View Full Version : Khador Destroyer (Warmachine Warjack)
11 November 2007, 02:29 PM
http://www.vigville.com/forum_images/GroundPoundBig03.gif (http://www.vigville.com/forum_images/GroundPoundBig03.gif) <-Larger version
The gif might take a min to load before it plays at actual speed. If it freezes you might have to refresh your browser or click the link below to load it in a new window.
I recently dusted this model off by unwrapping, texturing and rigging it using Biped. As I was doing some test animations I got a little carried away and came up with this. The concept is not mine, it came from a table top miniture.
My original goal when I started this model was to make it low poly real time game art.
Two 512x512px defuse maps
3Ds Max 9 + Biped, PhotoShop CS2
11 November 2007, 04:47 PM
Hi, looks cool.. really like the grey thing in the eye looks like a ?windowwasher? (you know the things on car windscreens)
anyway... just wanted to crit that the fist seems to hit from the side rather then up and the particles and the way it becomes trapped in the ground suggest a more up-down swing...
Good stuff... cool little project!
11 November 2007, 04:52 PM
http://www.vigville.com/forum_images/GroundPoundBig06.gif (http://www.vigville.com/forum_images/GroundPoundBig06.gif%20) <-Larger Version
I Worked on the texture, its not final but its getting there I need to work out the spec map and a decent bump. I fine tooned the animation. I say tooned because I added some "humor" to the hand stuck animation. I might not keep the humor. I also started the environment, which is just blocked out as is the lighting.
11 November 2007, 11:56 PM
SWEET!! Great sense of weight when he's struggling to pull his fist out. Cool model/rig as well. Cool stuff!
11 November 2007, 04:23 PM
Man I am really liking that. Great model and the movement overall is looking nice! You did a good job of keeping him in motion with the swaying but not getting at all floaty. Fun to watch. I was thinking you should offset the right leg going down with the arm more but it looks like on the second one you did that. Nice. The only other thing I might suggest is speeding up one of the steps backwards to see if it adds a little more texture but it looks really good so I am not sure.
11 November 2007, 08:08 PM
It would be great to see the 'crater' his hand has created after he pulls out his hand from the ground.
11 November 2007, 09:53 PM
I expanded the animation quite a bit. At this point I only have a preview rendered out, as I'm fine tuning the animation and tweaking the lighting. It's grown bigger than a gif can comfortably handle so I'll have to point you to youtube.
11 November 2007, 07:24 PM
Mech modeling: 100% finished
Mech textures: 98% finished
Envro modeling: 80% finished
Envro textures: 60% finished
Rigging: 95% finished
Animation: 80% finished
Particle effects: 50% finished
http://www.vigville.com/forum_images/GroundPound10.avi <- 11.4mb avi version
http://www.youtube.com/watch?v=sC3zX2ijkrU <- YouTube version
I mostly worked on the environment, atmospherics, lighting and the animation this time around. There is still quite a bit of work left to be done, particle effects, environment textures, un-playdo the rocks, and of course, add the cod piece bone.
11 November 2007, 07:24 PM
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