View Full Version : Lighting Challenge #12: Halloween

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10 October 2007, 03:06 PM
This is an old challenge now, this thread is archived. If you scroll down to the Challenge #12 section of the downloads page, you'll see that the models can still be downloaded for your tests, and also that a gallery has been made of top entries. Feel free to browse this thread to see what others have posted, even though you can no longer post here.

Light the Jack-o-Lantern to capture the spirit of Halloween.

This challenge is based on the holiday of Halloween ( For reference pictures, search for Jack-o-lantern ( or pumpkin (

Files are now available for download:

3DS (
C4D (
MB (

Here's a screenshot of the unlit models:


Your goal is to capture the feeling of Halloween, including the autumn time of the holiday and the feeling of spookiness, in a rendering of the scene.

Please include the credit "modeling by Jeremy Birn, a Lighting Challenge" if you put renderings of this scene into your webpage or your portfolio.

Light and render this scene in any 3D software. Use any texturing, shading, lighting, rendering and compositing techniques of your choice. You can change the models as needed, or add any models that fit with the theme of the image. Some polygonal smoothing (additional subdivision) is probably needed in order to render good quality close-ups on these models.


10 October 2007, 03:27 PM
I have a lot of free time, and i like the subject..

Let's get busy :)

10 October 2007, 03:51 PM
nice one !
lets make somethin creepy:twisted:

10 October 2007, 01:10 AM
Hey all, this is my first to these challenges... Don't have loads of time so I just threw this together real quick in max.

Comments and Critiques always welcome

10 October 2007, 07:47 AM
hi jeremy thanks allot for the great effort in the field of lighting i am new user here may i take participation in this lighting challenge?

Thanks allot just i wanted to know if i could the part of this comp?

10 October 2007, 10:57 AM
Hi Jeremy ...
Halloween is woderful idea :thumbsup:

Demo Reel 2007 (;8174185;/fileinfo.html)

10 October 2007, 11:06 AM
first try, very basic lighting, no textures
more to come..

10 October 2007, 11:25 AM
can u please post the .3ds format of this file, because the other formats are not being supported in older version of 3dsmax

10 October 2007, 12:00 PM
Sounds fun, I'm in, let's go trick-or-rendering!

10 October 2007, 03:16 PM
can u please post the .3ds format of this file, because the other formats are not being supported in older version of 3dsmax

I might be able to get a .3ds file tonight, tonight I go into a school that has Max installed.

For other popular formats (Lightwave, Cinema 4D, etc.), donations are welcomed! Anyone who owns any popular software can import the .obj or .fbx, export something well organized in their own file format, and send me a private message through CGtalk. Either PM me with the URL where I can download the file, or PM me and ask for an e-mail or FTP address to upload it, and I'll host that file format once I get it.



10 October 2007, 03:21 PM
Welcome everyone! I'm looking forwards to seeing entries from everyone who just posted here.

Fex - Good start!

psycosven - Welcome! That's a good start. I wonder if the overhead lights should be unified from the center so there's only one shadow instead of a pair of shadows, and maybe they can be made softer. When the shot is that wide, you'd see it if there were two lamps one on each side of the door or something. It's a little hard to tell what part of the wall texture is supposed to be the texture of the wall, and what part is supposed to be a pattern of shadows.


10 October 2007, 03:53 PM
great according to psycosven ( post i could tak participate in the competition!!


10 October 2007, 07:05 PM
hi jermy
I`m new to cg society and Lightning challenges.
Halloween is a great idea... i`m in.

10 October 2007, 04:12 AM
My first try(real time) at a lighting challenge. I was playing with the light map. It seems it's a lot harder to find a satisfying pattern with bare branches than with leaves. Please everyone, tell me what I can do about it. Thank you Jeremy for the wonderful subject. Halloween is my special day.

10 October 2007, 04:30 AM
here`s my first try....
i will have problems with lightning the candle. i`m sure about that... look forward to see what others do.

i renderd the scene on my mac. now that i`m posting it from a pc i can see the colors look totally diffrent. i dont know how to deal with this one...

10 October 2007, 08:05 AM
Thanks to Weepul there's now a Lightwave .lwo file to download. I also added a .3ds file to the download page.

leiluparker - Looking good! I think most of the image is running a bit too dark, I really can't see much of the detail brought out in areas apart from the pumpkin. On the pumpkin itself, you might make things brighter, bring out some of the translucency of the candle glowing from the inside.

RezaTJazayeri - Good start! I like the subtle lighting around the door number in the background. Try to get the pumpkin to look more translucent, with light coming through the edges and brightening the edges of the holes.


10 October 2007, 08:16 AM
i thank for the posting of .3ds file

10 October 2007, 11:29 AM
Lookin forward to what people come up with on this one! Should be fun. :)

10 October 2007, 12:51 PM
Thought id give it a shot.. 3dsmax + vray

sorry for the poor quality

have to work on the sss a bit, cant get it to work properly

10 October 2007, 01:29 PM
Thanks Jeremy. Does this one look better? I forgot to calibrate my monitor after I put in a new hard drive.
RezaTJazayeri, you can go to apple system preferences/display/color, select your monitor, clik on calibrate, and choose gamma 2.2. I hope this will help.

10 October 2007, 03:33 PM
..hey guys..heres my entry to the challenge..

10 October 2007, 03:49 PM
omoro - Wonderful image! That's great! Maybe if you're doing another version work on the translucency of the pumpkin more so the sides of the holes carved in it go brighter, and maybe have the doorbell lit up?

leiluparker - Looking good. If you want more definition in the dark areas that make up much of the image, you might try some rim light on key edges. It seems like there's doubled shadows, where even the part of the main light that's in shadow has an extra shadow of the railing cast onto the wall.

simonjaap - That's great! I agree, keep working on the translucency.


10 October 2007, 04:30 PM
My first lighting challenge.. and what a great theme for this challenge.

Here's my first atempt.. did a quick sketch of a foreground in photoshop

Hope you like it

10 October 2007, 05:22 PM
RezaTJazayeri, you can go to apple system preferences/display/color, select your monitor, clik on calibrate, and choose gamma 2.2. I hope this will help.

thanks leiluparker...
the brighter version of your work looks a lot better.

10 October 2007, 05:33 PM
RezaTJazayeri, you can go to apple system preferences/display/color, select your monitor, clik on calibrate, and choose gamma 2.2. I hope this will help.

thanks leiluparker...
the brighter version of your work looks a lot better.

RezaTJazayeri - Good start! I like the subtle lighting around the door number in the background. Try to get the pumpkin to look more translucent, with light coming through the edges and brightening the edges of the holes.

You`re right. the pumpkin should look more translucent... I hope using FG make it look better.

You`re render looks pretty good omoro.

