04 April 2003, 04:16 AM
all rotations in Messiah (and lightwave, and other programs) are related to the parent.
if you move them in the 3d view locally, they will be converted to parent values. its a bit hard to explain, but the answer lies in how you can visualize the coordinate system.
for example, if the object you are rotating is not in any heirarchy(world coordinates) then X is always left and right, Y is up and down, and z is to and fro.
the same goes with rotations, but the rotation order is always heading, pitch, then bank(based off of it's parent, of course)
a little practice, and it should make sense.
moving the FCurves in the graph is the same as left-mouse moving the edit sphere.
so if you need to move the wrist up, and it looks like the y-axis is facing left instead of up, then you'd still left click on the Y axis to move it up and down, becaus it's parent(the world) is always y-up, X-left, and z-forward.
this is how it will be displayed on the graph.
hope this makes some kind of sense..
04 April 2003, 01:53 AM
you know what it was? you need to select the fk when adjusting rotation value in fcurves window. for somereason you cant adjust ik value in fcurves.
04 April 2003, 11:39 PM
hey CRWOGO...i have the same problem as you did...but i also dont understand your soulution..as i have only just started to use MB, where exactly is the forwardK..is it under the effector pinning??
04 April 2003, 06:04 AM
check out this link (http://sv2.3dbuzz.com/vbforum/showthread.php?s=&threadid=29219) its posted by someone from kaydara about this problem.
01 January 2006, 09:00 PM
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