I have a question regarding Krakatoa.
When geting a model to "disintegrate" (ie render it as a particle cloud as in Bobo's teapot in the Krakatoa thread (http://forums.cgsociety.org/showthread.php?t=445722) ) after an animation has finished, would it be hard to make it look the same when rendered as a solid object as it is when rendered as a particle cloud?
My idea is to have the model (a "face" made up of metal objects) do its animation and then at the frame where I want it to start disintegrating, switch to rendering it as a particle cloud (there is no further animation in the model after that point).
If the particle cloud is dense enough and you are using the camera projection technique as demonstrated in both the Mini video (http://www.franticfilms.com/software/support/krakatoa/work_in_progress_gallery.php#Mini_Cooper_Demo) and the online tutorial about camera mapping (http://www.franticfilms.com/software/support/krakatoa/camera_mapping_particles_using_dataflow.php), then the transition from solid rendering in your renderer or choice and the Krakatoa version should be unnoticeable (and you could do some creative blending in a post program or even video post to make the transition smoother).
In most cases, people cannot really tell whether a model is a solid rendering in Scanline/Brazil/mr/VRay or a projection of that rendering on a dense particle cloud.
10-13-2007, 08:30 PM
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