10 October 2007, 05:51 PM
Here's a quick and dirty one. All done in 3ds max 2008 using the new photographic exposure control, the new self-illumination options, the enhanced glare shader, and other... fun stuff. ;)


P.S: This reminds me of a game I did once ( ;)

10 October 2007, 09:11 PM
...thanx..honesty for the first least for try and fix the gamma correction..but how do i do it in windows vista...a little help...

ill fix the image as soon as i can...thanx guys..just started posting..there'll be a lot of me from now

10 October 2007, 01:24 AM
...thanx..honesty for the first least for try and fix the gamma correction..but how do i do it in windows vista...a little help...

ill fix the image as soon as i can...thanx guys..just started posting..there'll be a lot of me from now

As far as the Vista gamma goes, you might need to find a set of unofficial drivers on some site that has user scripted drivers.. I've heard of people needing to get these drivers so that they could actually setup the video card options, and use programs like CAD without the 90+% decrease in performance.

Thanks for the suggestions Jeremy, couldn't do too much for centralizing the upper lights.. The one above the door is the only one there.. Other than that I had a directional as the moonlight with a projection map to give the leaves on the wall, and there was a back fill blue light to kinda fill in a crappy basic 3 point setup. I tried comp'ing some passes together so that I could control the shadows a little better.. That and it'll be a lot easier and quicker to do any other changes down the road. Here is a new render of the scene.

Once again, critiques and comments always welcome.

Thanks ;)

10 October 2007, 11:10 AM
Alright, it might just me being the noob i am, but i was playing around with the translucency and the upper half of the pumpkin just is very different than the bottom half, as you can see in the pic, it has the same material and everything.. im wondering how i can get rid of that?

10 October 2007, 11:15 AM

Ye, I think it's because, in the top half of the pumpkin the normals of the faces are flipped.

Could be something that happend when importing.

10 October 2007, 12:06 PM
here is my post for this challenge:thumbsup:, comments are welcome :bounce:

10 October 2007, 12:22 PM
Alright, it might just me being the noob i am, but i was playing around with the translucency and the upper half of the pumpkin just is very different than the bottom half, as you can see in the pic, it has the same material and everything.. im wondering how i can get rid of that?

looks like you are using MAX, it did the same to me... You could add the Normals modifier and check the Unify Normals box. Might have to use flip normals if the whole thing goes transparent. Or you could do the same if you are using Editable Mesh (which it imports as) while in the element selection mode. Just look under the Surface properties tab. Or you could get away with using a 2 sided texture on the pumpkin...... Those are my best guesses....

10 October 2007, 12:24 PM
when posting image in attachments, i am unable to get full size image, it is showing thumbnail view, please let me know how to get the same

10 October 2007, 12:36 PM
Now with downtime I can try the challenges again. Here is my first-pass:

No textures's the default colors that came with the file. Rendered in Mental Ray and Maya. Slight contrast tweak in Shake. I hope to finish this one in time. :)

*edit: forgot to say it's traditional lights. But may try a GI version.

10 October 2007, 02:26 PM
Indeed I had 2 moon lights casting shadow. I got rid of one and put in 4 sky lights. Also re-painted my light map. So thanks again Jeremy. I want to have a credible light source to light up the number 13, but don't want it to distract from the pumpkin, especially at this camera angle, from where you can easily see the glaring light bulb.

RezaTJazayeri, you're very welcome.

10 October 2007, 03:27 PM
[/url]Jacobborsting - Good start! It's a little hard to interpret what's supposed to be in the foreground there. maybe the bottom of the pumpkin would have a little more glow to it?

MasterZap - Wonderful image. I like the texture on the metal, the look of the grass really nails the "night exposure" feeling. The translucency of the jack-o-lantern looks more like the translucency of a paper lantern more than a thick-walled pumkin though. This weekend I'll carve a pumkin and post some reference pictures at different exposures.[url=""] (

psycosven - Looking good. Maybe you could soften the shadows of the railings on the walls. I think your composition looks very empty on the sides, but cropped on the top and bottom. Maybe switching to a taller aspect ratio would frame the scene better?

simonjaap - It's a nice scene. Once you solve the translucency problem & light the candle it'll get a lot more believable. It seems like too much light is leaking out through the pumpkins onto the bricks below.

swaroopindia2 - Nice scene! The translucency on the pumkin is a welcomed thing, but right now it seems to be turned up too bright. You might need some shadowing or occlusion on your fill light, because some areas like the door handle are lacking definition. There's a link in my first post to a thread about posting methods.

ACamacho - Really solid start! The cookie or shadow on the back wall looks really strange, the way it is sharply focused on the wall but blurred on the door. Nothing in real life would be like that, is it a contrast setting on a shader that causes that unusual effect, or what? Once you get the pumkin looking translucent and light up the candle more it'll look more believable, probably it wouldn't cause that much light to leak out of the back of the pumkin.

leiluparker - Nice scene! I like the bat signal projected from the back of the pumkin. If you're adding a lamp near the top of the frame then I think more of the surfaces right around the lamp should be lit up. The plants look like they are hitting too bright a green compared to the lighting on the rest of the surfaces.


10 October 2007, 04:46 PM
MasterZap - Wonderful image. I like the texture on the metal, the look of the grass really nails the "night exposure" feeling. The translucency of the jack-o-lantern looks more like the translucency of a paper lantern more than a thick-walled pumkin though. This weekend I'll carve a pumkin and post some reference pictures at different exposures.

Thanks Jer

Yes I agree; the "translucency" isn't even translucency, or even SSS, it's actually a self-illumination thing I did. Hacky, I admit.

And yes, I was really going for a "night exposure" look with a heavy DOF (very open iris) feel.

Oh, did YOU TRY THE GAME? ( ;)


10 October 2007, 05:42 PM
Yes generally is necessary only to flip normals in max. I'm sorry I'm not @ home since I've moved for some months abroad. otherwise I would have send as alwyas the max file to jeremy. I hope to have a chance to setup my pc in the weekend and give this one a try.
;) Good start seen since now keep up the good work

10 October 2007, 06:08 PM
Jus a few tweaks...
I used mentalRay`s physical lens for the first time to get the blurry effect. It`s got 2 controls only. one for the distance of focus and another one for the amount of blur. Is there a more advanced way to control this node?

10 October 2007, 08:19 PM
Here's a quick one, still needs some work:)


10 October 2007, 11:36 PM
great renders all,
here's my contribution to the challenge, i'm new to SSS so it's a good training for me(still not sure how it work).
i'm using Mental-ray, 1directional for moon light, 1arealight for the indoor light, tested occ+Zdepht in photoshop too, but the effect didn't gave what i wanted.


10 October 2007, 12:52 AM
great renders all,
here's my contribution to the challenge, i'm new to SSS so it's a good training for me(still not sure how it work).
i'm using Mental-ray, 1directional for moon light, 1arealight for the indoor light, tested occ+Zdepht in photoshop too, but the effect didn't gave what i wanted.


