I am in a rigging step. I already painted the weight of my character, i use influence objects. Now i am doing my blendshapes as the last part.
I have a problem while doing my blendshapes. You can see the problem in the attached file. i have got 2 problems:
Problem 1) When i set the deformation order to default, my mesh will shift to the original position when i activate my blendshapes.
-> to solve this i try arrange the skin cluster above the blendshapes in the input list for my geometry.
2) However, when problem no 1 is solved, problem number 2 appeared. My geometry is screwed up everytime i activate my blendshapes. (But the geo doesn't come back to the original anymore).
I did some tweaking on the vertices while i am painting my weight, but not while i am doing my blendshapes.
How do i solve this problem. Please help. Thank you!!
This is my cahracter before i activate the blendshapes
This my character after i activate the blendshapes
Oh yeah... after i am done with my blendshapes, can i still paint my weight without causing much trouble?