View Full Version : Internal Reflection Test

11 November 2007, 06:10 PM
(, this is a scene I use to test the raytracing speed of a renderer. It is an internal reflection test scene consisting of a glass cube and a light at the end of it.

A simple scene that creates a complex image.

11 November 2007, 04:32 PM
hey man it looks so sool...can u go over the scene and workflow

11 November 2007, 05:42 PM
Ive basically said it all.

It is merely a poly cube with a transparent/reflective shader on it.

Outside is a point light positioned straight in front of the camera.

The raytracing is set to 32 ray bounces, hence all the reflections :)

11 November 2007, 01:15 PM
I really like the simplicity of the thing, while the result is so complex and interesting.

Please make some more! ;)

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11 November 2007, 01:15 PM
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