View Full Version : 3dsmax UVmapper needed. To help me!

04 April 2003, 02:50 PM
I got this gnome.. you might have seen it floating around in WIP or the texturing forum..
Well.. i pretty much gave up on trying to uvmapp the damn thing.
Here it is:

This isnt going to be some movie or some big thing..
I just need help on uvmapping this thing.
If you can help me uvmapp him, it would be wonderful.

[Edit] Updated the image! [Edit]

aol- polyblur
icq- 99666018
msn- Diffused

04 April 2003, 11:47 PM
yes, this is a very nice model, SOMEONE, UVMAP THIS GUY!!!

04 April 2003, 02:54 PM
I sure hope someone wants to help you, what a nice model, and I'd do it for sure if I actually new what UV mapping was, is it same as texturing?

04 April 2003, 07:51 PM
^^^ Updated the image.

unLevel- Uvmapping is the step you take before texturing. Its the step where you unwrap the mesh into a 2d map that you paint over in photoshop to make the texture. Its like a reference map.
This gnome is very complicated and i tried for soo long to uvmap him but failed. :cry:

04 April 2003, 06:06 PM
what kinda specs do you need on the mapping? map size?

do you want the parts to be mapped separately or in one big @ss piece? ;)


04 April 2003, 09:47 PM
There are no restrictions on map size at all.., one big piece would be great, but seperate is ok too. Just somthing big enough to texture on in photoshop.

You want to try? :bounce: :bounce: :bounce: :bounce:

04 April 2003, 09:55 PM
If you have 3DS Max, you can find 'Texporter' online for free to use as a plug-in. It unwrapps and colorizes the polys so you can tell what is what. I too am having problems currently unwrapping a character's head...when its unwrapped there are vertices going 'spiking' all over the place and I have no Idea why... bummer.

04 April 2003, 09:57 PM
I know about texporter, i have it installed.
Texporter can be only used after uvmapping is done. Texporter basically makes a jpeg, ( 2 dimentional flat reference guide) of the model. But you need to unwravel the model nicely and then texport. --> Its the unwraveling part which is hard. (Uvunwrap modifier in 3dsmax)

04 April 2003, 01:51 AM
lol, how do you want it unwrapped? that's the prob, I dunno how you'd like it. like how do you want the unwrapping to look like, how do you want to paint it like? something like that.

04 April 2003, 03:13 AM
Well, Unwrapped in sections: The heads separately, body separately, arms separately, pants separately. But all those parts on ONE uvapping modifier.
Iíll paint on it myself; I just need the gnome mapped.

does this help?
Do you have msn? icq? aol? irc?

04 April 2003, 03:21 AM
you can check my profile for contacts, just don't use email, its whack. I'm on 24/7 pretty much, I'll get back to you asap.

I could prob handle doing a single map with a single uvw mapping set. What's the problem with different multiple uvwmapping coords? you can paint the same things on there in multiple maps ;)

using max5?

04 April 2003, 11:49 AM
since email is whack, you didn't get my email about your site, did you, polymath?

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