i just wanted to know if there is a way to make the "shape marks" in particle flow really affect and change a material instead of placing small extra geometry on the collision-object.
if you wanna make more than just coloring something with particles, e.g. using displacement or something like that u get problems.
i'm just testing with some particles making holes in the collision object, the only way i found is rendering the result and the use it as animated texture on the collision-object.
is there a better workflow for that? to make it more non-destructive and editable? (if you change anything with particles u have to render the texture again and so on...)
i was thinking of kind a writable texture that is updating at rendertime every frame but i don't know if that is even possible?