View Full Version : Outpost - VFX Challenge - Andi
04 April 2003, 01:12 PM
This is my first Cg-Challenge.
I entered this challenge to improve my skills, so comments are very welcome!
I used google to find some images, this are the one I used.
Extracted mapping Image...
I like the bay area and the island in the middle. With camera movement you should get a nice feeling of high and distance.
Thats the idea of my outpost..
04 April 2003, 08:21 AM
Here is a sketch of a droid they support ships and have an eye on the outpost.
This is the ship, which lands on the small plattform.
Camera movement and animation... Perhaps i've to change this one later.
04 April 2003, 12:27 PM
I lurves those curves
04 April 2003, 12:51 PM
Thanks LightFreeze! :)
here is a first anim..
Camera Movement (http://www.tophunter.at/vrhovsek/movies/Texture_map_1.mov) :)
Matched perspective with wire...
A more detailed sketch of the platform. This should make it bigger.
04 April 2003, 12:31 PM
..here is the latest update.
I've finished the outpost modell. :)
I used a faked GI in addition with ambient occlusion, for a first trial rendering.
Outpost (higher res) (http://www.tophunter.at/vrhovsek/images/outpost_1.jpg)
04 April 2003, 01:39 PM
Andy , is looking very nice. The camera animation is nice as well.
04 April 2003, 02:19 PM
I think You need some hard shadows... I like organic buildings:thumbsup:
04 April 2003, 02:31 PM
Hey, thanks! :)
Azazel you are right. The textures, shadows, lighting.. will soon follow. There is still much to do. ;)
04 April 2003, 03:25 PM
I'm impressed by the sketches and how well you translated them into 3D. Nice work!
Was there an anim I missed that showed the camera movement?
I gather you wrapped the texture of your backplate to the geometry using UVW mapping? I've tried that on mine, and just don't get satisfactory results. There is always just a little stretching, and I don't have time to get it tweaked. My camera won't be moving unless I fake it in post-production. :thumbsdow
04 April 2003, 01:10 PM
Thanks Bischofftep! :)
I tried the UVW Mapping first, but the image doesn't project well. Thats why I used camera projection mapping. I changed the camera angle in my animation, but its still not perfect.
04 April 2003, 07:55 PM
Well, here is a textured object. You can see all layers I've used, but I'm not sure if the final image works fine with the background. The layers are rendered at different texture states, they are not finished jet.
Tell me what you think about it. :)
Take a closer look at it...
Rendering with Layers (high res) (http://www.tophunter.at/vrhovsek/images/render_layers_l.jpg)
04 April 2003, 08:26 AM
I'll hope I can finish my animation. :)
Outpost (higher res.) (http://www.tophunter.at/vrhovsek/images/outpost_trial.jpg)
04 April 2003, 08:45 AM
Only thing lacking are the shadows of the rocks on this smaller landing pad ;) for example. Very nice texturing.:thumbsup:
04 April 2003, 10:39 PM
Thanks azazel! :)
I'll fix that shadow problem. What else?
I guess the upper left building needs some attention.
My latest renderconcept is based on a ambient layer influenced by the environment color, diffuse layer, specular layer, GI layer, reflection and occlusion layer. And this layer concept was not satisfying, or is it? I think I've done something wrong, but I cant figure it out. Maybe someone can help me?
Next time I'll start earlier, and finish the challenge.
04 April 2003, 11:06 PM
Love it all!
This, to me anyway, had kind of a Doug Chang feel.
05 May 2003, 06:05 PM
Thanks too all who vote for me! :)
I was very surprised when I saw my score!
...and here the final animation.
Outpost (500x270) (http://www.challenges.vrhovsek.com/cgtalk/outpost/movies/Outpost_low_res.mov)
Outpost (1000x540) (http://www.challenges.vrhovsek.com/cgtalk/outpost/movies/Outpost.mov)
05 May 2003, 12:56 AM
That is so awesome! :thumbsup:
05 May 2003, 03:42 AM
That totally ROCKED!
The animation is great, the compositing was superb fo the shot, and I would STRONGLY suggest that you add it to your reel man!
01 January 2006, 10:00 PM
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