcap white01" material (think it comes with the install), you can then play around with some lighting/shadow settings and directions to get that marble look.

ps. really likeing that new guy of yours.

thanks alot for the tut, vladimir.

truely great stuff all. i'll be back next week with another update.


12 December 2007, 07:54 PM
some experimentation... I worked on him some more and then got carried away with matcaps, trying to achieve the look I want... I'm after a bronze sculpture with the visible clay effect... you know like a bronze cast from a clay sculpt where you can clearly see tool marks and such... just started playing around with it on his legs ... still have to work on his hands though brrr... keep putting it away... anyway here's what I've got with one of the materials I've made...

and here's kind of what I'm after in the end - different shades of the bronze on different parts of the model :)

btw I've uploaded a couple of simple bronze matcaps here [at the bottom of the page]: Matcap Repository (

the one above is made based on the first of them but with some mixing with a double shader ... trying to understand materials in zbrush :) Cheers

12 December 2007, 08:24 PM
Hey Magda, very great material, thanks for share with us!!

12 December 2007, 07:10 AM
DEC. 09, 2007

Rasmus..THANKS... ...I will try that white marble look out, now that I know which one you used to get that effect..THANKS AGAIN..:)

Amruth..THANKS... ...Will be trying out some new materials..SHORTLY..:)

Magdalena ...THANKS..:) Getting hard to keep up with, and try out all the GREAT information being shared ..I was really interested in how to do that bronze look. Now with that tut you just posted, I might be able to pull it off...THANKS FOR SHARING THAT, and I REALLY am enjoying and likeing that last experiment that you posted..GREAT.:thumbsup:


Made a basic pelvic shape using the same 3d tool that I made the torso from...Attached to the figure and torso as a sub tool. Now, I should be able to move and get a twist in the figure for MOTION, by counterposing/rotateing the pelvis against the torso, for alot of different poses.
Below is the pelvis in alignment with the twist...Blocked in a few key muscles on torso and pelvis..Will make the stomach muscles and thighs as sub tools next.

12 December 2007, 07:21 AM
DEC. 09, 2007

Counterposed/rotated the pelvis in relation to the a twist to the figure...sculpted the muscles accordingly, using the clay brush in the MACRO section in Z BRUSH...I will refine as I go along, just blocking in basic shapes of muscles that tie the torso to the pelvis at the moment...mainly just experimenting with this method, to see if it can be done...all new to me at the moment, plenty of mistakes in the making, but that's how I learn the most..MISTAKES..:) :scream: :)

12 December 2007, 08:47 AM
imtilongchar nice work .

Vladisco Thanks a lot man !

Matte3d thank you very much

Magdalena excellent work man, and thanks for everything

let me show you some of my progress, well I didnt spend much time on it since I'm very busy in this december... I'm always posing the character, it left 2 child on the right, I must say that I've find a lot difficulties to pose a band from one image reference.

12 December 2007, 10:57 AM
Wonderful work to all.
Really Lovely ! Magdalena 10 stars if possible :)

12 December 2007, 01:18 PM
Magda - Beautiful, beautiful!!! thank you for the matcaps :)

Glenn - Crazy experiment man!!! :thumbsup:

Shames - Nice update!! I like the expressions on the faces, I think if you work a bit more defining the shapes and the flow of the muscles in lower levels of subdiv. you can end up with a really beautiful piece!!!:thumbsup:

12 December 2007, 05:16 PM
Awesome job, everybody!!.. sorry for not posting... :blush:... got caught up with various things...

little update:

12 December 2007, 05:52 PM
Shames - very sensitive modelling.You come quite near to the original piece.I saw it once in original size(more than lifesize) in an museum in Lyon,France.It is a spectacular piece and you are grabbing quite a lot of its expression.:thumbsup:

Magda- very good matcaps.Thanks.

12 December 2007, 06:18 PM
DEC. 09, 2007

Shames ...BEAUTIFUL WORK...Great job on those facial expressions, and joining all of those figures together also..:thumbsup:

Vladimir ...THANKS..Just trying out some of BURNE HOGARTH'S theories of representing human struture, but doing it in 3D instead of 2D..:)

Anand...GREAT JOB of capturing defensive and offensive facial expressions...:applause: ...I like the foot shot, where it looks as if it is making contact with the upraised shield of the bottom reason to the bottom warriors expression..shield about to be knocked aside by foot,..leaving bottom warrior exposed and vulnerable to attack..:eek: :)
BEAUTIFUL WORK AS ALWAYS ..Anand..:thumbsup:


Trying out different materials on the head and subtools, the horns and torso..The torso shape kind of reminded me of an armored chest and back plate, so I went for that thought, can now be fancied up with designs engraved into/onto it, to take it further..maybe a dragons face engraved onto the front of it..:) ..Just experimenting, exploring, and having fun with this creation..:)

12 December 2007, 08:14 PM
DEC. 09, 2007

Another play with materials,...used that bone white one that Magdalena suggested for my vase sculpture on this guys head..I kind of like this combination...looks like ivory and metal sculptures that I have seen on the Antitues Roadshow on TV, except they were bronze combined with ivory...but gold might be even better..:)
Ivory for the head, arms, hands, legs, and feet/hooves.,..and gold for the armor....maybe ivory inlayed into the gold armor..just thinking out loud here...:)
Also played with the sliders in the render section, to get a more dramatic/dymamic lighting on this character.:)
Just saw a section in the table of contents in Z BRUSH on painting with materials, and also painting materials on with the sculpting tools ..NEVER TRIED ETHER, but sounds pretty interesting...:scream: :)

12 December 2007, 01:23 AM
Anand - good progress! No need to apologise LOL ... life tends to get in the way :D Keep going, my friend!

Glenn - you crazy man!:scream: I like experiments :thumbsup:

ShamesDean - great progress! I agree with Vladisco - get down a level or 2 - it can indeed be a masterpiece :) Keep it up!

jojo1975 - LOL thank you very much :D

Buxalot - glad they can be of use :)

ok my tiny update to round up the weekend!

12 December 2007, 03:40 PM
DEC. 10, 2007


GREAT JOB ON THAT METAL MAN..SO FAR:applause: :thumbsup:

Made abdominal muscles as subtools using the same SPHEREINDER 3D TOOL that I used for the torso, and pelvis ,but created different shapes with it, for each muscle group.. Made the lower, middle, and upper abdominal muscles,..and placed them. ..Now, I can move them around seperatly, and at will,..expanding and contracting,..twisting ect., go with the pose that I choose/create....LEGS AND HIP MUSCLES NEXT..:)

12 December 2007, 10:49 PM
DEC. 10, 2007

Did some sculpting on this guy this afternoon...just blocking in basic forms and muscles.

12 December 2007, 05:02 AM
Started playing arount with the UT3 editor over the weekend so I didn't get as much as I'd have liked done with this, but still made a few interesting mistakes:

Played around with a lot of things, but I am particularly surprised how different it is to model a character without symtery. Normally I wouldn't hit asymetry until everything is pretty much established with only tweaks to do. This time the face was pretty much blobular and it changes the nature of sculpting a ton. Most likely it's because I'm so used to the crutch that I do 3-4 major things on one side, then swivel to the other, and groan but it still takes the repect for traditional work up yet another notch.

Seems like there are a lot of snafued muscles, armpit, etc, so I'll take another pass to see what I can do to find and fix, but it's already been pleasant for amount learned.


Lots of great stuff since I last checked in:

Glen: Good start with that one. A few posts ago you mentioned working on the hair; have you seen Ryan Kingslien's blog here ( Some very good hair coverage in recent weeks.

Magdalena: That is a very cool finish. It's the kind of experiment that makes me want to see it 3d printed, and then hit with the right paint -- that'd go a long way to showing how much detail that process captures.

When I saw it I did wonder what was going on with the surface (as supa smooth look is pat standard for 3d) and it did strike as traditional (something of a feat give the context of the thread with 50 variations on the theme of "screen shot from ZB").

My toes hurt looking at that.

anandpg Looks great :) I do find that the back foot on the lower figure seems a little flatter then would be possible with that kind of extension -- could be camera angle though. Wonderfully dynamic.

ShamesDean Damn that is a lot of good looking content already, grats.

And before I take on the rest of the thread I better get to sleep... great to see how well all the work is coming together :)

12 December 2007, 07:07 AM
Just had to pop in to say, holy crap kary! That is some mega improvement from the old days. :) So great to see how far you've come - congrats! :)

12 December 2007, 09:58 AM
Good Morning!

I've tried to post several times before, but it looks like there are some problems in the forum during the last days:sad: ...

Waylon - the proportions are much better now with the shortened torso, good progress

Rasmus - the body is really good, very feminin and well proportioned:thumbsup: , but maybe there's something a little strange with her face and head proportions? I'm not sure though, hard to see from this angle ...

Andreas - wow, fast progress, especially the male sculpture looks already impressive!

Amruth - the pose is looking good and I like the face, very expressive

Imti - it looks perfect to me from every angle:) !

Vladimir - thanks for the tut, very useful and of course a great start, I'm curious to watch your sculpting progress

Glenn - hey, you're already on your second piece? I like the expression of the satyr and your experiments with torso and pelvis are interesting, looking forward to see more of him!

Magdalena - your bronze shader comes in very handy, thanks, and it's looking great on your sculpture, bringing out the details. I like the structure you've given to the surface...

Shames - you've been really busy and with good results already:thumbsup: , the faces are very well done, good capture of the emotions!

Anand - more please :D !

Kary - wow, some really good progress, the pose and expression are convincing, well done!

and a little more work on the fancy dress of my dancer...


12 December 2007, 11:30 AM
Hi guys, very nice update!

daWinky..................Very nice sculpting and detailing, and very beautiful pose!
Kary.......................Nice pose, great sculpting, but I see something strange on his armpit, shoulder area!
ShamesDean............Very difficult subject, but very good start man, keep it up!!
Anandpg.................Good work, I like the expressions!

