View Full Version : Robot Arm Rigging?

 meatpuppet11-05-2007, 11:11 PMso i'm ripping off chris cunningham's 'all is full of love'. i've built a model of the two robot arms and an environment and the more i thought about rigging it the more i realized i had no idea how to really go about it. i want to use i/k however i can't figure aout how to tell the system that joint 'a' can only rotate on it's y axis while joint 'b' rotates on it's z axis, etc. basiclly how do you use rotational constraints (limiting the rotation not adding maya 'constraints') with i/k? or am i even moving in the right direction? should i use a chain of 2-joint i/k? something else entirely? i've done a little digging and haven't found anything too useful. any and all help is appreciated.
anthonymcgrath
11-14-2007, 10:35 AM
so i'm ripping off chris cunningham's 'all is full of love'.

i've built a model of the two robot arms and an environment and the more i thought about rigging it the more i realized i had no idea how to really go about it. i want to use i/k however i can't figure aout how to tell the system that joint 'a' can only rotate on it's y axis while joint 'b' rotates on it's z axis, etc.

basiclly how do you use rotational constraints (limiting the rotation not adding maya 'constraints') with i/k?

or am i even moving in the right direction? should i use a chain of 2-joint i/k? something else entirely?

i've done a little digging and haven't found anything too useful.

any and all help is appreciated.

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lol - yer not the only one with a robot thread on the go haha! check out my thread on cgtalk here: