View Full Version : Spacewrinkle

General Straw
10-25-2007, 11:21 AM
I did this piece for folio. 7392 tris, 2048x2048 texture on various channels. Rendered in xsi with 5 lights + phong shader.

10-25-2007, 11:14 PM
Awesome man, I enjoyed your stages over at polycount. Keep up the good work, 5 stars from me! Absolutely Stunning.

10-25-2007, 11:28 PM
Fantastic work!! Love the deatail and tuxture work. Nice poly distribution and volume.

One crit I have is that he's perhaps too symmetrical.


10-26-2007, 07:33 AM
nice def 5 star material :) love it

10-26-2007, 11:20 AM
verry cool :thumbsup:

i just can dream about doing such hardsurfe modelling in ZB :rolleyes:

10-26-2007, 02:14 PM
I love the lightning, great color and hignlight balance :thumbsup:
Also shader setup seems very beleivable in therms of material properties.
Will u post texture channel samples?

General Straw
10-26-2007, 02:27 PM
Textures are on my website
Full scale 2k color channel and rescaled rest. Didn't want to paste 2k image here because it would stretch the post windows like crazy.

10-26-2007, 04:38 PM
Great work and great presentation too. Really nice job!

10-26-2007, 04:43 PM
cool model

i agree with mindrot, you could take away the symmetry with some battle dammage on the armor. chip away at those large nails he has.

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10-26-2007, 04:43 PM
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