12 December 2007, 01:45 PM
DEC. 11, 2007

Kary..HEY...THANK YOU for the link to the hair tuts.:thumbsup: Will have to give them a try. Along with Vladimir's tut, ..I will have plenty to learn about doing hair...GREAT..:)
REALLY like the progress on yours...:thumbsup: I was thinking that maybe just a tad more deffinition of muscles on his shoulder blades, might really add to the twisting strain going on in his back...just a passing thought.....:)

Sabrina... THANK YOU...I wasn't planning on doing two for this workshop, ..the second one just kind of came about, as I was just having a little fun doodleing in 3d with the clay brush in Z BRUSH.
It's giving me a chance to get used to using subtools, and also the sculpting tools.
There is still a ton of stuff for me to learn about 3d sculpting,...I wasn't ever planning on even trying it, until I got that free demo.
Now, I am challenged by it at every turn,..which is kind of fun actually..:scream: ..So I am just taking it as it comes, and at a day at a time.
I am retired, so success, fortune, and fame...are not even part of the game for me...I just want to have fun, and keep my mind occupied and challenged at this point in my life,..Retirerment allows me the freedom to just explore and experiment at will, and to go wherever I choose to go with it.:)
ANYWAY, didn't mean to start rambleing...MUST BE THE COFFEE..:scream:


Added his right thigh to his pelvis as a subtool...still needs alot of refinements with the muscles ect....finding out that doing the figure in subtools, is great, because the computer never slows down, with memory overload ect...making it alot more enjoyable to work and sculpt.

12 December 2007, 06:32 PM
Hello, everyone!
Here is my try to copy ugolino of greate Carpeaux.
This is amazing sculpt and I really like it.

12 December 2007, 10:43 PM
Hi everyone,

Andreja-great start for the carpeaux.Would like to see the side view.Makes it interesting.

Sabrina-very elegant style.The details are very intricate and enhance the whole figure.Hands seem a little bit flat...
Thanks for your positive words.

Kary-i like the turn in the movement although the arm standing away seems a bit long.
Will be great in a marble toner.

Altogether very interesting forum with a lot of different styles.Enjoying it!

I am posting new stuff in shots of different angles.Modelled a base and refined the woman.
Used a lot of time on the position of the fingers.Hell of awork gettingit all entangled and on the right spot..:eek:
Also used the material which was kindly presented by Magda.Like this I amg getting a better feel for the bronze.Thanks again!:applause:


12 December 2007, 11:46 PM
DEC. 11, 2007

Andreja ...GREAT START..:thumbsup:

Andreas ....:thumbsup: ...I'm going to have to get around and try that bronze out myself,..Really gives the pieces a very nice look..:)

Added his left thigh as another subtool ...whittling the number of body parts down, that are left to do..:) Just making the pose up as I go along.

12 December 2007, 12:00 AM
Thanks Andreas and Glenn!
More views:

12 December 2007, 05:20 AM
hi All - great progress from everyone! And I'm really happy the bronze is serving you well :bounce:

kary - I'm with Rebeccak on the wonderment! Great progress indeed!

andreja - excellent - it is indeed a great sculpture and you're a second person with courage enough to undretake it! I'll be happy to see more :bounce:

Buxalot - it does look really good - I'd go down a subdivision or 2 and refine the volumes a bit more before jumping onto the details! They seem to be a little on the thin side in some places - especially the knee joints!

daWinky - beautiful detailing on the clothes there! I think the body also needs volume - her fingers are very thin at the moment..

more :applause::wip:

12 December 2007, 09:01 AM
andreja...........................awesome!! For this work you use mudbox, can I ask you how many polygons there are in the scene? When I try to work with Mudbox, I have some problems with scene that have more than 1,5 million polygons because it's very slow. I have an intel core 2 with 2 gb of ram and nvidia 7900!

12 December 2007, 10:46 AM
hey all!

-wow! -really nice updates from all of you.

andreja: great stuff. the "main" characters arms and head is just cool. looking forward for more.

magdalena: beautiful. i really dig those kinda rough details (-most dominant in the knees) that makes it look like a real bronze sculpt.

sabrina: thanks alot. yeah! you are totally right about the head. i got quite alot i wanna fix there.
amazing progress on yours btw.

glenn: your satyr is also coming along nicely. great stuff.


12 December 2007, 01:05 PM
DEC. 12, 2007

Andreja...BEAUTIFUL WORK...:thumbsup:
Rasmus ...THANKS..:)


Added his knee joints as subtools...made with the same SPHEREINDER 3D tool as I have made all of his other body parts with, except his head and horns

12 December 2007, 05:55 PM
Man, some really amazing pieces here. Quality is outstanding. Such a diverse group of images. This thread is an ace read, well done everyone.

So anyway, late to the party :D
Here's my base and pose. My plan was to have her clothed, but i'll sculpt her naked to start with, as we're on an anatomy workshop, and then add clothes for a seperate piece. The base mesh was a bit cobbled together, as was the pose, which i believe changed a little, but thats the clostest save I had to it. I should have been more prepped tbh, i'm throwing together the anatomy from images and my knowledge, so it's a nice challenge :D

And here's my start

Looking forward to updates from everyone :)

12 December 2007, 10:06 PM
Thanks Magda and Glenn.
I will surely consider your advice and give some volume to the knee area.

Glenn- getting your body out of your subtools.Surely growing.Very ineresting approach.

Andreja- like your sculpt very much.Will be a very suggestive piece if you continue this way:thumbsup:

NoirQ- better late than never:)A challenge to get balance in the figure.


12 December 2007, 01:34 AM
Sabrina - Those hands are very well done, well articulated and expressive (adding a bit of tension to the very smooth figure). At the middle distance the detail work on the clothing looks very nice, but we do loose a bit of the detail on the brassiere. Might be just materials, or it might pay off to sharpen those edges a amplify more to get a glint.

Glenn - Very cool approach to take to all of this. Enjoying it should be the core of it for those of us looking to eek out a living digitally sculpting as well, but it's easy enough to lose sight of it when it's part of a daily grind.

Andreja - Nice work to date. Tremendous amount going on in that sculpture (it is a very nice one), it's a brave challenge to take on :)

Andreas - Nioce. It plays out particularly beautifully from the side view and very well in general. The women's hair feels uncomfortably noisy and her calves seem a tad full. Very nice work -- you're capturing the moment and getting the two characters to interact very nicely, grats.


I've got a walk cycles to fine tune for a day or three, but I'll be getting back to my sculpt by the end of the week. Warm glowy feel for all the support :), and I'll be happily working my way through the crits. I know that there are a lot of mistakes with it, but getting more eyes on it is very welcome, much faster getting points of view that aren't as invested.

12 December 2007, 03:36 PM
DEC. 13, 2007

Ben ...NICE START..That bottom torso you posted has a really nice feel and twist to it.:thumbsup: .can't wait to see the progress on her..:)

Andreas ...THANKS..:) ..Just an experimental approach, just to see what happens when it's done this way...It's all still new to me, so i'm probably doing alot of things that wouldn't be done by the pro's, but I am learning new things about this... NEW.. Z BRUSH program as I experiment, and I think that in the end, after it is all said and done, ..THAT'S WHAT REALLY COUNTS..:)

Kary...THANKS...:) ...I had a GREAT TEACHER many years ago, who's words have always stuck with me in the back of my mind somewhere, and in my heart.
I have only done art for my own pleasure, since I heard those words. That's probably why I still enoy it so much after all of these years..:)

A little more sculpting on this guy.

12 December 2007, 08:50 PM
Great work guys, seems like everybody has a lot of fun :) . so i think it's time for me to post smth... better late than never :D

so i changed my mind, eventually i decided to reproduce a sculpture from canova called "Hercule et Lycas". (Side note: Sorry Magda if you really wanted to do the fisherman :/ .)

I started by making the head in mudbox then i exported the geo in zbrush to put it in the correct pose. Next Step will be obviously the body of hercule which i'm going to sculpt directly in the right pose ( i don't know yet if i'll do it in mudox first or straight in zbrush) .

I'm not sure i will be able to finish the 2 characters for the deadline, but anyways i will finish it for sure.

Reference ( i don't have any bigger image then this so if you have some don't hesitate to pm me :) ).

Here is my progress... ( i used a shader from Fatmiri which i downloaded on zbrushcentral )

12 December 2007, 11:01 PM
Hey Nicolas - great to have you in! Nice choice there too and excellent start!
oh no sweat - I'm good with the one I'm doing :D Cheers - looking forward to more!:thumbsup:

12 December 2007, 12:15 AM
Intervain: Thanks! Yeah, you right it is hard challenge. Hope I will have free time to finish this mess. I like your sculpture. Have a nice balance and lot of rhythms.

matte3d: Thanks man! I have same machine as yours but mudbox on my machine jump to 2.5 million polygons per object. In this scene I have multi object. In the final scene will have to 8 million polygons.:scream:

rasmusW: Thank you man!

SpiritDreamer: Thanks! Your way with subtools looks like life sculpting. Keep going!

Buxalot: Thank you. I hope so.

kary: Thanks a lot!

collings: Greate beginning man!

Small update:

12 December 2007, 04:55 AM
Awesome job, everybody! couple of weeks i m busy with another work, here my another little update:)

12 December 2007, 08:32 AM
DEC. 14, 2007

Nicolas ..GREAT START, GREAT CHOISE..:thumbsup:

Andreja ...THANKS...Feels comfortable doing it this computer slowdown, subdivisions, ect....just clay, and sculpting...almost like doing it the real way, and in real life...:)

Amruth ..GREAT JOB SO FAR...:thumbsup:


A little more sculpting..added to and worked on his left leg.
Now for the shoulders , arms, and hands...Then comes the fine tuning and detail..:)

12 December 2007, 09:17 AM
Wow! This Thread is going to be a Big Hit! :bounce: :bounce: Good Job everyone :thumbsup:
Got a little lazy over the past few days, but i am back again :)

It is getting extremely difficult to work with my 12.252 million poly sculpture. Dammit! :banghead: Zbrush is acting strange this days......patience!patience! :cry:

Anyways worked on the wings of the eagle as Glenn suggested(thanks Glenn for pointing it out) and worked on texturing. Here is the small update.