Very nice work......I would love to see a glow coming out of there with some low lying fog

10 October 2007, 02:16 PM

First time entering a lighting challenge though I've always watched closely :)
Great renders everyone!
This is my first try, hope I didn't go too off-concept as it's not as dark as the others I've seen here. Maybe I'll try a darker moonlit version afterwards.
C&C very welcome, thanks.

10 October 2007, 05:24 PM
Jeremy how do I go about adding a cookie sheet to my lights? I tried adding an image of a tree but all it did was shoot out the colored image of that tree. Should I draw it out in black and white? If so where do I put the black and white image in, the color? The intensity?

10 October 2007, 09:21 PM
I usually put a black and white image connected to the "blend" attribute of a blendcolors node. That way I can still control the colors of the light. And then I just connect the outColor of the blendcolors to the Light.color. This is in Maya of course :)

10 October 2007, 09:44 PM
im trying to light up the hole scene from inside the pumpkin for some dramatical shining atmosphere. The time is evening and from the right there is shining a blue cold lantern. The Shader and Textures are really not final. C4D + Vray.

10 October 2007, 01:18 AM
i renew the scene:

10 October 2007, 06:31 PM
Damned pumpkins are giving me a headache haha.. heres where im at now.. i have to brighten up the lower pumpkin a bit, and maybe make them a bit more orange..

yes you are recognizing the 3d total textures haha

10 October 2007, 08:03 PM
Sweet concept Jeremy, I'm in!
Here's a quick draft:

10 October 2007, 08:38 PM
another test, some play with Zdepht in photoshop :
I wanted to make light-fog, but render time get crazy, so no light-fog snif
Is there any other(faster) way than mr volume shader to do that ?

Very nice work......I would love to see a glow coming out of there with some low lying fog
I tried..:shrug:

10 October 2007, 08:45 PM
another test, some play with Zdepht in photoshop :
I wanted to make light-fog, but render time get crazy, so no light-fog snif
Is there any other(faster) way than mr volume shader to do that ?

I tried..:shrug:

I would just do it in post:) That is a great image, I like it.

10 October 2007, 09:08 PM
basic texturing and shading

10 October 2007, 10:43 PM
MasterZap - Yes, I tried the game.

RezaTJazayeri - Looking good. I think there's some dark areas in the upper corners of the pumpkin mouth and eyes, that stops it from looking as translucent as it could be. When you're this close to the bricks, you should do some polygon smoothing (subdivision) to make them less faceted looking. I think that shader just gives you the two important controls, but there's another one with Maya 2008 that also offers Bokeh effects, those would matter if there were a highlight or bright spot in the parts of the background that fall out of focus.

MicahtheMartian - Good start. Spider webs are always nice. It think the texture on the door could be smaller in places, and maybe could rotate or change on different parts of the door like the center vertical beam. It would be nice if more of the light came from a side or above, instead of so much uniformly frontal lighting.

FeD - Great start! I love the ivy, and having the door open a crack is a welcomed change that opens up interesting possiblities. I agree the pumpkin shader/sss needs work, it doesn't look like a glow coming from the inside yet.

lo - Nice scene! You've got a solid physical presence to the objects and a good degree of realism. I think the inside of the pumpkin could be more uniformly bright, filling in all the dark contrasty parts of the interior.

doodlerboy - Black and white images look most like shadows, projecting color images looks more like a color slide projector. With a Maya spot light, images mapped to the color are automatically sized to exactly fit the cone angle. Use a negative penumbra if you want softer edges, not a positive penumbra that would extend beyond the cone angle the map is sized to.


10 October 2007, 10:57 PM
Shordy - Keep going with those tests.

simonjaap - Looking good. Maybe the pumpkins need a bit more light from the outside, a top-light like you have on the brick wall could be good. With that framing, you'll need to do something for the ground as well.

visua - Great! I think your shadows blocked out there are awsome, can't wait to see a more complete scene.

FeD - Regarding your newer more close-up image - that's pretty good too, although you should choose a color for the house that's darker than the sky probably for some contrast. Maybe if the pumpkin had half as much translucency and more diffuse shading, occlusion, and specular, it would read better.

Fex - Looking good so far!


10 October 2007, 11:53 PM

Here is my post. Please post any critiques

Here is new post Thanks for the advice Jeremy

10 October 2007, 12:50 AM
Hello Jeremy and fellow lighting people .. this is my first official try :wise: im using the 3ds file import to Maya i got some triangulated geometry (usually happens when i import 3ds files into maya i did try obj file but the occ didn work.. im using rfm1 by the way and maya7) as u can see in the metal surfaces upclose to teh camera..

Jeremy ur models are great very clean and detail thank u for taking the time for modeling this for us .. as far as lighting goes im still not please i wann get some motivation on those lights im using 2 area lights and 1 spotligt on the pumpkin and i m goin for a night look ok .. i keep on going i wanna clean geo before doing some UV work so i can do some texturing .. Bye :)

10 October 2007, 01:17 AM
Thanks for the tips Jeremy. Not sure how soon I'll get around to a new shot layout, but I did play with the shot I have had so far.

the comp is as it is, the only thing that worries me is rendering out a bunch of render passes from a new camera.... haha oh well.. I'll get to it sometime..

10 October 2007, 01:19 AM
Leotril - When you import .obj into Maya, models don't usually come in with render stats "visible in reflections" and "casts shadows" turned on (the original Wavefront .obj format planned on separate reflection objects...) but if you go into the "Attribute Spreadsheet" window and turn those render flags back on for all the models, you can render occlusion, reflections, whatever you want, and the number "13" will come in on the door from OBJ. The 3DS file is missing the door number because when I imported the OBJ into Max is looked messed up, and I figured most people could create their own text primitives if that lack was a big problem. Keep working on surfaces and translucency.

kwame_h1914 - Good start. You'll probably need some other light besides the pumpkin, and probably need some translucency for the pumpkin.

psycosven - Looking good!


10 October 2007, 01:25 AM
I have photographed some pumpkins for exposure reference. I carved the crude looking one on the left. Someone who some of you saw at SIGGRAPH with me carved the one on the right, which is Totoro of course, complete with his leaf-shaped hat.

I bracketed my way through 2 sets, one with Fill light, the other in darkness with no fill light. You can see that the pumpkins only look really translucent at certain exposure levels, and that the translucency doesn't get bright enough to compete with even a somewhat dim fill light. Here's the pictures to browse yourself:


10 October 2007, 01:28 AM
@Jeremy.. Thanksfor the suggestions i didn know that :) .. i import back the OBJ file for my next render , the references images looks great !!!

10 October 2007, 04:19 AM
thanks for the comments, will work on them

10 October 2007, 04:43 AM
Hi All.
This is my first entry into the lighting challenge.
Just an early test I whipped up this afternoon.
Basic lights and gobo - more to come ;-)

All feedback is appreciated


10 October 2007, 09:23 AM
splattr, the shadows from the tree comes from a different direction than where the moon is located
also the moon looks more like a golfball
nice pumpkin though!

