View Full Version : Tons o Fun, Jay Chand (3D)
11 November 2007, 08:32 AM
Title: Tons o Fun
Name: Jay Chand
Software: Digital Fusion, Maya, mental ray, Photoshop, ZBrush
This is another creature I created in my Creature Development class that is taught by Alex Alvarez. It is actually the first creature I did for the class, and is based on a concept by Jeff Hoffman.
I modeled the base mesh in Maya, sculpted in Zbrush, and then rendered in Maya with Mental Ray and split the image into 9 passes or so to comp in Fusion.
Click Here for the High Res (http://www.aryafx.com/cgTalk_collage.jp)
11 November 2007, 12:21 PM
Wow!, excellent looking monster. Great modeling and texturing. It's funny how the arms and connect back to the body at the pelvic region ;) and you seem to have an obsession with nipples!
Only crit i have is the weird fin like protrusions on the back which i don't understand what they're meant to be.
11 November 2007, 12:36 PM
very good monster...
11 November 2007, 03:57 PM
This is an awesome monster!
Only a minor note, i might try to blend the little bits coming from his spine a bit more into the skin, to make it look more part of the whole.
Very minor though, he looks awesome!
11 November 2007, 04:18 PM
WOW! you are a genius! This piece is beautiful!texturing as well!
11 November 2007, 05:40 PM
i love it! good work:)
11 November 2007, 08:55 PM
11 November 2007, 11:30 PM
WOW, great great great work dudE! i love the sec rendering :) 5*
11 November 2007, 05:10 AM
11 November 2007, 05:21 AM
looks absolutely fantastic, does it have a lower half?
11 November 2007, 07:09 AM
Thanks Klicek and Drummer.
There is no lower half.
11 November 2007, 07:24 AM
Looks brilliant! Fantastic work!
11 November 2007, 08:43 AM
Cool! very nice job with textures.
Keep on working hard!
11 November 2007, 08:59 AM
i would love to see some different renders and views but i am loving this !
11 November 2007, 09:36 AM
11 November 2007, 09:41 AM
I love your shaders man!
They apparently tought you something at gnomon ;)
11 November 2007, 09:44 AM
simply excellent! I love the textures and the light.
I wish I could afford the Gnomon school, too. At the moment Iīm learning a lot by Alex Alvarezīs "making of" video tutorials at gnomonology.com. Must be phantastic to be in one of his classes personally. The videos are excellent already.
11 November 2007, 10:23 AM
great work, nice colors, 5*
11 November 2007, 08:11 PM
Jay wow man another great image. 2nd and 3rd images i like a bit more over the rest but still a great image, always impressed with your work.
Could i ask you how you do your background images for your work because im kind of stuck with my guy on how to make the background. I want something simple like your images but i have no idea how you bring them to such a great quailty, Please share if you dont mind id love to see how you create those backdrops.
5 from me, great job.
11 November 2007, 08:16 PM
Just stick a poly plane behind the character and then place a point light inbetween the character and the wall, and change the decay rate to quadratic and increase the intensity to achieve the desired effect (dont turn shadows on).
I then added some noise in Fusion that was masked out my a matte I created.
hope that helped!
11 November 2007, 08:19 PM
Awesome man, many thanks i'll let you know how that turns out.
Again great image were bound to see one of your images on the front page sooner or later, just keep doing what your doing and it will happen.
11 November 2007, 04:48 AM
good job, he looks very interesting, and ofcourse great texture/lighting.
11 November 2007, 06:12 PM
Very nice model and materials. Excellent work.
11 November 2007, 06:12 PM
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