View Full Version : Robot
04 April 2002, 03:38 AM
Here's a robot character i did for a hobby sort of game im working on called Helix Core, i'd really appreciate some critique
It's a pretty hefty 5k polys, i've been given the ok on that no. anyway as the game wont be out for quite some time yet
04 April 2002, 05:13 AM
This is nice, I like your textures.
Two crits though: Id' like to see the lower leg maybe a little longer and thicker, but definitely some sort of larger foot, as he has a very stocky build and this would add to a sense of stability.
Secondly, the texture on the face mask could maybe do with being a bit more transparent, or maybe a little bit of (fake) glow?
Hope this helps!
04 April 2002, 10:05 AM
I really like the model as well but I just wanted to agree with puddlefish in the lower area, it does seem a bit small. Other then that I dont really have too much to say, great job
04 April 2002, 10:18 AM
Thanks for the feedback - i've adjusted the proportions and i've had a shot at altering the feet to make them larger and more solid looking, thanks again
04 April 2002, 07:52 PM
i agree with the above and also i would like to say that the back would benefit from more shape across the shoulders, and also that hands are the wrong way round maybe this is because he is a robot and they spin but either way it would improve the overall appearance 2 have them the other way..
nice work tho
04 April 2002, 01:09 AM
In Cat's defense, the hands are not backwards, it just looks awkward b/c they are facing palms-out, maybe it would look better if they were turned inwards (90 degrees) so the thumbs were pointing forwards. Overall good design, I'd like to see the changes, post an update. : )
04 April 2002, 01:14 AM
I agree with GRMac13, other than that its great. :)
04 April 2002, 05:48 AM
Hi all, i made a few changes - longer neck, bigger feet, better proportioned legs etc. tell me what you think
I didnt pose the arms properly mainly because i cant be bothered at the moment lol, when i attach a skeleton it should all work ok, i hope
01 January 2006, 05:00 AM
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