12 December 2007, 09:47 AM
Very nice everyone! Has been awhile since I have posted because I have been CRAZY busy. Here are some new WIPS. I worked a little on pretty much everything. Still need to work a lot more but it is getting there. Again, really nice work everyone.


12 December 2007, 10:57 PM
Nice progress guys!:thumbsup:

Here is some test render:

12 December 2007, 12:16 AM
DEC. 14, 2007

IMTI...That wing looks more natural, and has some motion in it now, to go with that piece of cloth on the opposite side of the sculpture better...Can really feel the air flowing through the entire sculpture now...GREAT JOB...:thumbsup:

Waylon...LOOKING GOOD,...NICE PROGRESS ...:thumbsup:

Andreja ....WOW,...., LOOKS GREAT..Those pinkish, reddish colors in the sculpture and background are a real eye catcher..BEAUTIFUL..:bounce: :thumbsup:

Just a little playing around and experimenting with the render settings, color and material..EXPLORING MOOD, CREATED BY LIGHTING AND COLOR

12 December 2007, 03:01 AM
good stuff folks!!

here's my update - I got more crashes on save these past 2 days than ever - kept loosing everything all the time... I know it still needs work but I'm leaving him for now to start something new since we still have plenty of time to go :) and I need a break from him....:scream:I'll probably get back to that dude before the workshop ends though...

12 December 2007, 11:56 AM
SpiritDreamer: Thanks!

Intervain: Looking Greate.:thumbsup:

More renders:

12 December 2007, 02:58 PM
DEC. 15, 2007

Magdalena...GREAT JOB THERE..:applause: Really like the sense of stress and wieght on that foot and slipper that'a on the cube...:thumbsup: :)

Andreja ...WOW AGAIN..:scream: :bounce: ...BEAUTIFUL WORK..OUTSTANDING:applause: :thumbsup: .....Is that the bone material that Magdalena mentioned/suggested to me earlier on...the creamy off white material/ Z BRUSH..., ..or is it something in MUDBOX..Really curious about how you got that effect..:)
Would be great to have a little short tutorial by you, on how you got that look/effect...REALLY BEAUTIFUL..:)

Made and attached as subtools, the deltoid/shoulder muscles..can now rotate them, for arm position/direction.

Rod Seffen
12 December 2007, 04:58 PM
I thought I'd pitch into this one as well, since I was annoyed I missed the last one.
I don't have a lot of time though.
This is a work by Pajou I've long admired, and I started to make it using polygons a few years ago but then abandoned it.
I thought this was a good opportunity to have another go at it, this time using mudbox.
This represents about 5 hours works on the base mesh so far.
There are too many good models already been posted in this thread to name them all, so I'll just say great work to everyone)

12 December 2007, 05:55 PM
Rod - I was hoping you'd join us! Great start already [not that I'm surprised!] Can't wait to see more :bounce:

andreja - excellent progress! the only crit I have is the muscles on his back - they all look rather lumpy at the moment - especially the ones near his spine... but as it's still a wip I'm sure it will change :)

Glenn - keep it coming... I think andreja will answer you but it looks to me like the bone material + some photoshop colour adjustments [more reddish hues] since the bg is changed... that's zbrush I assume... anyway I'll shut it and let him do the talking LOL

12 December 2007, 08:20 PM
Great updates, everybody!!... Hey Rod! Glad you could join us!!... awesome start!!

here is my update... couldnt work much this week since there was a lot of work at the studio..
twist in the tale.... changed the right arm gesture of the the guy on the ground.. now the "agressor" is in grave danger, not the "defender"..hahaha!!..the standing guy is all poised to pierce the leaping swordsman's ... huh.. you know what I mean :rolleyes:.. as he comes down!!!...

I am using Magda's bronze shader..

12 December 2007, 08:44 PM
HEY ....Anand..:)

GREAT CHANGE..:thumbsup:

LOL...:scream: Now that guy on top will know why you are supposed to tuck your foot up into your groin, with the leg that's not doing the kicking,.. to protect from a painful and sometimes fatal counter blow, from the would be victim down below,... :eek: ...looks like the agressor on top is about to learn that lesson the hard way..:scream:

12 December 2007, 11:15 PM
I totally love the the change - gives the piece more drama!! Great stuff so far Anand!:applause:

12 December 2007, 04:03 PM
Anand- I like the positioning of the defending guy very much.:thumbsup:

Andreja -excellent stuff though I agree with Magda that the back is messed up...

Rod- great start - Looked at your portfolio and I was very impressed:very special and wonderful work!!:applause:

Here some small new posts.Did a little bit on the faces although I am not really content with the expression on the guyīs face yet.He is still looking in the wrong direction!
Will try to get some more stuff done before christmas....stressy!

12 December 2007, 04:58 PM
DEC. 16, 2007

Magdalena...THANKS.:) ..Getting down to the wrist, hands, and fingers,..should work out ok using these sub tools for those body parts also...Will keep it coming for sure..:scream:

Andreas ...Really looking forward to seeing the refinements on those facial expressions..very much a key factor to the mood and feeling that is expressed in/by that sculpture..:)


Added upper, and lower arms as subtools..need to lay the muscles into/onto them next...and then it is off to do the wrist , hands, and fingers.
Once they are done, then I will go back and fine tune the muscles on the entire figure,using the CLAY BRUSH, in Z BRUSH

12 December 2007, 08:26 PM
hey all!

beautiful stuff here. the pieces are just getting better and better. also great to see more people joining in.

collings: wuhuu! great to have you onboard. really great start. hope you'll get to do all of it.

amruth: this is getting better and better. nice update.

andreja: beautiful. so many nice forms in this piece.

glenn: i like where you'r taking the satyr. nice dynamic pose.

anand: you are my hero. the pose and feel of the guy on the groud is just amazing. don't know what else to say.

buxalot: also great update. looking forward for more.

magdalena: just experienced a few of those darn crashes, myself. luckily i'll save quite often.
can't wait to see what you'll be doing next.

here's an update from me. didn't want to go all to much into detail with the cloth, since it's not the main focus.


12 December 2007, 05:24 AM
hi guys, nice update:bounce:

glenn...... thanks, now i m going to change materail:)

Imti........ nice update, good materail, now cloth is looking good, keep it up:thumbsup:

waylon..... nice progress:thumbsup:

andreja...... nice update, good and amezing work, keep it up:thumbsup:
magdalena...... cool poses, really i love the materail:bounce:
anand........... hey buddy!!yet another awesome pose:bounce: :bounce: :bounce:

andreas....... nice progress, keep it up:thumbsup:

12 December 2007, 06:59 AM

It's amazing to watch everyone's progress here, really good work!:thumbsup:

I've tried to give the hands more volume like Magdalena suggested (thanks!) and overall a little more work...

Have all a good start in the week!


12 December 2007, 08:32 AM
Wow Sabrina 10 stars !!! it+s truly awesome modelling. Old school there a lot of compliment !

12 December 2007, 03:42 PM
DEC. 17, 2007

Rasmus..THANKS :) .NICE PROGRESS ON YOURS..:thumbsup: She is looking a little thin, in the middle shot...lacking those nice full curves that are in the other two shots of her..might just be the angle of the shot,..just thought it worth mentioning anyway....KEEP UP THE GREAT WORK:thumbsup:

Amruth ..THANKS ..:) Can't wait to see what material you use ..:)

Sabrina...Just when I thought that she couldn't get more beautiful,..there she is again, and even more BEAUTIFUL..FANTASTIC JOB,..Really like the touch of red..adds alot to the warmth/hot feeling that would naturally be projected by a belly dancer on one of those..HOT ARABIAN NIGHTS..:)


Sculpted some on his chest, shoulders, and arms.

12 December 2007, 03:46 PM
DEC. 17, 2007
Just a few more angle shots.....Next, the wrist, hands and fingers :)

12 December 2007, 07:07 PM
hey glenn!

yeah! i see what you mean. hadn't noticed it myself. thanks alot. i'll see what i can do.


12 December 2007, 09:26 PM
DEC. 17, 2007

Rasmus ...No problem..sometimes when you stare at the little things to long, you miss the big least I do the head and neck on the one posted below....didn't notice it until somebody pointed it out to me in my sketchbook thread ..:scream: :)

This guys head and neck were getting smaller as I added bulk to his shoulders, arms, chest, I made his head, and neck bigger, to go better with the rest of his body...Also just playing some with materials and lighting...Still a long ways to go yet..:)

12 December 2007, 05:19 AM
DEC. 18, 2007

Worked on his rib cage muscles, chest, and back muscles, basically all around the upper torso area...still lots of ajustments and refinements to make..:)

12 December 2007, 12:17 PM
rasmusW - yeah... I'm doing that too nowadays thankfully ;) I'm not sure I will do anything new after all - there are a few projects that I should be working on so I might just go to those and work on the detailing on this fella instead :scream: we'll see...

Sabrina - beautiful - I really like her hands, very graceful! I think you could now work on the overall detail refinement... the cloth as well as her bodily curves seem a bit sketched out still and could do with more definition - especially the cloth on her hips IMO... great job though :thumbsup:

12 December 2007, 12:56 PM
DEC. 18, 2007

Made a tapered wedge shape for the hands, to use as subtools, rotate fingers, thumb, and sculpting.:)

12 December 2007, 02:08 PM
Glenn: Thanks man! Magdalena is right. This is Fatmiri's Zbrush Materials ( I use. You have here nice tutorial on zbrushcentral about this MatCap marble shaders here (

oDDity: Nice to see you here man. Pajou is always good choice. His "Fleuve" can be nice exercis.

Intervain: Thanks Magdalena! Last night I get exellent reference from MET Museum thanks to Goran and Brian from NY. Now I can see lot of mistakes. Hope I will fix that mess.

anandpg: Keep going man! I like composition.

