XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Sara.....

11-09-2007, 04:17 AM
here a girl that i want to get ready for ut3 :D

right now the head is 2514 poly tri .. i have model a full mouth

11-09-2007, 07:13 AM
I dont have much to say about the work other then I like the drawings
but I can say Sara with the glasses is the hottest

11-09-2007, 11:20 AM

I second on the galsses. Wanted to compliment you on the nice concept drawings... very clean and stylish.

I have a concept lying around for a year or so now that I want to have in UT3 as wel.. So consider me hooked as to what you are doing technique wise and what specs you are using... More info for when I have a crack at it myself.

I hope you can preserve the manga/anime look.


11-09-2007, 12:05 PM
Nice Artwork :thumbsup:

Good luck for the rest

11-09-2007, 03:38 PM

i lower the head poly count

11-09-2007, 07:14 PM
Good lord, this gal is hot.
Glasses version all the way!
She looks like she has some serious attitude (confident stance/swagger)--try to hang on to that as you model her.
The head model so far makes her look tibetan, or maybe mongolian (it's the wide nose and the high cheekbones). I'm not sure if that's what you're going for.

11-09-2007, 08:47 PM
Agree with everyone on the girl with glasses. Good luck with the modeling.

11-09-2007, 10:22 PM
yeah, i'm digging the glasses.
i've always had something for a girl with glasses, especially those thicker black-framed ones, like the asian girls wear.


11-10-2007, 09:36 AM
great char design. i like women like her ;) go on!

11-10-2007, 11:43 AM
she's really hot :D

11-11-2007, 04:32 AM
got her the glasses

11-13-2007, 01:12 AM
adding hair

11-13-2007, 07:05 AM
Oh yeah - i'll like her. But i think in the concept she is having a mor defined face - when you look at the face frontal - i think it's a bit to round so it looks a bit like a face of a "baby". I hope you understand what i mean :)

11-13-2007, 07:34 AM
ok i render out the alpha map with max hair and fer ... will this work
i will add in some detail to the texture in photoshop for the final texture later but for now will this mateh of using max hair and fer work ?

11-15-2007, 12:54 AM
ok i am done with seting up her hair

11-15-2007, 02:47 AM
looking pretty cool so far. face is nice, i like the mouth especially. a couple main crits. one is that i feel the lower eyelid could bulge more and cover the eyeball, feels like it's slipping underneath right now. also, though it may not matter because of the hair, the cranial mass seems too large in the back. the neck could be extended higher up, to around the base of the ear and merge with the cranium there. coming along nicely:)

11-15-2007, 09:15 PM
the eyelids are the only real issue at this point. I don't mind 'baby' face look, i think cute girls should have it.

11-19-2007, 12:52 AM
new glasses

11-19-2007, 07:11 AM
Nice glasses - but i'm not sure...on your concept is a more traditional glass - maybe that would for more to her character ;)

11-19-2007, 06:03 PM
I agree with iLegacy on the glasses. The ones in the concept were more visually appealing in my opinion. But, it is your character.

11-19-2007, 08:31 PM
I like your concept arts very much. They look cool, sexy, fresh and clean.
Your modeling work so far is very good too. But i feel like you came to far away from your drawings. I think it would be a good idea to tweak your mesh more to get the same charakteristika.

In my opinion the girl you modelled shoud have much thinner cheeks and jaw.
And it would be a good idea to modell the glasses like these on the drawings.

But that is just my opinion.
And just like i sad they look already now very great

11-19-2007, 11:55 PM
ok go back to what ever the glasses is

11-26-2007, 12:57 AM

finaly got her some hair

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