1) When i set the deformation order to default, my mesh will shift to the original position when i activate my blendshapes. this means i can't animate my character while doing blendshapes
-> to solve this i try arrange the skin cluster above the blendshapes in the input
2) However, when problem no 1 is solved, problem number 2 appered. My geometry is screwed up everytime i try to activate my blendshapes. (But the geo doesn't come back to the original anymore)
this is my character before the blendshapes
this is my character after the blendshapes
eek! it deforms!
I did move my vertices when i am painting the weight. But i didn't when i do my belndshapes. I have finished painting the weigth, now doing the blendshapes.
Oh yeah.. can i still paint the weight after i am done with blendshapes?
How do i solve this problem. Please.