View Full Version : The NEW mudbox... anyone tried it yet?
10-26-2007, 10:02 PM
ive noticed that "Autodesk" has released an update for "Mudbox" anyone know whats changed? whats new? anything about this update?
1.0.7 pro (https://mudbox3d.com/downloadTrial.html)
some little changes... not much...
10-30-2007, 01:38 AM
Based on experience I'd guess a new splash-screen with Autodesk splattered all over it and not much else.
here it is...
I am sure this info will reach the users by email, but meanwhile here are the improvements:
New 'Import UVs' command for importing new UVs onto the selected mesh.
New "Flood From Camera" function (in sculpting brush properties) applies a flood on only vertices facing the camera. "Flood From Camera" can be used to prevent projecting stencil detail through the entire mesh.
SoftB brush stamping issue resolved
Support for saving camera bookmarks with the scene
Meshes exported from applications using units other than centimeters now import into Mudbox at the correct scale
Support for display on larger monitors (using pixel resolutions of 2560 x 1600)
Issue with transparency rendering resolved
Issue with Texture Baking naming of multiple tiles resolved
Various minor stability and performance fixes
11-02-2007, 02:31 PM
Chris B's right about the splash screen. There is also a Create Head button that brings in a very basic head and upper shoulders model. Mildly handy.
11-06-2007, 08:57 PM
Anyone had a chance to try using the import uv's function? Does this now mean that mudbox will support more than one uv channel?
no not more than one channel but mudbox supports multi uv tiles...
11-06-2007, 09:07 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.