Buxalot: Thank you! Nice details.

rasmusW: Good start! Nice to see you here.

amruth9: Thanks man!

daWinky: Very, very nice sculpt!

12 December 2007, 10:38 PM
DEC. 18, 2007

Andreja ....Checked out that link that you just gave me..WOW..:) THANK YOU..:bounce: :) ..Will take me months to learn all of the great stuff that has been shared in this work shop,..but I have alot of time on my hands..LOL..retirement does have some advantages..TIME IS ONE OF THEM...:) ..THANKS AGAIN..Andreja...THAT'S GREAT, and REALLY HELPFUL...MUCH APPRECEATED....:thumbsup:

Playing around, trying to make this guy some armor,..a big ruby might look good in that round hole in the middle of his breastplate,..just thinking out loud again..:)

12 December 2007, 06:50 AM
Good God!!!:eek:

I just went through all the pages to see the progress since I left, and started writing names down of stuff I really liked, but I gave, everybody's work is amazing!! Congrats all! I'm ashemed to post now:shrug:

anyways, I've finished my film here's the Thread ( if anyone wants to check it out (shameless plug :)) so now I can start sculpting again! Let's see how far I can take it, before time's up...

anyways, a litle update:


12 December 2007, 03:04 PM
After work, a format and all sorts of crazyness with my ZBrush license, I can continue on :D not happy atm, beginning to wish I had pre-planned a bit more, as I keep twisting the legs round because they keep looking wrong, then I sculpt them and they look pants, but we'll persevere.

Everyone's work is looking sweet. keep it up everyone :)

12 December 2007, 04:19 PM
DEC. 19, 2007

Daniel ....WOW ...Lots of motion in that one..FOR SURE...:) ..Maybe the bottoms of the chest muscles could be extended down towards the center of the rib cage/sternum..Just a passing thought..seems like there is too much space inbetween the bottom of the chest muscles, and the bottom of the rib pit/sternum of the rib cage, the point where the stomach muscles run up into and end.
Really looking forward to seeing the progress on this one...FULL OF ENERGY IN MOTION ALREADY..:thumbsup:

Ben..Nice job so far..:thumbsup: ...Make sure that the top center muscle on the thighs runs directly into/towards the top center of the knee cap ,ending in a flat tendon, conecting to the top center of the knee joint,..and surounded on ether side by the othe two top of the leg muscles.
On the lower legs, make sure you get the diaginal of the shin bone established, from the lower outside of knee, running diaginally down to , and becoming part of the inside ankle bone structure..also establish the ankle socket on top of the top arch of the foot, Make inside ankle bone ride higher on the top arch of the foot, than the outside ankle bone...Make the inside calf muscle bulge out, and lower than the outside calf muscle,.. These little ajustments, will give the nice oppossing curves that create motion in the figure.:) Get those landmarks/curves ect. in place, and there will be no confussion as you change angles/views.
Keep going, your doing a GREAT JOB...:thumbsup:

Added as sub tools,.., finger knuckles, thumb knuckles, and two digits of the thumb so I can modify, manipulate, rotate, lenghten, shorten ect. all the joints in the hand ...still need to place the rest of the knuckles, and digits inbetween the knuckles...Decideing on what gesture/action that I want the hands doing first, before I place/ posistion the fingers. ..All of the sub tools are saved seperatly, so I can use them later, when creating other figures...LOTS OF BODY PARTS SAVED..:scream: :)

12 December 2007, 05:53 PM
cheers man, those tips were very helpful, thanks :) your satyr is coming along nicely, I'd maybe smooth some of it a bit, to make it a bit more fluid, like the adams apple, and perhaps a bit more definition in the centre where the rib cage meets, just a little bit. keep it going :)
few updates, still tweaking away on everything. The back is pretty messy right now, that's my next target.

12 December 2007, 11:16 PM
nice progress guys :).
here is my little update, i'm not really happy with what i've got so far, i've had to guess a lot of area which is not a good way i think to improve my anatomy knownledge. So I think i have to pick some of my book and start to study a bit more the anatomy of this pose before to keep going on the model.

Still need so much work .. anyways here is what i've got so far.

12 December 2007, 11:52 PM
Errr...i know i will not post progress on my chose theme...but between so much work at least i am trying now to join u great works and wips...:)

Ok..i am trying with some personal ideas in motion poses before i get into mine is my first approach...

Image 1 ...the base mesh ..and as it was posed in ZB...

...and Image 2 ...the thoughts and work in progress i had in this..after a couple of hours.
Just to get more clear crit on this..the only help i got was some good 12years old Scotch and some nice music

I know it needs a lot of work..but i would like to hear your thoughts before i go into the real stuff on this.

By the way ...this is the most awesome thread in this forum...:)

12 December 2007, 12:30 AM
Ville - welcome :) I'd say go down a subd and try getting only the major shapes in first - don't worry about the ribs... just the big muscles :)

Glenn - that's a truly interesting approach to modeling and I have to say it's working :) though I can only imagine how much time shaping those subtools is consuming :) have you ever tried working a character from z-spheres? I know you did use the basic man before right?

NoirQ - hello :D I think you're also trying to jump into details too fast - step down about 2 subdivisions and try to get as much of the shape and musculature as you can in there first... then take it up a bit and smooth it and again draw in the shapes - this way you'll avoid the multiple bumps that you have on the legs in particular...

DimitrisLiatsos - great to have you join us! well you obviously do know what you're doing zbrush wise :) what I have been wondering is what kind of emotion/movement are you aiming for? at the moment the character feels a bit uncoordinated and stiff...

Nicolas - good and steady progress... no need to rush things :D Keep it up!:thumbsup:

12 December 2007, 01:07 AM
Hi Intervain ...nice to join you at last indeed...

"...what I have been wondering is what kind of emotion/movement are you aiming for? at the moment the character feels a bit uncoordinated and stiff..."

Well u are very right...a bit uncoordinated and a LOT stiff..indeed..i just wanted to try a first idea on a non symetrical pose to sculpt some i can see difficult it will be to work on non-symmetrical mode on my target theme...(haven't done this before)...ok..i think i have to concetrate on "motion/emotion" part now......:thumbsup:

12 December 2007, 02:42 AM
Hi ..Magdalena..:)

All those different parts, with the excecption of the head and horns, are made from the same primative tool,..the ...SPHEREINDER 3D one,..It gets a nice kind of shallow grove indent running down the middle of it when I play with the sliders in the INITIALIZE first,then in the DEFORMATION, before I make it a POLYMESH...I have been lining up that shallow grove with it's ajoining body part grove...Seems to keep the mesh alligned and flowing in the same direction that way.
Actually, it's a real snap and only takes a couple of minutes to creat the basic shape for each body part...Easier than Z SPHERE'S..:)
Less memory used, no slow down:bounce: ..each sub tool is a seperate memory while working with it :)
In the DVD by Meats Meier that I have, Introduction to Z BRUSH 3,..he demonstrates and talks about the power of the primitive tools to create shapes from and other than the original shape of the primitive, while in the INITIALIZE MODE, and DEFORMATION MODE...The shape has to be created first, before it is turned into a POLYMESH...Once you change to polymesh, you lose the ability to use the INITIALIZE, and to change the shape, other than by sculpting ect.
ANYWAY, to make a long story short,:) Don't have a clue as to where this will lead to, maybe a deadend, maybe not,..but there is only one way to find out, that much I do know..:scream:
I have been basically putting togehter a figure as I was taught by Burne Hogarth,..except that instead of starting with the trunk of the figure first,..I ended up starting with the head..wasn't planning on going into a full figure from the head , it just sort of happened..and I decided to go with it as an experiment
I have used the Z SPHERE'S, and created figures with them...The way i'm doing this latest figure is alot easier than them,. seems like to me, and is giving me better I now have a bunch of cutomized body parts, that can be modified using the transpose tool ect., and that can be used in future figure creations...stomach muscles ect., ..all the major forms actually.
You just never know,...A piece of one experiment from one person, might just lead to another experiment by someone else, and so on...That's the great thing about new technologies...the posibilities are new, and are for sure there to come up with something new..:)

12 December 2007, 06:52 AM
Wish I could give some more useful comments, but atm I just watch everyone's steady progress and the new entries with pleasure, good work all around!:thumbsup:

Just a quick update before the holidays...Anand (thanks!) pointed me to a problem with the right shoulder and collarbone, so I tried to fix this and there's also a little more work on the clothes as Magdalena suggested ...

I'm away now for the next days, so I already want to wish you all a peaceful and enjoyable christmas time! :wavey:


12 December 2007, 11:53 AM
Great updates everyone!:bounce:
Sabrina, that's looking sweet!!

Glenn, Magda, thanks a lot for the tips! I've gone down a sudb and started fixing it. Didn't get a lot of time today...

I love this thread!!:scream:

12 December 2007, 12:10 PM
Ville ...awesome progress...and such a difficult pose if i may add!...:)

12 December 2007, 01:13 PM
she's beautiful Sabrina!! Have a great Christmas yourself :)

Ville - wow, excellent improvement! Keep going:thumbsup:

12 December 2007, 02:23 PM
looking good guys :)

very quick, probably half an hour max, tweaks, but won't be able to touch it til after Xmas now, so it'll have to be full steam ahead then :D Thanks for the tips Intervain, I smoothed things out, and dropped it down some levels to edit it. I always put it up too high, especially when I'm tweaking things :D

12 December 2007, 03:50 PM
DEC. 20, 2007

Sabrina..BEAUTIFUL.:applause: ..Have a GREAT CHRISTMAS..:thumbsup:
Ben ...:thumbsup:

A little sculpting on that hand this morning...Still lots left to do..:)

HAPPY HOLIDAYS ...EVERYONE...:thumbsup: :)

12 December 2007, 03:55 PM
DEC. 20, 2007
Just a few more shots and angles of that hand that i'm working on..:)

12 December 2007, 09:27 PM
Sabrina- very elegant.I like the belly with the skirt.Nice round form.:applause:
(WŁnsche Dir Frohe Weihnachten.:))

Ville- dynamic pose.getting better with the refinements.

collings-excellent choice of sculpture.Good start:thumbsup:

NoirQ-very detailed start although pose seems a bit shaky.

