I'm experiencing a problem using a Material Dynamic with an animated texture.
The problem is that there are several sub-materials (each with a different animated texture). When I render out a frame in the middle of the animation, everything is fine, but when I render the entire animation from frame 0, only the first sub-material is used! (no material IDs are assigned I'm guessing).
I'm frustrated out of my mind, anyone got any ideas, except rendering each frame by itself? :)
correction: when I render out a frame in the middle of the sequence, all the sub-materials are used but the animation is ignored!