XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : 3dsmax UVmapper needed. To help me!

04-11-2003, 02:50 PM
I got this gnome.. you might have seen it floating around in WIP or the texturing forum..
Well.. i pretty much gave up on trying to uvmapp the damn thing.
Here it is:

This isnt going to be some movie or some big thing..
I just need help on uvmapping this thing.
If you can help me uvmapp him, it would be wonderful.

[Edit] Updated the image! [Edit]

aol- polyblur
icq- 99666018
msn- Diffused

04-11-2003, 11:47 PM
yes, this is a very nice model, SOMEONE, UVMAP THIS GUY!!!

04-21-2003, 02:54 PM
I sure hope someone wants to help you, what a nice model, and I'd do it for sure if I actually new what UV mapping was, is it same as texturing?

04-21-2003, 07:51 PM
^^^ Updated the image.

unLevel- Uvmapping is the step you take before texturing. Its the step where you unwrap the mesh into a 2d map that you paint over in photoshop to make the texture. Its like a reference map.
This gnome is very complicated and i tried for soo long to uvmap him but failed. :cry:

04-23-2003, 06:06 PM
what kinda specs do you need on the mapping? map size?

do you want the parts to be mapped separately or in one big @ss piece? ;)


04-23-2003, 09:47 PM
There are no restrictions on map size at all.., one big piece would be great, but seperate is ok too. Just somthing big enough to texture on in photoshop.

You want to try? :bounce: :bounce: :bounce: :bounce:

04-23-2003, 09:55 PM
If you have 3DS Max, you can find 'Texporter' online for free to use as a plug-in. It unwrapps and colorizes the polys so you can tell what is what. I too am having problems currently unwrapping a character's head...when its unwrapped there are vertices going 'spiking' all over the place and I have no Idea why... bummer.

04-23-2003, 09:57 PM
I know about texporter, i have it installed.
Texporter can be only used after uvmapping is done. Texporter basically makes a jpeg, ( 2 dimentional flat reference guide) of the model. But you need to unwravel the model nicely and then texport. --> Its the unwraveling part which is hard. (Uvunwrap modifier in 3dsmax)

04-24-2003, 01:51 AM
lol, how do you want it unwrapped? that's the prob, I dunno how you'd like it. like how do you want the unwrapping to look like, how do you want to paint it like? something like that.

04-24-2003, 03:13 AM
Well, Unwrapped in sections: The heads separately, body separately, arms separately, pants separately. But all those parts on ONE uvapping modifier.
Iíll paint on it myself; I just need the gnome mapped.

does this help?
Do you have msn? icq? aol? irc?

04-24-2003, 03:21 AM
you can check my profile for contacts, just don't use email, its whack. I'm on 24/7 pretty much, I'll get back to you asap.

I could prob handle doing a single map with a single uvw mapping set. What's the problem with different multiple uvwmapping coords? you can paint the same things on there in multiple maps ;)

using max5?

04-24-2003, 11:49 AM
since email is whack, you didn't get my email about your site, did you, polymath?

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