Glenn-got all your bodyparts together.Very interesting technique I did not know of.maybe I should try it.

So I will post the last one before holiday break.I do not think I will manage to get to the computer with the whole family coming around....:eek:

I did some lighting tests with an default material and adjusted a bit in photoshop.Got more o an marble feeling now....

Wishing you all MERRY CHRISTMAS:)


12 December 2007, 11:54 PM
Magda: you're right, no need to rush . But there are so much work to do.:arteest: It's really challenging tho, this is going to be a really great workshop once again.

Sabrina : She looks really nice , quite sensual :D

Buxalot: Thanks man , glad you like the orginal sculpture, hope mine will be cool too ^^.

here is a little update for tonight ,mainly on the legs.
This is a render in 3dsmax, just to check the model in real perspective :).
Still a lot of work ! :bounce:

12 December 2007, 02:21 AM
wow,so many amazing sculpting,
daWinky,i love your famale so much, could you share your basemesh? thanks!

Rod Seffen
12 December 2007, 02:33 AM
Update. The main areas left to work on yet are the hands, which I've barely touched from the base mesh. The head and legs are pretty much finished, and I've been working on a render.

Collings:I think you need to put a bit more study into leg anatomy, and proportionally, the extremely broad chest does not match the figure as a whole. This is going to be a difficult figure to get right, since the original has quite strange proportions to start with. I guess the key is really bulking out the arms and legs with muscle to keep it balanced.
Buxalot, I can see you are not focusing on anatomy, but the overall gesture, and it's working great as it is. Definitely works better with that clean white shader.

12 December 2007, 03:23 AM
Rod - great job so far!!! Can't wait for more!

Buxalot - excellent improvement :) I love their hands - so much subtlety there! Brilliant - keep it up:thumbsup:

Nicolas - It's developing beautifully!

I just wanted to link you guys to some cool stuff I've found on the Zbrush blog - I've been following the blog from the start but I've only just noticed the motion references featured there :D [better late than never LOL]

12 December 2007, 05:09 AM
Hi everybody.:)

rod..... excellent work, really i like the anatomy foam:bounce: :bounce:
nicolas...... great progress, nice render perspective:thumbsup:
glenn ....... really amazing and crezy work:bounce:

here i made a little detail on finger and hand brachioradialus muscle and
i will be adding more detail on hair also,still i need work on rectusfemoris muscle
legg area, so here is my update ....:)

12 December 2007, 12:48 PM
DEC. 21, 2007

Andreas ...THANKS..:) Not sure that it's a technique...just another crazy experiment, that allows me to explore and learn this NEW Z BRUSH program BETTER..
I like the way those figures that you are doing, are coming out...The anatomy looks GREAT :applause: To my eyes anyway. :) Very subtle use of oppossing curves..creates a nice unifying flow throughout the sculpture..UNITY/ONENESS :thumbsup: , ...Great job on those facial expressions also ..:)

Amruth ...THANKS..:) ...I like the way yours is coming out..GREAT JOB..:applause: Can't wait to see where you take it to next...:)

A little experiment, and first try with one of the marble materials that Andreja was kind enough to send to me..THANKS FOR SHARING..Andreja..:thumbsup:

12 December 2007, 09:20 PM
hey all!

here's a last update from me before i'm heading home to my parents for christmas.

great work all.

happy hollidays.


12 December 2007, 11:53 PM
Glenn: I'm glad you like those materials. Fatmiri did great job!:thumbsup:

daWinky: Nice soft shapes. I like that! IMO navel is to sharp.

DimitrisLiatsos: Keep going man!

Ville: Nice idea!

Buxalot: Beautiful sculpt man. Nice hands touch! last white render is awesome!

collings: Looking good!

oDDity: I like the way your terracotta is going! Can we see other angles!

amruth9: Another Careaux! Keep it up!

rasmusW: IMO she losing balance on her left side. This is not typical contrapposto so, maybe I'm wrong. Keep it up!

Here is small update and new test render:

Happy holidays classmates!!!

12 December 2007, 09:03 AM
Back again everybody ! so sorry for my long absent I was so busy, I've just get back to my models in these last days, I know well that I'm running out of the time, but as you said better late than never :)

I just want to tell to every artist here " great work " and thanks a lot to both you intervain and Vladiseco

Note : the work still in progress

12 December 2007, 09:03 AM
DEC. 22, 2007

Rasmus ...GREAT JOB :thumbsup:
Shames ...ANOTHER GREAT ONE..:thumbsup:

Playing around with this new marble material, and having fun playing with motion in action while composing..:)

12 December 2007, 11:25 AM
Hey everone!

Dimitris: Thanks a lot man! Btw, yours is looking great! and so fast, nice job!

Magda: Thank you so much! I'm going, hehe but I hate that I don't have more time for this, just a couple hours a day...Oh, and thanks for the link!

NoirQ: Looking great!

Glenn: Thanks, and sweet man! I like your process!

Buxalot: Thanks a lot! Yours is great, I like the soft/hard contrast, and the material is looking great!

Collings: Great man!

oDDity: Wow, great! Love the render as well!

Amruth: Love it!

rasmusW: Looking sweet!

andreja: Thanks, and WOW! That's amazing! Great! Hapy holidays to you too!

Shames: Awesome man!

Ok, now some updates... been working on the arms today:

Take care, all!

12 December 2007, 08:11 PM
DEC. 22, 2007

Daniel ..THANKS.:) ...Those elbow joints on your piece are going to be tricky, with all that tension of those muscles leading into and from them showing..:) ...GREAT JOB SO FAR..:applause: :thumbsup:

Still just playing with the marble material, and composition...Have to get back to those hands, and finish them...Getting a little sidetracked in MARBLE LAND ..:)

12 December 2007, 10:50 PM
shamesDean - truly inspiring progress! Keep it up!

andreja - likewise! I do like the last render a lot :)

amruth9 - I think you're jumping to high levels of subdivision too soon as well... - hence all the bumps on his chest and back... take it down a step or two :)

Ville - no matter - even a few minutes of trying will teach us something :)

Well folks - HAPPY HOLIDAYS and hopefully sculpting ;)

I'm happy to see you all so creative:bounce::bounce:

Rod Seffen
12 December 2007, 03:59 AM
I'm going to call this done.
It's been an informative exercise, I learned lots about gesture, muscle tension and some nice new aesthetic ways to depict various muscle groups from this.

12 December 2007, 05:24 AM
Thats a little hard to follow, lovely piece Rod. You captured a great depth of character in the face, and the anatomy is well past my ability to comment on.


I am going to have to call this pretty much wrapped. There are a variety of fundmental errors that make for an unnerving mountain of things to fix and I feel that I've already taken most of what I am likely too from this one. Posed anatomy is quite difficult and I've really come to appreciate how hard the translation from an anatomy book illustration to a posed sculpt is :). I learned a lot about high poly sculpting and feel much more comfortable with it then I did when I started. I've taken the lessons here into another character (for whom I do have a particular pose in mind, which I doubt will be deformable before the end of the workshop) and working through the early stages I can see a lot of progress from when this one was at that stage.

An impressive collection of pieces coming together here. I look forward to seeing how everyone wraps up, and this workshop has been a source of inspiration.

Happy Holidays everyone :)

12 December 2007, 03:32 PM
DEC. 23, 2007

Kary ....:thumbsup: ...That's the great thing about workshops,..there's no competing to see who is best,'s just about learning and nothing else...Tends to make it a GREAT EXPERIANCE for EVERYONE, ..NO LOSERS,..JUST WINNERS...:)

FANTASTIC WORK ..EVERYONE :applause: :thumbsup:

Decided to go with this pose for my finale, ..will have his one lowest hoof attached to a marble rock base..This pose expresses the most motion I think...Will work on the hands now to create hand gesture actions that add to the motion, and go with this pose.

12 December 2007, 03:54 PM
I just have to say, Wow! Thereís a lot of good stuff being produced here. Great workshop and work shown.

12 December 2007, 05:03 PM
Very great works and updates guys!!

Ville....................................very nice start!
ShamesDean-andreja.............Very difficult subject, but very good works guys!
rasmusW.............................Great pose and sculpintg, but the feet are strange, too much squeeze!
amruth9...............................Nice expression and great sculpt!

I see you soon for my last updates, now:

:)Merry christmas to everyone!!!:)

12 December 2007, 06:47 PM
DEC. 23, 2007


Just playing around...Thought that I had better paint these hands first, just to get a better feel for there gesture, before I sculpt them..:)

12 December 2007, 05:49 AM
Merry christmas to everybody,:)

ville....... thanks, nice progress:thumbsup:

magadalena........... thanks, right now i have changed little on chest area and i have stepdown subdivision level:)

rod..... great job, nice muscle structure:)


here is my update........:bounce:

12 December 2007, 06:34 AM
Ok, I am a little speechless :eek: Excellent work everyone :thumbsup:
as for me i haven't done anything over the couple of days,
as i am in my hometown celebrating Christmas with my parents. its so much fun out here:bounce: :bounce:
nways wish you all a
Merry Christmas.

12 December 2007, 08:35 AM
Merry Christmas everyone ...have a nice holiday....:bounce:

12 December 2007, 10:39 AM
oDDity.............................Amazing sculpt, wow!
Kary................................Great sculpt and excellent sense of motion!