10 October 2007, 09:38 AM
here is the post after the changes made based on comments:thumbsup:

comments are welcome:bounce:

10 October 2007, 10:05 AM
Thanksfor the suggestions Jeremy.This is my experiment:)

10 October 2007, 11:36 AM
@attila: good work! like the wall and door, maybe u could texture the stairs like that,
i would make the street gettin darker as it gets closer to camera...

10 October 2007, 02:16 PM
attilla - Terrific! I especially love the street! The texture and that puddle are really nice and really believable. If the pumpkin could reflect in the puddle that could be even better, but this is just an idea if it didn't mess up the composition too much. The textures on the door and the house wall are really nice. Maybe the brick of the porch and the soil the in the plant pot could use more texture as well. The light coming of from behind the pumpkin looks much too bright, and it seems like there's light leaking through the bricks without shadows, making the cracks between the bricks brighter. The pumpkin has two tones, a darker area below the eye level, and a brighter area above the eye level. I think the darker tone is more believable. Near the bottom it should get a bit darker and occluded by the ground, instead of having extra highlights around the bottom of the pumpkin, and the brick right under it shouldn't be so bright. You've already done such a great job overall, it really looks like the pumkin area itself is the main thing to focus on.

swaroopindia2 - Great job overall, I'm just having trouble telling where a lot of that orange light is supposed to be coming from. It looks like there are light sources in the middle of the upper door, and on each side of the porch, that I just can't see?

Splattr - Maybe if you want the moon in the shot, you could find a photograph to use as a texture map on the background. See if you can make the tree shadow softer and maybe a bit smaller scale as if the tree were farther away. Either that or put a tree model on the right side of the frame, mostly in silhouette, with just a little glints of light from the moon, and it could cast a real shadow. This is just a suggestion, but a stock tree model from somewhere or a maya paint fx tree would be good enough for this, and there seems to be room in your composition for it.

10 October 2007, 02:27 PM
nice texture work atilla, it would be nice if the pumpin will wonder about his reflected face in the water, like an animal who see himself the first time.

edit; damn jeremys speed to post is to fast for me... :)

10 October 2007, 02:42 PM
Jeremy, thanks for this new challenge,
and your exposure tests, that's great !
I'll work on it in few days.

10 October 2007, 04:50 PM
Jeremy, thanks for your quick replies and comments
Here is the night version... maybe it fits the theme a bit more :)

10 October 2007, 05:38 PM
@lo - Wow, what a wonderful scene ! I love it !
Dof and textures are nice, but we don't see the number 13.
Maybe some dirt on pumpkin pot and stairs, il will be great !

10 October 2007, 11:12 PM
first time post, but big fan of everyone here in all the challenges,

finally decided to try this fun scene, all suggestions and crtis are welcome


10 October 2007, 11:26 AM
I haven't done much 3d lately due to work, definitely going to have a crack at this over the weekend.

10 October 2007, 11:27 AM
hi all, great idea Jeremy, here is my first try

10 October 2007, 12:41 PM
thanks jeremy:) I am going to consider your thoughts. when I find some rest from tight schedule I try to render it again .

hey @lo great work dude :) i love it.nice texture & angle

thanks Fex & Shordy

10 October 2007, 01:36 PM
OK, here is my Halloween image. Rendered in Modo 301 and postwork in Photoshop.

Cheers, Florian

10 October 2007, 02:02 PM
lo - That's great. Maybe it would look more like night with a bit more contrast and more darkness in the shadow side of things. That's nice texturing you've done on the wall. I think the mortar between the bricks in the porch needs some texture too.

jberan32 - Adding fog is a nice idea, maybe there could be more of it lower down and less higher up. I think the problem is that the objects themselves look very ambiently lit, without a sense of the darkness and contrast of night. Aiming the light from one side can help create nice directionality and shadows, you could start with that before you add the fog. Even with the nice added window and skeleton, the shot still seems to be framed too widely, maybe the camera could be pushed in a little closer to better frame the subjects.

fulg0re - Nice start with the textures. Try to find a way to get some contrast and variety into the lighting, so it doesn't look so flat and uniform. Aiming the light from one side can help create nice directionality and shadows. You might need more light inside the pumkin too, and a shadow underneath it.

Limbus - Great start! I wonder if you could find some ways to break-up or add variety to the shading on the front wall of the house. On the first one, there's a strange halo around the lower edge of the pumpkin, maybe a fake glow or fake DOF effect has picked up part of the set? On the second one, you probably don't need such a big circle of light on the porch behind the pumpkin.


10 October 2007, 04:51 PM
update stage II:

all I had time for today. I started on the shaders for the's procedural so far (if you can't already tell :)). I changed the cookie so it wasn't sharp too. The only objects I haven't changed yet is the candle, ground, and the rafter. The exaggerated effect on the SSS is intentional (pumpkin), but am open to changing/toning down. Fire Away!

edit: I am very forgetful today. :/ Like the previous image I applied a little contrast and also sharpness in Shake. The next image will be larger res too.

10 October 2007, 05:21 PM
@JCBug: Thanks for the comments! I'll give your suggestions a try.

@atilla: thanks :)

@Jeremy: Thanks for the response, I'll work on it more.

10 October 2007, 07:26 PM
Great new challenge... thx for this one jeremy.. ok, this shall be my entry ;)

10 October 2007, 10:00 PM
Hello, here's my first go at the challenge:

Rendered in Lightwave using the real lens camera and the new Sigma 2 (SSS) material for the pumpkins. Thanks for all comments,


10 October 2007, 10:06 PM
@mesutcapkin u sure forget to switch off the candle:)

now here it is with more texturing and a bit of post
next step will be leaves flying around
done in Xsi (no Gi or Fg yet) and Shake

10 October 2007, 07:44 AM
Here is my post,rendered with Inspirer

10 October 2007, 11:21 AM
Hi Jeremy, how have you been? Hope you are doing well! :)
Here is my first try, still a WIP. Might change some shaders and add some camera effects.

10 October 2007, 02:44 PM
mesutcapkin - Big thanks for donating a Cinema 4D version of the scene. I hope you can light more than the face for your entry.

raylistic - Hi, hope things are going well in s-town. That's a good start. It seems as if there's a lot of light leaking out of the back of the pumpkin, but not as much staying inside it. The scene also looks as if there are lights that don't cast shadows, you can see areas like the top of the lower steps going bright all the way to the back.

Buca - Nice. It looks as if there's a spot light focused on the pumpkin, as if the pumpkin were on a stage, I don't know where that light is supposed to be coming from. The shadows are good, they could probably be bigger and softer.

Fex - Good start.

Chrisdc - Looking good. I think parts of the inside of the pumpkin are bright enough that they should appear desaturated. The glow through the pumpkin looks good, probably there could be more around the face.

