View Full Version : Head
04 April 2002, 10:52 PM
Thx to comment,
04 April 2002, 12:45 PM
Looks pretty good (though I'd call it a "face" rather than a "head" :) ). The general shape looks fair enough, though it's hard to judge proportions when the rest of the head is missing.
Some things that stand out:
Not enough detail on the eyes (no eyelids) and mouth (all a bit vague).
There are sharp corners on the rim of each nostril which look unnatural.
04 April 2002, 02:22 PM
General shape is cool lookin',I agree with Iain, but to go a little further on the eyes, there's a corner on the inside & the outside is very smooth, it would need to be a little more edgy .But keep modelling and post it with ears and a whole head structure, cause like Iain said, it's quite hard to appreciate as long as U don't have the whole volume..........Good luck for the rest;)
04 April 2002, 10:53 AM
Here i advanced the head, so any comments ?? :))
Thx already to ian and bombyx :)
04 April 2002, 11:34 PM
HE ALL !!!!!!!!
THERE'S THE FIRE IN THE HOUSE !!
no seriously, plz comment... :)
04 April 2002, 01:38 PM
Now we can see better, and I still think the outer corner of the eyses could be a little more edgy .Another thing is that I think the upper part of the ear should be bigger than the lower part, but beside that, U got yourself a quite great head, and I think U can begin texturing it.................
Waiting for the next post:bounce:
04 April 2002, 02:17 PM
Here is another render of the head,
but this is also one of the last.
I'll try to model gally, the gunnm's hero :))
By the way, if anyone got some good gally's pictures,
you know where i am :))
04 April 2002, 02:20 PM
The lips look like they are sticking out a little far, and the crease on the upper lip is a little intense, especially on the sides nearing the corners of the mouth.
04 April 2002, 10:39 AM
The lighting on the first shot is nice. However, the model looks similar to my first attempt. Make sure you think about the shape of the underlying skull. When I first start to model a head I rough out a skull and build off of it. Worry about the features last. Make sure you are wrapping the lips around the barrel of the mouth also called the Maxilla.
Very nice overall there is good potential. I found drawing the head out of anatomy books over and over again to be the best training tool for modeling a head.
04 April 2002, 09:30 PM
If you post a screen capture with the geometry we could help you out even more. The wireframe is very important if you want to animate this head. ( im asuming you will want to animate it someday)
The lips look strange. it appears you are not following the concentric muscles that create the mouth. A good mouth is hard to get so dont worry and just keep tweaking.
01 January 2006, 05:00 AM
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