12 December 2007, 01:49 PM
DEC. 24, 2007
A little color and lighting study, this morning.

12 December 2007, 04:09 PM
DEC. 24, 2007
Experimenting a little further with this version this morning.

12 December 2007, 02:33 PM
Merry Christmas, everybody!!

updates, atlast: I will call this finished for now, though I know it is still half-baked.. changed the standing guy's posture abit and worked on the over-all musculature...
here are some turn-arounds(all the same, just different materials :D ) :

12 December 2007, 02:35 PM
some more images:

12 December 2007, 03:04 PM
Great stuff everybody!

Rod - really like the finished effect :thumbsup:

Kary - great! I think you've made a huge progress in 3d :)

Anand - excellent - a lot of energy!

amruth9 - nice improvement but I think you could still take it down some more and refine it even further - keep going there's still time:thumbsup:

12 December 2007, 03:16 PM
DEC. 25, 2007


Anand..FANTASTIC...DYNAMIC... WILD... ACTION... ENERGY IN MOTION ...:applause: :thumbsup:

Experimenting with three different marble materials in one sculpture.
I kind of like this effect.:)

12 December 2007, 10:40 AM
Thanks all, and also FANTASTIC work people!

here's a little update: tweaks overall and some tests on the torso. I want his skin to be really silky-looking, but I think I over did on the stretch marks between muscles....anyway, thanks for looking!

12 December 2007, 01:13 PM
DEC. 26, 2007

Daniel ...:thumbsup: ....Maybe a little more work around the shoulderblade/scapula area...alot happening in that area with the extreme tension going on right there in that area with that pose...maybe have the bone areas that show through, as hard and crisp, in contrast to the soft silky skin...just a passing thought..:)
ANYWAY..KEEP GOING ...:thumbsup:

Just experimenting with a different material on the relief sculpture that I was working on at the begginning of the work shop.

12 December 2007, 01:20 PM
DEC. 26, 2007
The other side/ sides on this..:scream: relief sculpture.

12 December 2007, 12:56 AM
DEC. 26, 2007
Another experiment with the materials, and lighting.

12 December 2007, 09:10 AM
ville !spiritdreamer ! thanks guys and keep the good work ;)

Intervain !i like your work ! congratualtion man ! and thanks for all

oDDity ! nice sculpting rendering and even texturing congratulation !

Matte3d thanks a lot for your comment :)

anandpg excellent !!! congratulation !

well I call this almost finished, I did a quick turntable....well euhhhh... my model doesnt turn in fix position dont know why I've correct the pivot but it still moving ...anyway you can check it out, at least you can have an idea.... if you have a time of course lol

if you dont have time here's some picture

12 December 2007, 11:46 PM
Rod- an amazing and superb piece!:thumbsup: I am impressed by the classical quality.I wondered which shader and software you are using.
Shames-like the lifeless boy at the side .You got the feel very well!Very fine modelling there.
Ville - more to do on the back.Seems very clumpy.The general movement though is good.
Anand-good one on the ground.Still like the posture.:)
Glen-keep up the progress:thumbsup:

Just a short detail render after christmas before I try to do a overall composition of the piece.Again testing out the lighting to get a smooth feeling.

12 December 2007, 05:06 AM
gorgeous stuff guys!

ShamesDean - excellent :thumbsup: I really love it![the muscles along the spine seem really exaggerated atm but otherwise sweet!]

Ville - yes the 'stretches' look more like the type of stuff you see on the popular moster models, where the skin seems too small for the body... i also feels more like it's pinned in places rather than stretched...

Glenn - I really like that vase... how about making a bit of a hole inside to make the brim look more like a vase?

12 December 2007, 04:15 PM
DEC. 28, 2007
Magdalena ..THANKS..Did what you suggested..even flared the opening out a little .:)

Learned alot on this one...Thinking of calling it DONE, unless anyone has any suggestions for improving it further.

Theme of the vase is..Polyphemus #13 in the workshop selections,..Son of ZEUS, and the woman that scorned and then blinded him. I also put a swan in the water which is ZEUS, who often takes the form of a swan, as he lures and seduces unknowing women, which would be the other woman sitting on the rock washing her hair in front of the swan ...LEDA and the SWAN.
The vase is in the style of ancient GREEK sculpture, and the themes on it, are taken from ancient GREEK MYTHOLOGY.


12 December 2007, 04:19 PM
DEC. 28, 2007
A couple of larger views.

12 December 2007, 05:06 PM
hey all!

great stuff guys and gals...
thanks alot for the great feedback, all. it's been a blast.
i did a few small tweaks here and there and i think i'll call it done now. well, maybe i'll try and do a "real" render of her.

link to bigger pict (


Rod Seffen
12 December 2007, 06:51 PM
Rasmus: You need to focus a lot more on forms and masses at lower levels of subdivision. That's where everything important happens. When you are sculpting, always look along the length of the mass in extreme foreshortening, since this give you the best view of the masses an how they are fitting together. Also concentrate on the curves you see in the silhouette, because this, and particularly the arms, don't read very well.
You can put as much detail as you like on top of weak forms, but the result will always remain weak.

ShamesDean: The overall effect is coming though strong from the original, but there are quite a few proportional and anatomy deficiencies apparent. This is where having a strong knowledge of generic anatomy will help you, since it can fill in the gaps when it comes to complex pieces like this where you don't have detailed reference for every view and figure. You can then confidently apply your own anatomy knowledge in the style of the sculpt to fill in the gaps.
It's also looking a little disjointed because you've finished some areas to a higher degree then others.

Anand: Definitely more movement in this than any other piece I've seen in this thread. There are points on it that I could nitpick, but I'm not going to since I don't think it's the point of the thread, and most of it is down to your lack of time to work on it. It's all very clear and readable, and the only point I would say is that you could have given the muscles more dynamic tension to show that these guy are on the edge and really straining.

Glenn, I'm not going to comment on yours because you have a very strong individual style, and I admit I don't really 'get it', but it's certainly very interesting to look at. I'm just not a fan of 'modern' art of any kind, I don't even like a lot of Rodin's work, heretical as that may be.

Amruth: It's intersting that you've chosen to model this in a completely different style from the original. I'd just not sure that such a soft modeling technique gets across the energy of the original, which is done in a much more realistic, gritty and hard chisled fashion. I'd suggest much more use of the flatten tool to tighten things up.

Intervain: I love it. I'm not even going to look at the original, since it's irrelevant. Any copy should stand on it's own merit, not just as a comparison to the original, and yours does. I particularly like the way you've handled the legs.

imtilongchar: It needs more work to beat it into shape, but what you have there is very effective. The big problems I see are that the pecs and clavicles aren't being affected by the pose of the arms, they're basically in a rest position, and also the sternomastoid seems to be connecting in behind the clavicle.

I also did a few tweaks and final render on mine.

12 December 2007, 07:40 PM
hey rod!

thanks alot for those words. it's stuff i know but easily forget, when working (which ofcause i'll have to learn).
those things can never be said too many times.
i'll might go rework some parts of her (arms...)

edit: your renders are really beautiful (aswell as the model).


12 December 2007, 10:46 AM
Hey everyone, fantastic work!

Glenn: Thanks for the tip man! yeah, I've got to take on that next... I'd say your finished allright! Looks great man! The only thing I would mention is the hollow part of the vase but that's taken care now. :)

Andreas: Thanks man! Yeah, I've got to work on the back now, haven't touch it for a while...

Magda: Yeah, it definetly wasn't working...went back now, gonna add normal skin wrinkles and stretches a bit down the road... thanks!

Everyone: Again, amazing work! :) this has been a truly inspiring experience! thanks!

now for some updates...brought the torso back to normal and worked a bit on the side muscles and ribs...

12 December 2007, 01:38 AM
I just came across this workshop, and would love to participate in the final days. Hopefully no one objects, because I'm getting started tonight. I'm thinking that a pose with the model walking on his hands would be great or some position which demands the arm's muscles support the body. Any ideas?

12 December 2007, 02:09 AM
Rod - thank you for your kind words! I really appreciate it :)

designingpatrick - welcome :) No objections at all! You're very welcome to start whenever you want - it's the participation that counts, even if you can only do so much :) Glad you like the idea :thumbsup:

12 December 2007, 11:42 AM
Hi guys, this is a small render test of my work!

oDDity.............................Amazing sculpting and render, wow no critiques!
ville................................Good pose, very dynamics but I think that you've used a lot of pinch, for the muscle details!
rasmusW.........................Great scultp and very nice pose
SpiritDreamer...................You are crazy man :), very inspiring work!

12 December 2007, 02:57 AM
nice shot Matteo! :thumbsup:

just wanted to say HAPPY NEW YEAR EVERYBODY AND THANK YOU FOR TAKING PART IN THE WORKSHOP IN 2007 [and thanks to REBECCAK for giving us the green light!] AND HOPEFULLY WE WILL ALL BE BACK FOR MORE FUN IN 2008:thumbsup:

12 December 2007, 03:42 AM
Matteo: Thanks for the tip man, I totally agree... gotta smooth things a bit...Great work, btw! love the outdoor lighting...

Magda and Everyone: Happy new year! I hope 2008 brings what you all seek! Magda, thanks for putting this workshop together, it was (still is for me :)) a great experience! I hope there's a next one so I can be in from the very start!

12 December 2007, 08:14 AM
Okay, first off I had better address then coming year; I hope everyone makes the best of it!

Here are some shots of my work thus far, I have tackled mostly the front torso. My reference is the first of the master references; Albert Belleuse - Dancing Neapolitan Fishermen

C&C, let me have it!

12 December 2007, 10:09 AM
designingpatrick......................Good start!

and now
Happy new year everybody!!

12 December 2007, 02:39 PM
Wanted to join in for some time.Some really cool stuf here and some familiar sculptors from Mb forums also.

the old man was a 45 minute live demo and the other one is a sketch Ill develop in this thread.

12 December 2007, 09:23 PM
I'm looking for a good way to pose the geometry so that it can be modeled. I spent the majority of my time with my current model defining proper topology and blocking out the general form. I used Max's biped to pose, then converted it to editable poly, then found that the biped qualities hang on and tend to crash the app. So I ended up exporting it as .obj and finishing the work this way. The thing is, I want a rigged mesh that I can pose, and obviously the biped wasn't the best choice (although it made for a great learning experience). I don't want to use an already constructed model, even at the base level, because I value the task of topologizing the model, it seems to be beyond crucial to the construction of the model that the topolgy reflect the final outcome at the base level.

