View Full Version : joints on a deformed character rig
11 November 2007, 08:23 AM
So I'm rigging a fish... the main body and tail are driven by Bend deformers and works great. However, now I need to be able to animate the fins, which I'd like to do with joints and/or IK. But, when the model deforms, the joints won't follow. I've tried using geometry, point, and parent constraints, but none of those work.