View Full Version : Dxf, 3ds, Obj...?
04 April 2003, 04:25 PM
What of them is the best format for import a poly mesh into A:M?
I have read something about quad DXF. Rhinoceros exports in that format and A:M seems to import fine.
What is the diference between quad DXF and the others?
04 April 2003, 06:02 PM
Quad DXF is good, but doesn't support materials, only the mesh.
Standard DXF, like 3DS, is based on tri-polys and is not good at all for A:M.
OBJ works but is a little more error proned due to all the hoops you have to jump thru when assigning materials (at least the last time I tried it, which was before Art Walesek wrote the new OBJ import/export)
Wings3D (http://www.wings3d.com) does a real good job of exporting simple models directly to A:M MDL format. Winged-edge geometry's methods match those of A:M quite nicely (both like quads) just as they did for Nendo. I've seen some nice models that have come out of Nendo and imported into A:M with minimal fuss. Wings will even export 5-point polys as 5-point patches in A:M.
01 January 2006, 10:00 PM
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