So what's my point/question? I am wondering if anyone uses a technique like connecting a bunch of spheres to a rig to zsphere later, or anything else in that direction.

12 December 2007, 09:25 PM
DEC. 31, 2007

HEY ...Siju..GREAT TO SEE YOU IN HERE...:bounce: I like that old man, and the younger guy to...VERY DYNAMIC ALREADY..:thumbsup:

MATTE....THANKS.:) GREAT JOB ON THAT FIGURE OF YOURS .:applause: :thumbsup: and YES,...I'M ..STILL CRAZY AFTER ALL THESE YEARS.:eek: :scream: :)

Decided to dig into my new box of cutomized subtool body parts that I made for the full figure in this workshop, and create a new figure with them. Using a head that I created a couple of months ago, and have been refining for the last couple of days....Starting out, by adding a torso to the head. Head and body parts,created from imagination, no refferences used.

Rod Seffen
12 December 2007, 09:41 PM
I'm looking for a good way to pose the geometry so that it can be modeled. I spent the majority of my time with my current model defining proper topology and blocking out the general form. I used Max's biped to pose, then converted it to editable poly, then found that the biped qualities hang on and tend to crash the app. So I ended up exporting it as .obj and finishing the work this way. The thing is, I want a rigged mesh that I can pose, and obviously the biped wasn't the best choice (although it made for a great learning experience). I don't want to use an already constructed model, even at the base level, because I value the task of topologizing the model, it seems to be beyond crucial to the construction of the model that the topolgy reflect the final outcome at the base level.

So what's my point/question? I am wondering if anyone uses a technique like connecting a bunch of spheres to a rig to zsphere later, or anything else in that direction.

I pose my models by starting with a t-stance mesh and then simply grabbing groups of verts and rotating them (using Lightwave modeler)
Obviously this method gives the highest degree of precision.
Don't worry about topology at this stage, you really just want even quads all over. If you need an animatable version after you've finished sculpting, you can retopo at that stage.

12 December 2007, 09:49 PM
I'm also using the method Rod mentioned or the transpose tool in zbrush... just remember - when using the transpose on major joints like the elbows in order to make big bends make sure your rotation line [the yellow line which appears once you turn the tool on] is short :) - the shorter it is the more precise bend without stretching the geo like a chewing gum... took me a long while to figure that out :rolleyes::scream:

01 January 2008, 01:44 AM
Oh cool! So that means that I can spend a lliberal amount of geometry on the high res, and then place minimal topolgy with corresponding maps onto the geometry intended for rigging.
That takes a burden off of my shoulders. I assume that the transpose tool places topolgy like a snap tool to geometry. Has anyone used poly boost in 3DSMax to acheive similar results?

01 January 2008, 02:08 AM
you misunderstood me :)

a transpose tool is a sort of instant rig - I mean it's used to pose your character by choosing a pivot point and rotating around it... what you are talking about is a retopology tool which does indeed 'snap' onto the old mesh but you basically build a new mesh on top of the sculpt like you would in any other 3d app, only you don't have to worry about bringing a heavy mesh into it...

Thomasphenix - WELCOME :) I'm glad to have you with us :)

01 January 2008, 05:18 PM
JAN. 01, 2008


Magdalena...That's great to know about the length of the transpose bar..never knew more GUMBY JOINTS...:scream: Thanks for sharing that priceless tip..:)

This morning, I added pelvis, lower/middle/upper abs, deltoids, upper/lower arms, thighs. all as subtools.
Can now modify/move ect. indavigually, sculpt on, and merge parts using the clay brush,..just like a real life sculpture..More or less, a Burne Hogarth/Clasical approach to figure creation...but in 3D, using Z BRUSH.

01 January 2008, 08:31 PM
Okay, thanks for the clarification.... Looks like I might benefit from jumping into Z-Brush3.

01 January 2008, 09:04 AM
There is also a very cool method of moving joints by using the transpose line as a lever ,
Ryan Kingslien has demonstrated it in a video at Sculpt.Paint.Create (

01 January 2008, 09:35 AM
thanks for the link :) excellent vid... :thumbsup:

Just wanted to remind you all guys - just 3 days left :)

01 January 2008, 10:08 AM
hi everybody,

Rod and Magada......... thanks a lot:), which i got a good points from your side, here some
essential area which i modified the muscle form, so finally i have finished this model,
here some more random images:)

01 January 2008, 10:13 AM
some more images.....:)

01 January 2008, 11:58 AM
Magda, Siju: Thanks for the tips!

Glen: Nice aproach man, thanks for the workflow!

Ok, some updates...been busy trying to put a decent reel together, and this piece's going in it, so lots to do :)

worked the back and arms more:


01 January 2008, 05:38 PM
JAN. 02, 2007

Daniel ...THANKS ..:) ...Glad you are enjoying this little experiment of mine ..and my workflow..WORKFLOW, IS WHAT WORKSHOPS ARE ALL ABOUT..:)
Doesn't do anybody any good to just see the final outcomes...Might be impressive, but that's not the point of workshops..posting ALOT of workflow is,...Just to be honest, frank, direct, and to the point...HARD TO LEARN MUCH, ANY OTHER WAY...:)
REALLY LIKE the way yours is coming out...can really feel the tension and strain...maybe have a little more of the bottom of the latisimus dorsi/wing muscles showing..They make a funnel shape,broad at the top,tapering down to a point, where the point of the funnel leads down into the lower back...looks a little hollow in that area at the moment...just a passing thought...:) ...KEEP GOING..AND POSTING..:thumbsup:

Amruth...GREAT JOB...Like the way you captured those unique body proportions, and kept the great expression alive on his face...:thumbsup:

Put his, knee caps/joints and lower legs in place, as sub tools, and began blocking in muscles,/sculpting...using the CLAY TUBES brush in Z BRUSH.

01 January 2008, 01:40 AM
amruth9 - really nice update :) I feel his hands are a bit too big and grown-up looking for a boy...

Ville - I think you still should step down a bit... good progress though :)

Glenn - you're right! One can only learn by doing and redoing and posting the wips [ehem... that goes for me as well :rolleyes::eek:] Thanks for keeping the fun up:applause:... well, well we've only got the weekend left :D Keep'em sculpts coming folks!

01 January 2008, 07:27 AM
Good Morning!

Hope you all had a good start in the New Year!

I went through the last pages I've missed and was amazed again to see the great results!

Rod - congratulations for the finished piece, your final render is just stunning.
Rasmus - she's really beautiful, the face is also great now!
Andreja - wow, the test render looks perfect, nice material.
Matteo - what an unusual point of view for your render, I like the result very much!
Anand - yes, that seems to be the essence of "movement" and with a lot of expression, congrats, a wonderful work!
Shames - very impressive result with a lot of attention to the details!
Andreas - wow, these hands, great work - for my taste the last render is very blurry, I think the soft look is already there with the lighting and material, I'm curious now to see the finished piece!
Glenn - ah, congrats for the finished vase, a very nice piece! - and as always it's a pleasure to watch your experiments, I really like the last guys face, very expressive!
Amruth - you have modelled this with a unique style, the soft effect is interesting and works perfectly together with the warm material...
Magdalena - walked even some more pages back to see your last update:twisted: , your sculpture is really outstanding, I love the style as much as your interpretation and hope to see some final renders of it! And of course: Thanks for this great workshop, it was fun to participate and I've learned something!:bounce:
Big thanks to everyone here for the eager commenting, the feedback helps alot for improving!

Back from holidays I just discovered that my last saved file of the dancer is somehow corrupt, when I try to work with it zBrush crashes, so at least for the workshop this version has to be the final:shrug: ...

Have all a nice weekend!


01 January 2008, 09:18 AM
Hi all,
Happy New Year!

Well, excellent work everyone :thumbsup:

I think in am done with my sculpting here. I know i still have a lot of area to work on as Rod suggested but i am just going to let it rest for now.
I am sorry about the lame background and the not so impressive render.

hope you all like it.

Edit: Thank you all for your Excellent support. It was a great learning experience & i learned a lot from this workshop.

01 January 2008, 09:43 AM
Sabrina - thank you - I plan to post the final version tomorrow :) I'm sorry to hear about the corrupt file [I'm guessing it was crash on save that did it] :( She's still gorgeous though:thumbsup:

Imti - very good final result - no worries about the renders, it's not what the workshop's about and I think it looks good anyway :thumbsup:

01 January 2008, 11:29 AM
Hi guys, I think that this is my last update of my model for the workshop, at this time I have no more time for this work.I hope I will finish it as soon as possible. Thank you so much to everyone, for tips and sharing! I've seen a lot of excellent works here!

imtilongchar...............................Excellent sculpting, try to improve the rendering!
daWinky....................................Very good and natural pose, amazing model!

01 January 2008, 02:55 PM
JAN. 04, 2007

Sabrina....IMTI....Matti....VERY INSPIRED,AND ALSO VERY INSPIRING WORKS...:) I've really learned alot, just by seeing how everyone in here approaches their work..GREAT WORKSHOP.:thumbsup: ..THANK YOU MAGDALENA/REBECCA...:)

Still playing with this little experiment,...Blocked in one of the hands and fingers, and roughed in the muscles of the arms and deltoids.

01 January 2008, 03:01 PM
JAN. 04, 2008
Just some different angle shots.

Rod Seffen
01 January 2008, 04:51 PM
That looks great Matteo, and quite difficult since you can't have had much reference to work from. I think perhaps you could have made the right hand a bit more interesting by posing it more dynamically though, it looks very relaxed and static compared to the rest of the body, but I suppose it's a decision you have to make about whether to have that as a contrast or whether to emphasise the point.