ACamacho - Yes, we can tell the textures are procedural. The inside of the pumpkin should be very, very bright if there's that much translucency visible. We don't need that much light behind the pumpkin.


10 October 2007, 04:14 PM
fex: i think your pic is one of the best so far, id just spend a little more time on the materials, the lighting looks good to me. Try to break things up a bit more, adding some more dirt/rust to the railings, also the pumkin might look better if it was a bit less velvety and more orange.

10 October 2007, 04:26 PM
thx wurp:) try to break things up... for the pumkin iam not very happy with those shading
maybe cuz of the bluish light which mixes with orange...think i mask him and do
some sperate grading

10 October 2007, 04:31 PM
Great. Another Lightning Challenge! Im so happy :)

I am a crappy lightning artist so ill give it a try.

:D (

10 October 2007, 06:05 PM
my first try
wip (

10 October 2007, 06:28 PM
Hello Jeremy, good! s-town is doing well!
Fixed some lighting and shadow issues and the light in the pumpkin, still a WIP, i am gona play around more. :)

10 October 2007, 11:04 PM
Hey guys, I used the default renderer in 3ds Max and exported to After Effects for some colour corrections and tweaks.

10 October 2007, 11:37 PM
i have seen some edit of that scene on some other forum and I give it a try.... my half of hour edit: more to come...

10 October 2007, 02:04 AM
Hi, im quite new to CGtalk :) I joined few years ago, i was 15 i think back then... but then i just stoped comming :D so now i'm back for this challenge, cause i like working with lights, but never have time :D
so, here it is:
1 hour of work, made in 3dsmax + MRay, no GI or FG, just default lights... added AO to given materials...

Rendertime - 33 seconds :)
Hope u like it :)

10 October 2007, 02:09 AM
scanline renders rules :)
Here is my contribution.

scanline, 3 omni's, render time about one minute. (

10 October 2007, 04:27 AM
Great new challenge... thx for this one jeremy.. ok, this shall be my entry ;)
I love it! :D

10 October 2007, 05:29 AM
Here's my first go-round. Originally, the perspective was rotated 90° over, as if lying on the ground, and I was planning to do something a little different with some murder implement hanging into the frame from above. ;) "Don't trick-or-treat from house number 13..."

Then I realized I didn't really leave room for it in my here's just the scene, upright and lit, postprocessed for bloom, tonality, and noise addition in Photoshop.

Making scenes look dark without actually being dark is an art I've yet to reliably master...

10 October 2007, 06:01 AM
Weepul - wow! Your's looks cool! Very demonish!

10 October 2007, 07:39 AM
@Weepul this is really cool!!
looks like u see trough the eyes of some werewolf or other beast...

10 October 2007, 12:37 PM
Weepul this is really cool man.i feeling horror:)

This is another one.Maya + mentalray.

10 October 2007, 12:42 PM
@Jeremy: I agree on the pumpkin being too bright after looking at it this morning. I toned it down alot while brightening the inside. And also changed colors around a bit to balance it out more. I also worked on the shaders a bit too. And yes I know everyone can tell it's procedural...the comment was in jest. ;)

@Weepul: Great image bro. I love the mood!

@pingpang: I like the simplicity in this one. Nice:thumbsup:

And the image:

EDIT: I updated this post instead of creating a new one. The old image can be found here:

Previous update (Click Me) (

EDIT #2: No big change other than I used quickpaint in Shake to draw the spiderweb concept. I may keep doing this and see how the effect turns out in the final, or use transparency textures in maya. Hope you like. :)

10 October 2007, 03:31 PM
ACamacho - I like how your pumpkin seems to be absorbing the candle light.
atilla - Nice textures.
Weepul - Nice work, you really captured the Halloween mood. Nice colours and camera angle.
d4rk3lf - Nice rain effect and wet look on the pumpkin.

10 October 2007, 05:56 PM
my second edit of pic.... but I must wait till someone validate my posts... ;)

vray,max, and some ps postproducion...

10 October 2007, 08:08 PM
Weepul, I really like your color scheme!

10 October 2007, 09:18 PM
Thanks for the compliments. :)

@d4rk3lf: I like your lighting quite a bit. What can I say, I'm a sucker for back lit rain. ;) To really polish off the scene, the textures could use some work, though, especially the doorframe, bricks, and ground. The door itself looks nice, though.

@atilla: It's looking better. I really like the texture you have on the door, though the brick wall doesn't do much for me. It might be nice to have more of a color/tone contrast between the door and the wall. And then the ground - nice use of a photographic texture, but the water pool really needs to reflect the scene behind it. At that angle, it ought to be pretty reflective, and not show much of the underlying asphault (Fresnel effect). The brick steps and the plant's pot don't look like you've textured them yet, so I'll await the next version. :)

A few comments on the lighting: I love the wrought-iron lamp, but shouldn't its edges cast visible shadows from an exposed light bulb like that? Actually, it kinda looks like only the support is casting any shadows from it. Also, assuming that the rest of the light is moonlight, the lamp's light probably should be brighter relative to it. And lastly, I'd advise toning down the glow on the pumpkin. ;)

10 October 2007, 09:37 PM
Thanks for comments guys :) ... when I get some free time I will comment some of the great images here.

Another attempt...

10 October 2007, 01:29 AM
@jeremybirn: You're welcome. Of course, this was not my real entry, I was just trying to be funny. As usual I was not very successful ;)
So here's my real entry, with the light turned on... a lot not touched yet... intentended mood is something hell-ish... but a long way to go...

If anyone is interested, here's the lightsources: Cheers. Mesut.

10 October 2007, 12:59 PM
hi mesutcapkin: good work , for me the light passes have more mood then the final compo
maybe u tone down the last pass with those lava light cuz its very overbright and kills
much of the detail...
ansonsten ein servus aus münchen :)

10 October 2007, 01:09 PM
Hello all,

Below is my first attempt, I haven't finished the lighting. Was trying to get the materials looking reasonable good. Scene has been lit using an Omni in the pumpkin, Spot aimed from the right of camera and a skylight. Rendered using Scanline in Max 8. All comments welcome.

10 October 2007, 01:46 PM
Hi Fex.
Thx a lot for your comments. I see what you mean. I received this kind of comment already during the last challenges. I aways seem to over-do it from the start, regarding the lightsource count... I guess, I have got to learn more to force myself to make a decision color/light-wise.

What about this try? I tried to use less lightsources and to concentrate more on the specific message :)

Btw: What a nice coincidence... Mesut means Felix means happy ... :)

Ansonsten... Tachchen ausm Pott ;)


10 October 2007, 03:07 PM
mesutcapkin - That's much better than the last one. I'd want to look at how even the light is on the steps and ground. If it's coming through the crack of the opened door, or filtered through those windows, it might be concentrated more one one side or have a pattern to it. Not that some of it can't be a soft spill, but I'd think at least a little of it would be concentrated by the crack of where the door was opened. The inside of the pumpkin could be brighter, especially in the lower mouth area.

