XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Spacewrinkle

General Straw
10-25-2007, 11:21 AM
I did this piece for folio. 7392 tris, 2048x2048 texture on various channels. Rendered in xsi with 5 lights + phong shader.


10-25-2007, 11:14 PM
Awesome man, I enjoyed your stages over at polycount. Keep up the good work, 5 stars from me! Absolutely Stunning.

10-25-2007, 11:28 PM
Fantastic work!! Love the deatail and tuxture work. Nice poly distribution and volume.

One crit I have is that he's perhaps too symmetrical.


10-26-2007, 07:33 AM
nice def 5 star material :) love it

10-26-2007, 11:20 AM
verry cool :thumbsup:

i just can dream about doing such hardsurfe modelling in ZB :rolleyes:

10-26-2007, 02:14 PM
I love the lightning, great color and hignlight balance :thumbsup:
Also shader setup seems very beleivable in therms of material properties.
Will u post texture channel samples?

General Straw
10-26-2007, 02:27 PM
Textures are on my website www.piotrslomowicz.com
Full scale 2k color channel and rescaled rest. Didn't want to paste 2k image here because it would stretch the post windows like crazy.

10-26-2007, 04:38 PM
Great work and great presentation too. Really nice job!

10-26-2007, 04:43 PM
cool model

i agree with mindrot, you could take away the symmetry with some battle dammage on the armor. chip away at those large nails he has.

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10-26-2007, 04:43 PM
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