Rod Seffen
01 January 2008, 04:54 PM
DaWinky: That's a very graceful pose you've managed it very well.

imtilongchar: It's a complex piece which ,makes the chances of mistakes a lot higher, but there are still some obvious errors which I pointed out before.

Still, great work everyone, nice to see a lot of talent around these forums who don't need competitions and prizes to motivate them)

I couldn't stop myself tweaking this a bit more and did another different render, so I'll call this the final, final one ;)

01 January 2008, 09:21 PM
I've been lazy, and done sweet sod all to this, bar maybe 20 minutes tiny tweaks. I wanted to get done in time, but Xmas threw me somewhat, so i'll hopefully plow on next week.
Not happy atm with where it is, there isn't the sense of weight that i want to achieve, but here's where i'm at come deadline.
oddity, that's amazing man, brilliant work. The render looks stunning, I could just see that sitting on a shelf somewhere :)
daWinky, I really like it, a very graceful pose, captured very well.

01 January 2008, 09:38 PM
nice to see a lot of talent around these forums who don't need competitions and prizes to motivate them)

could not have put it better myself!

Love the last render Rod :)

Matteo - really great job on this piece:thumbsup:

01 January 2008, 09:39 PM
oddity , intervain, big thanks to both of you for your comment it was helpfull for me, and as always great work !

matte 3d excellent sculpting man !

daWinky impressive work, congratulation

buxalot thanks a lot and I love your hands lol !! nice work.

rasmus nice work.

and everybody great work !

well I'm late, its little pitty, the work is still in progress ( well it remains rendering ) but I did a few a test rendering, hope you like it !

01 January 2008, 09:52 PM
That looks great Matteo, and quite difficult since you can't have had much reference to work from. I think perhaps you could have made the right hand a bit more interesting by posing it more dynamically though, it looks very relaxed and static compared to the rest of the body, but I suppose it's a decision you have to make about whether to have that as a contrast or whether to emphasise the point.

Thanks oDDity for the advice, I think you are right, actually the right hand/arm is too much rigid(it's not my decision:))and I will change it in the next days!Regarding your model, it's absolutely impressive one of the best workshop's work! My compliments!

NoirQ.............................Good start man!!
ShamesDian....................Wow, excellent sculpting (and much difficult)yours too!!

01 January 2008, 10:33 PM
Wow, that's so weird... I posted yesterday, but the post is gone! well, here I am again then :)

Glenn and Magda: Thanks a lot for the feedback, I hope I have fixed what you guys were saying now. And Glenn, sweet updates man, I love the stone texture you have on your sculpts.

Sabrina: That's too bad! Well, at least this version is already awesome!

Imti: That's great! I like the "lame bg" :)

Matteo: Wow, sweet man! Love the wrinkles in the pants, soooo much better then mine!

Rod: Again, just great! I love your render!

NoirQ: It's looking good man, I'd like to see it done!

Shames: Stunning stuff man! I like the first render better, though I'd rather not see so much of the red fill.

Ok, now for some updates...I still don't like the lower back and the folds on the pants, but appart from that, I think I'm ready for smaller detail... what you guys think?

Thank you,

01 January 2008, 12:11 AM
I couldn't stop myself tweaking this a bit more and did another different render, so I'll call this the final, final one ;)
As usual, nice work overall.
There are a couple of things that bother me though. The interruption of the inner tibial line by the gastrocnemius makes his right lower leg look deformed. The calf too strongly wraps and overlaps the soleus creating an unnatural bulge. This does not appear in the original sculpture. 2) The lower abdomen could use some strong twist lines or folds, with less belly bulge, as in the original sculpture. 3) His left wrist is too bulbous from 3 views shown. The right hand placement looks unsure securing the back of the vase. 4) I donít understand the cavity in the lower back. Iíve never seen that anomaly before. The muscles in that area donít look quite right. I also think the flowing water would be more effective (and aesthetically pleasing) if it flowed down to the bottom of the base, as in the original sculpture. The base could be a little more chiseled and hard-edged to look more rocky.


01 January 2008, 06:13 AM
JAN. 05, 2008

This will be my last update for this workshop experiment in creating a whole figure totally from subtools and imagination,..refined his hand a little. Still a ton of stuff to do on him. It's been a fun experiment, and is forcing me to learn new things about Z BRUSH, which is always a great thing..:)
I want to thank everyone in here for the GREAT INPIRATION, and also for sharing all of the GREAT information that was shared, right from the start of the workshop,up until the very end...Really a GREAT LEARNING EXPERIENCE, and WORKSHOP...CAN'T WAIT FOR THE NEXT WORKSHOP, HOPE IT WILL BE SOON...:)

FANTASTIC JOB...BY ALL ..:applause: :thumbsup:


01 January 2008, 07:06 AM
Great updates everyone,

Rod ....... Amazing final rendered images:applause: :applause:
Magdalena ....... good suggestion:applause:,yet i modified the hand area, some hours i spend on this model:D
here my some random images ........:)

01 January 2008, 07:13 AM
some more images...:)

01 January 2008, 07:19 AM
and some images....:)

01 January 2008, 12:06 PM
hey all!

-last picts from me on this one. i did a few maya mr renders. -tried working on the arms some more, aswell as a few other places here and there.

once again, really nice work all and thanks for the crits and suggestions.

glenn: you just keeps going on and on:) -great stuff...

ville: great progress. i like how you sculpted the back.

ShamesDean: as i said before, great work.

imtilongchar: great work. very dynamic.

rod: beautiful final final render.

matte3d: -think you did a very nice job with the weighting and all.

daWinky: she's beautiful, sabrina.

amruth9: great stuff. the hands are very well done, imo.


Rod Seffen
01 January 2008, 01:30 PM
As usual, nice work overall.
There are a couple of things that bother me though. The interruption of the inner tibial line by the gastrocnemius makes his right lower leg look deformed. The calf too strongly wraps and overlaps the soleus creating an unnatural bulge. This does not appear in the original sculpture. 2) The lower abdomen could use some strong twist lines or folds, with less belly bulge, as in the original sculpture. 3) His left wrist is too bulbous from 3 views shown. The right hand placement looks unsure securing the back of the vase. 4) I donít understand the cavity in the lower back. Iíve never seen that anomaly before. The muscles in that area donít look quite right. I also think the flowing water would be more effective (and aesthetically pleasing) if it flowed down to the bottom of the base, as in the original sculpture. The base could be a little more chiseled and hard-edged to look more rocky.

I agree with some of those points, however, the main issue I had with this, was deciding whether to copy it warts 'n all, or make it more naturalistic. This Pajou piece is obviously quite a rapidly made clay prototype, and the forms are often exaggerated, and are never resolved to a finished level anywhere.
If you take a look at this image
you can just how impressionistic it is. I'd say the tibial lines are too harshly depicted, you don't see that in reality, and certainly not on my own legs, so that was artistic exaggeration on his part.
He would of course have resolved all of this in the final marble sculpt, but that has been lost so we'll never get to see it.
My version has ended up a bit of a mixture between trying to get the feel for this clay prototype, and a more finished look where I've added in my own anatomy.
Even if I had copied it exactly, there would still be anatomical errors, because they do exist in the original, as it was never intended to be a final display piece, just notes for the artist.
So this was more about getting the general feel of the original, which for me is the feeling of movement in it, even though it's a sitting pose, mainly due to the strained, exaggerated nature of the pose and muscle tension.

01 January 2008, 03:25 PM
Far far from the final one, I will finish it In my own thread.
Great work everyone!

01 January 2008, 09:43 PM
Last picture for this workshop and congratulation for everybody and Thanks a lot for all.

01 January 2008, 09:52 PM
Happy New Year to everyone!

Enjoyed this workshop very much especially as it was my first one....:)

Very interesting work by everyone.Has been a great inspiration.Thanks for all the feedback by you all / especially the compliments for "my" hands
My favourite piece is definitely Rodīs.Superb work and very rational/intelligent posts by you.:thumbsup:

Did a complete render with a marbly material but I consider the work still not complete...have been to lazy/occupied in the last festive days:beer: if you know what I mean....

and a back view

So.This was the last post.
Hope to "see" you all again in the next workshop!

Till then---All the best

01 January 2008, 05:58 AM

01 January 2008, 03:58 PM
Rasmus - beautiful finish :D

ShamesDean - excellent :thumbsup:

I will have to do without a final render - just needed a break from sculpting for a while and did not do much more:sad: in the end.

Proud of all of you guys :D, though... hope to see everyone back for the next workshop in a couple of months :)

I'm glad you guys found it useful and thanks to everybody for sharing their tips and tricks :):thumbsup:
Great job... the highlight thread will be coming shortly:bounce:

01 January 2008, 07:42 PM
Yeah, that was great!
I wasn't able to finish in time, but I've learned so much! It was great! Will be back for the next one!

take care people! Awesome work!

01 January 2008, 08:25 AM
thanks alot glenn and magdalena... -right back at you:thumbsup:


02 February 2008, 10:05 AM
Thanks to Intervain for putting the SPOTLIGHT thread together - it's my fault for not getting it up sooner, so for that, I apologize.

SPOTLIGHT: BEST of 3d Sculpting Workshop - Movement (

03 March 2008, 05:18 PM
Hi there,

I know it is reeeeeeeeeeeaaaaaaally late to post this, but better late then never. If it wasn't for this Workshop I wouldn't have done this. I was really upset that I didn't have the time to participate of the workshop but then I decided to model this piece anyway later, so if you guys could have a look and tell me what you think, that would be great. It has been posted also in the galleries. There you'll find more views and information about it. Thanks!

The gallery link:

03 March 2008, 04:17 AM

Excellent job :applause: :applause:
really like the attention ti details esp. the hands and the feet.
& the render is superb :thumbsup:
& ya! good thing you decided to take part in the workshop at last ;)
as you said better late than never. hope this workshop was a great learning experience for you as it was for all of us here.


06 June 2008, 10:50 AM
Wow great work guys.:thumbsup: Although I missed the last workshop I will make it next time.

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06 June 2008, 10:51 AM
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