SamuraiSimon - Good start with the texture. The lighting looks very flat and uniform, getting it more from one side with more dark shadows would help.

d4rk3lf - Nice job, your pictures have a real solid physical presence to them. I love the feeling of the image in post #94. Regarding the close-ups in #105, I think the pumpkin itself needs better shading on the inside, and probably more subdivision to make the edges look organic. The mortar (the gray area between the bricks) probably needs a different shader from the bricks.

riddler83 - Welcome! That's a nice job. You could probably do more to make the pumpkin look translucent with light leaking out of the cracks and a little bit through the skin.

ACamacho - That's looking great. I think the candle is too dark, it looks like the same tone as the pumpkin exterior.

atilla - That's great. I like the old-fashioned lantern, maybe just fix the white wall and ceiling because those don't look as believable. The textures are terrific, although the graffitti doesn't match the old-fashioned look of the latern. The pumpkin looks like it's getting too much light on the outside especially in the front, and the stem shouldn't be orange.

Weepul - Terrific! You've really got the Halloween feeling in there. I think the sky needs work, the cooler color doesn't fit, and it needs to bloom over the edge of the house more to blend into the scene. Inside the pumpkin the candle wax shouldn't go that dark at the bottom, it should stay at least a little brighter than the pumpkin exterior.

3Demi - Welcome! I don't think that much light needs to come out of the back of the pumpkin, onto the bricks behind it. Also, on the ground, the light shouldn't come all the way up to the edges of the brick porch, there should be some shadowing or occlusion there instead.

pingpang - Welcome, that's a nice job! You might do more with smoothing the pumpkin or shading the inside to make it look organic. I wonder if just a tiny glint of warm-colored light could reflect on part of the railing to tie the elements together? The wall of the house lacks presence, and could be mistaken for a sky, maybe a different texture there or more defined shadows?

raylistic - Try to get the whole face lit-up so we can see it better, and even out the fill light. Right now there's a lot more blue fill on the ground than on the porch or door.

Koka - Good start! The shadow is nice. The cracks in the wall onthe right look very low-polygon. Maybe a little more color in the pumpkin?

DarkNemos - Welcome! Good start with the textures. See if you can get more directionality or variety on the lighting on the set. For the pumpkin, the inside and the candle can go brighter, and maybe try for a little translucency.


10 October 2007, 09:50 PM
Thanks for your comments Jeremy. Here's a second attempt.

*update: Switched to mental ray, replaced some shaders,maps and changed colour scheme for more of a Halloween look.

and inspired by d4rk3lf and lo's daytime renders, here's this:

10 October 2007, 02:45 AM
I have gone and tweaked the lighting, gone for a lower angle of light to get better shadows. Have also played around with the Light Tracer properties, increasing the number of rays and bounces. Not sure what to do about the ground, I can't find a material that I like. Maybe some grass....

10 October 2007, 11:13 AM
@SamuraiSimon (

I don't think you actually need a light tracer to get good results. Skylight can give you good diffuse shadows and stuff, but it can also flatren your image, not to mention very long rendering time.

Use area shadows, and attuenation. Yes. Delete skylight and turn off light tracer, and give that omni (omni in the uper-right corner of the image, that I guess, simulates light bulb) white or yellowish colour, increase intensity so that you get really bright effects in the place where omni starts to cast its rays, and use attuenation. Use either inverse square solution (and set up start parametar... i don't know... maybe about 1 meter from the omni), or use near and far attuenation, that can give you even better control. Ofcourse, turn on shadow casting and choose area shadows.
Now, render your scene and see if your omni casts light like a real bulb. If not, then tweak the settings (attuenation, colour, intensity...), until you get good result. Don't be affraid if omni burns textures a bit, near the place where it starts, sometimes that can be a cool effect.
After you set up your main light, make a couple of other omnis with very soft shadows (shadow maps (bias 0, size 256, sample range 12 or 16 )) with very low intensity, and with color you want your atmosphere to be (i guess variations of purpleish color would be a good choice), and put them all over the place (again, render, and move the lights, tweak their properties, until you get good results)

Now, if you are not bored to death already :) , you can make fine tweaks by adding more lights that simulate colour bleeding of your objects. For example, put redish omni light inside your stairs, and within parameters exclude that stairs from omni, use far attuenation only, and put a very low intensity on it, because you just want to get a really soft reddish colour (hardly visible) to your door and floor, casted by appearance of your stairs. Repeat that method for floor, pumpkin and green flowers.

This way, you can decrease your render time drastically (maximum a minute and half per frame), and get really nice images.
I hope these tips were helpful.

10 October 2007, 10:51 PM
jeremybirn - Thank you for commenting and giving more tips. I'm trying to adapt your thoughts. Meanwhile here's a little variation.

10 October 2007, 12:13 AM
greetings mesut (the happyone), this looks much better now but altough a bit satanic:)

here is my update

10 October 2007, 01:36 PM
Hi all,
Here is my first attempt for this challenge.
critiques are welcome ! ;-)

See you for another lighting test..

10 October 2007, 04:27 PM
im not a lighting artist but I thought this would be fun so here go's:

10 October 2007, 05:01 PM
bsb312 - Welcome! See if you can make the shadows darker. Also make the tree shadows a little softer. The steps look a little flat, see if you can get some shadows or variety on them.

Tit-Co - Wow, that's terrific! I like your set extension. The lighting's off to a great start as well. Keep a careful eye on the corner between the bottom of the steps and the ground. Right now there's a part of a highlight that seems to hit the ground but not be shadowed by the steps, as you take the quality higher make sure that doesn't look unrealistic. The bottom steps and plant pot can get a little light or a faint kick from the side or something, especially if there's light on the wall behind the pot the pot seems like it would get something.

Fex - That's terrific!

mesutcapkin - Nice! The door number doesn't read well, maybe move it off to the side of the door or something? It seems as if the ground is getting too much light, compared to the lower step. The inside of the pumpkin could use a less saturated (more white) tone in the parts where it gets brightest. Maybe a tiny bit more fill or bounce light would hit in the upper right corner of the door?


10 October 2007, 07:03 PM
Hi, I'm really liking the colours and contrast in some of these latest pictures. I have brightened up my scene a little bit, adjusted some of the shaders and added a bit of DOF. All comments are welcome.


10 October 2007, 12:27 PM
Posting a final for now. The spiderwebs are still done in quickpaint in Shake, but if time permits I want to create in Maya. I brightened the candle a bit too. Some great work in the thread!

10 October 2007, 02:17 PM
one more with fog and leaves its gettin spooky now , maybe i should add some gasous
still Xsi without any fancy Gi or Fg
hope u lik it

10 October 2007, 06:28 PM
wow Fex! Your image looks really awsome...

I`m little bit busy these days... anyway here`s an update

10 October 2007, 09:27 PM
Hi Guys!

So here's my first pass...

