View Full Version : joints on a deformed character rig

11 November 2007, 08:23 AM
So I'm rigging a fish... the main body and tail are driven by Bend deformers and works great. However, now I need to be able to animate the fins, which I'd like to do with joints and/or IK. But, when the model deforms, the joints won't follow. I've tried using geometry, point, and parent constraints, but none of those work.

Any input?

11 November 2007, 06:45 AM
Create Hair folicle where the bone is placed, selecting the geometry. Now parent the bone to the geometry.


CGTalk Moderation
11 November 2007, 06:45 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.