I'm sure this question has come up before so maybe someone could point me in the right direction.
I have a biped cartoon character.
I'm going to do blend shapes for the head, so I will be separating the head from the body to do blend shapes.
My question is how to bind my base head with my base body to a skeleton?
Do I bind a one geometry piece with head and body together?
then use a wrap deformer somehow for the head blend shapes?
can I bind the head as separate piece and the body as a separate piece to the skeleton?
thanks a lot?