I still want to work on the textures. It's my first time posting and feedback is always welcome!

10 October 2007, 10:18 PM
Good one, Jeremy, nice to have a seasonal theme, and one that's attracting some neat work. I haven't had much spare time lately, but here's an initial render:

10 October 2007, 06:12 AM
ok.. excuse me for my "maybe stupid question", but i can't find the deadlines for the challenge.. can anyoine tell me about that?


10 October 2007, 07:15 AM
ok.. excuse me for my "maybe stupid question", but i can't find the deadlines for the challenge.. can anyoine tell me about that?


afaik there are none

10 October 2007, 07:28 AM
thank you bro

10 October 2007, 11:29 AM
Fex, I think yours is the coolest of all so far. Captures the mood perfectly and the lighting looks ace. :thumbsup:

10 October 2007, 01:49 PM
hi there, that's my first lighting test. no shading, no texturing, spot lights (mib_Cie_d) for the lanterns, and one Mental ray area light for the moonlight.
i've added also a lantern, two other pumpkins, and a letterbox on the left of the door.
maybe I'll add other objects to complete the scene before the texturing process.
P.S. excuse the less quality of the image, i've done a mistake saving the jpeg:sad:

10 October 2007, 02:00 PM
This is my first entry in one of these. Wish I had time to make it a little more to my liking. Rendered in 3ds Max 9 using mental ray with fog, volume light, hair and fur and no global illumination or final gather. Skeleton done in Poser.

10 October 2007, 05:18 PM
first lighting contest i have ever entered, all comments welcome (

10 October 2007, 06:08 PM
sorry posted twice

10 October 2007, 06:34 AM
thx alot for the comments!
@ ACamacho: like your colours and spiderwebs alot:)

10 October 2007, 10:26 AM

This is my first post to this thread. Done in max using mental ray. The figure is victoria 3 from daz, with juni hair, and the audri dress. I'm thinking of adding some fog but mental ray is resisting, so I went for the leaves instead.

Comments welcomed

jermeybirn - thanks for the comments. The figure is pasty cause she's one of the undead. I punched up the red eyes and the bloody mouth, and knocked back the hair.

10 October 2007, 01:00 PM
Hi Guys.
First of all, great entries everyone!

Here's mine. I was gonna do a blue/orange composition but I figured that lots of people would try that, so I decided to go for a yellow green/ red palette instead.
Hope you guys like.
All crits and comments welcome.

and here's the wireframe with the lights that I used:

10 October 2007, 03:58 PM
great job Juansilva ! I really like your mood ! :thumbsup:
may be the glow on the pumpkin is too much...

10 October 2007, 08:11 PM
waitin for next job so i have some time to catch those strange appearance shown...

10 October 2007, 09:46 PM
fex: great work! what did you use for the fog?

juansilva: very good color scheme and lighting.. I would try a more interesting angle/composition.

10 October 2007, 11:33 PM
Thank you very much for your feedback, guys!

Tit-Co. You're right. Maybe the glow on the pumpkin is too much. I will see what it looks like with less glow. Merci beaucoup pour me donner votre avis.

lo. I did spend some time playing with the camera, but I couldn't really find any angle that hadn't been already done...and the close-up, low-angle shots that make the scene a bit creepier sort of focus too much on the pumpkin which is the part i like the least about my image,'s why I went for that angle...but..who knows, maybe with a good night sleep and fresh eyes I'll be able to find an angle that works better.


10 October 2007, 03:18 PM
My first post, my first challenge and... my first try too.
Tips are welcome!
Thank you.

10 October 2007, 05:45 PM
@juansilva : great colours and textures ! the stairs look more like metal then stone

@lo thx, fog is done in my workin place usin crosswalk to maya7 and implent a static 3dfluid
textured with wispy noise...:)

10 October 2007, 12:00 AM
Fex. Thanks! Yep..maybe the specularity is too high. Will try to get that fixed.
I'm waiting on Jeremy's feedback to combine it with what all you guys have told me and do one major fix in a single sit.

Ksado. The textures are great. Perhaps the brick stairs could use more texture..they look really flat at the moment compared to everything else.
I am not sure however, if the environment you created is the best for the halloween works great as a back alley, although the door still looks like a front door, and the pumpkin seems to fall out of place there.
Just my opinion.



10 October 2007, 02:35 AM
Chrisdc - Looking good. I think parts of the background are going too milky where there could be a bit more contrast. Maybe the metal parts of the door could use some shader work as well. The glow-through on the pumpkin and light behind the pumpkin both look exaggerated to me, maybe because the inside would be totally overexposed before the outside looked that bright.

ACamacho - Awsome! The cobwebs are great. The one in the upper right of the door looks a little too bright to be believable, but the mood and details are great. Maybe the door still looks kindof plastic.

Fex - That's terrific! I love the mist! Great work! (The little ghost figure is nice in your more recent one too.)

RezaTJazayeri - The outside of the pumpkin looks like it's glowing, maybe you could tone that down.

apixelpixie - Welcome! That's a nice image, I love the details and cobwebs you added. Maybe the fill light on the door area could be dimmer and more blue with softer shadows, and the color could also be made richer with some soft warm light near the lower right candles. The inside of the pumpkin looks half bright and half dark, needs some work, and the flame on the candle should be brighter than the rest of the pumpkin interior.

andystopps - Welcome. That's a good start. The pumpkin looks like it's glowing like a thin paper lantern, the translucency could be turned way down.

peppe3d90 - Glad you added a letter box, in case the mail slot wasn't enough. :) Just kidding. That's a good start. It doesn't seem as if the light from that lantern in the upper left is illuminating the rest of the scene very much.

3dHobo - Ha! That's great! I love the post on the skeleton! Maybe the lighting could be less filled-in and have more contrast. Using fewer lights and moving the main key more to the side might help.

avinson - Good start. The background looks very uniformly lit, maybe you could get some shadows or break-up the illumination there a little or have overall gradients to the brightness. The pumpkin looks almost cut-off at the bottom, maybe it could either glow more on its own or get a kick of light or reflection along one side?

waldo45 - Welcome! That's a nice scene, although the character doesn't really look like she's in the mood from trick-or-treating. I like the blowing leaves. The character lighting needs a little more translucency on the skin (some pink fill beyond the yellow kick would help) and the hair doesn't look like it's self-shadowing correctly.

juansilva - That's looking good. The overall lighting seems too even to me, as if the light near the left, the light with the tree shadow, and the light around the pumpkin were all the same brightness. Maybe it could be made more contrasty somehow, and that would help the night look.

Ksado - Welcome! That's a nice scene. It reminds me of Spain somehow. The pumpkin looks like it's getting too much ambient light, somehow making it much brighter than the steps it's sitting on. Maybe everything could be lit more from one side to make the lighting less uniform.


