If each leaf and branch was to remain still during the whole animation, it would work. And I see that this happens in most "growing tree" animations. But until the tree is "mature", all of its parts must continue to grow, thus keeping everything always in motion. But this way the leaves are staying in the same space/position while their parent branches move along, leaving them floating in air.
If I simply make the particles inherit the pf source motion, the whole idea is wasted. What I need to do is let the particles position/speed independent of their pf source, but inheriting the motion/translation of its branch parent.
Simplifying: I need to link the particles to the branch, and not to the pf source that created them.
Any idea of how do I do that? Or another idea of how to create the animation of the tree... I have being thinking about that for days and the dead line is aproaching. Please, someone help me from going crazy! =P
And... sorry for my english.