I just finished to model and sculpt a Human Character, it's about 10K, it has a lot of details and it's gonna be rendered using a Displacement map created in Zbrush.
The target is a Still image so I need to rig the character only for a single pose.
It's the first time that i play with Skeleton/Skin tools and I don't have any experience about it. I did some test but I never reached a good result, the model deform always in a bad way.
I would like to learn a clear and fast approach to the creation of a "pose" for a static rendering. Everyone that could share its own workflow or working method will be welcome.