View Full Version : IKEA SCENE cam2, mario mattia (3D)

11 November 2007, 08:43 PM (

Title: IKEA SCENE cam2
Name: mario mattia
Country: Italy
Software: 3ds max, Photoshop, VRay

Hi dudes :) i did this still just for fun , all the models are made from scratch with 3ds max and for the illumination I used a vray sky and vraydomelight ,no post production on this pic ...hope u like ....

11 November 2007, 02:26 PM
Nice job on the milk! Everything looks good and photorealistic.

11 November 2007, 10:10 PM
everithing looks great. the shaders and the lighting are perfect. 5*

11 November 2007, 02:11 AM
I think everything is well done except the milk. It looks watered down.

4 stars from me :thumbsup:

11 November 2007, 06:11 AM
Hey this looks great!
Great materials and very good
lighting. How long did it take to

I like it Thumbs up!

11 November 2007, 06:58 AM
Ciao Mario,..........sono Jago75...............gran bel lavoro,ottimi gli shaders e l'illuminazione.............continua cosė..............sei in gamba.

Hey Man, good work........................i liked your shaders & lighting.


11 November 2007, 08:26 AM
looks great, but, like it was said, the milk looks kinda like water + paint.
else its great.

11 November 2007, 10:00 AM
Really good lighting! did u use QMC for sec bounce or..? Would be cool with some lighting and rendering info if u dont mind..hehe. Been trying to get those soft contact shadows from skylight but the rendertimes get too high so I wonder if the rendertimes were high for this one.

well done!

11 November 2007, 02:41 PM
I think there is too much dof... but anyway... great ima... :thumbsup:

11 November 2007, 07:11 PM
buh !!!:D
thanx you all for the positive feeds ,this pic took 2 h and a half for the cookin' and i used IR+LC on a dual core AMD ,not bad for me ;). Iknow that the milk shader got som problems ,but i'm going to fix it up (i hope) .....colnd't be that the cows are going crazy!?!?think about that dudes :blush:.
wireframe (

light settings (

11 November 2007, 03:41 PM
could use some more shader work. 5 stars.

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11 November 2007, 03:41 PM
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