View Full Version : uDeflector pushes altough collision is set to continue

11 November 2007, 04:43 PM
i need a udeflector collision to pass the particles into the next event. but the udeflector does not only change the event, it also pushes the particles on collision time.
i tried the same with a standard deflector, and then it does it without pushing.

in this scene, both deflectors are in the same coliision operator.

Maxfile (

preview (

11 November 2007, 07:58 PM
I looked at your scene.

The uDeflector is working, its just the calculation isn't accurate enough.

You could lower the viewport integration steps to 1/8 frame to improve the viewport accuracy.

When you go to render drop the render integration steps down until there is no movement in the renders.

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11 November 2007, 07:58 PM
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