View Full Version : thousands of brick particles problem!

10 October 2007, 01:01 AM
hi, I am trying to use particle flow to get a building to deconstuct. SoLiTuDe helped me find a tutorial on this in the main max forum and I am adapting the script to suit. but the problem I am having is the sheer amount of bricks involved.

I think it's based on bobo's script

Does anyone have any techniques to deal with this.

10 October 2007, 01:32 AM
you could probebly try and avoid the useMesh in the birthscript and use instance shape instead.
this way you could hide the shape when not used and turn it on before rendering.

haven`t saw your file so I might be mistaken

10 October 2007, 11:46 PM
ok here's the file - thank for the help


10 October 2007, 01:51 AM

check that out, maybe it'll help. (I haven't looked at your file, though, so maybe I'm wrong)

CGTalk Moderation
10 October 2007, 01:51 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.