View Full Version : Messiah & Lightwave - Scale Issue

Leonardo Vega
11 November 2007, 11:33 PM

I'm trying the LW 9.3 trial version with the Messiah Demo version :) I notice when I bring an object from LW to Messiah, the object is WAY bigger. Anyway to keep them both equally scaled?

If I scale it down in Messiah, then it becomes very tiny in LW.

- Leo

11 November 2007, 06:23 AM
You can change the grid size with [ and ] to make the scale more reasonable.

Leonardo Vega
11 November 2007, 01:54 PM

BTW, is it possible to turn an animation made with Messiah in a action for motion mixer?

I'm using the Messiah Demo, so I'm assuming that's why I don't see any type of "save motion" options.

11 November 2007, 07:57 PM
Use messiah's compose mode instead, it's much more powerful.

Leonardo Vega
11 November 2007, 08:33 PM
But with Motion Mixer you can create an army of characters marching :) Using LW's particles...

Can you do something similar with Messiah?

Also, is it normal for the scale to be so off (and having to change the grid size on Messiah)? I would think Messiah and LW spoke the same language :)

Lastly, does Messiah support morph targets created in LW Modeler?


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11 November 2007, 08:33 PM
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