10 October 2007, 05:21 PM
nice challenge this month - and great entries

here is a more stylized look

10 October 2007, 12:38 AM
So many great renders here...

My progress is so slow... I know... here's a little update...

10 October 2007, 11:12 AM
Approachin'Halloween (and my birthday too... :) ). This is a first "mood" try, some elements are yet to texture, some to fix...

10 October 2007, 03:32 PM
Here's another try

10 October 2007, 09:03 AM
wow really great work so far. Io your work is impressive. How the flame was added ? after effects ?
keep all doing the good work

10 October 2007, 02:17 PM
How the flame was added ? after effects ?

The flame was done with FumeFX

10 October 2007, 03:26 PM
Hi everyone outside there.. Here is an attempt of mine on the Halloween challenge..:) C&C are welcome...

10 October 2007, 04:02 PM
Hi everyone out there! Here is an attempt of mine for this Halloween Challenge.

10 October 2007, 07:54 PM
@lo: first class inferno u got there!!
the fire isn't perfectly integrated, you have a double alpha premultiply there, if u use photoshop u need unpremultiplied pics cuz ps doesnt takes care of it. I think this is the
reason for the dark borders around the edges.
Maybe the pumpkin could look more burned and deformed...

10 October 2007, 08:05 PM
going on... added some pumpkin-sss... maybe too much

10 October 2007, 08:06 AM

maya/ standart render

10 October 2007, 08:57 AM
@lo: first class inferno u got there!!
the fire isn't perfectly integrated, you have a double alpha premultiply there, if u use photoshop u need unpremultiplied pics cuz ps doesnt takes care of it. I think this is the
reason for the dark borders around the edges.
Maybe the pumpkin could look more burned and deformed...

Thanks for the comments, fex. Actually the fire is not composited, this is straight from render except for some color correction. The dark edges are just dark smoke, maybe it should be clearer.
I agree about the pumpkin, I'll work on it! :)

10 October 2007, 01:32 PM
here is mine... my first tty out for the competition here...

10 October 2007, 03:16 PM
This is a bad render used for a funny shot...:rolleyes:
Moral: nothing is useless!

10 October 2007, 07:22 AM
Happy Halloween to all! This is my wip for this lighting challenge. I haven't gotten to texture everything yet. Crits and comments are encouraged :) Thanks

10 October 2007, 11:01 AM
Whipped this up in a couple hours in Max/MR and Photoshop. I might texture it some time later...

By the way Mesut, what are you using for glare/glow in your images?

10 October 2007, 02:55 PM
A little further modelling... here's the update:

I guess, now it's time for the steps to be shaded properly...

Niko - It's the Maxwell Render Simulens System that's in use here. I use two different maps as aparture and obstacle maps... From update to update I've been trying to get this under control... the first trials have def. been too heavy by far ...

10 October 2007, 04:35 PM
Hi Jeremy.

I just want to ask that is there any time remaining for this competition. I also want to join it.


10 October 2007, 04:37 PM
hey guys, this is my first ever post to the cgtalk lghting challenge and here's my render:
its hosted on my website.

i hope its spooky nuff.

lot of r&d involved with this :P

10 October 2007, 06:38 AM
Hi here is my first try for the halloween challenge... (

10 October 2007, 11:35 AM
hi everyone, i did some changes, like changing the camera angle, change some lightings. let me know how it goes:

10 October 2007, 03:57 PM
Hi Everyone,

This is my first attempt for the challenge. Comments and Critics are most welcome.

10 October 2007, 06:30 PM
This is my first attemp to the halloween challenge.

I've used blender. SSS + AO + little Postpro (in blender too)

10 October 2007, 09:32 PM
First time with one of these challenges. Still got a fare way to go, but its a start.

10 October 2007, 12:38 AM

Blender + SSS + AO

10 October 2007, 08:40 AM

Here is my update...changed the camera and lighting (

C & C most welcomed.....

10 October 2007, 03:41 PM (

10 October 2007, 04:53 PM
thanks Jeremy for your comments, i took your advice and adjusted the lighting

here is my updated image:

comments welcome

10 October 2007, 05:05 PM
here is my image update

10 October 2007, 05:54 PM
Test Desgin
Test Desgin ( ( (

10 October 2007, 09:11 PM
Im not using raytracing on the render but when occ was calculated was on , also shadows are baked ..still need to add sky background and fix some textures among other things.. (

Thanks in advance gimme suggestion pls :thumbsup:

10 October 2007, 03:47 AM
:) this is my first post

10 October 2007, 07:33 AM
This Heralds as my first post to the boards. I thought I would see what sort of comments I can get. I've seen some interesting and cool images for this challenge.

10 October 2007, 04:58 PM
Hi... welcome to the first-post newcomers :)

I think, this render is my last contribution to this kind of concept... I guess, that's it.
I will see, maybe I'll try another different concept, change the POV ands such...

10 October 2007, 07:13 PM
Apparently, one must have 2 posts in order to contribute an image.

This is post one.

10 October 2007, 07:15 PM
And this would be post two.

Looking forward to contributing.

10 October 2007, 10:14 PM
Hello, this is my first post ever, and also my first test for this challenge. Ive seen some very good works in here, congrats to everyone. Done in lightwave 3d & rendered with fprime. some post done in photoshop. Hope to get more time to get it better and hope for your comments.

10 October 2007, 11:37 PM
Hey guys, as I promised here's my humble contribution. Inspired by various stuff, essentially the Brother Grimm's Hansel and Gretel, and Tim Burton's movies.

"Oh, you dear children, who has brought you here?
Do come in, and stay with me.
No harm shall happen to you."

If you wonder about the grain, its shot at high ISO rates.. uhmm

The little characters in front are inspired by, of course: Lock, Shock and Barrel, the trio infernale from Tim Burton's The Nightmare Before Christmas.

Happy pumpkin carving everyone! I guess its just about time! :beer:

10 October 2007, 12:38 AM
Hi everyone, here's my latest shot at the challenge with a slightly different setup:

If you'll indulge me I also have a few thoughts concerning other people's pictures:

Leotril: I like your overall lighting setup (I've been trying for ages to get the knack of night-time lighting :)). At the moment I'm not getting a strong sense of where the light falling on the upper part of the door is coming from. I'm not sure, but I think there might be little too much reflected blue light on the near railings considering that the sky is currently close to black, and the wall in that area is not much brighter (although I recognise that this might work better once you add a new sky).

Alwalid3d: I really like the colours in your image. If I were to critisise one thing I think the railings look slightly odd at the moments. I know this isn't the most helpful comment (sorry), but I wonder if they would look better if they displayed more signs of weathering, which might break up the shading a bit.

Avinson: Nice fog, but I think the tree shadows wouldn't be that sharp under those conditions.

Elclanrs: As things stand I think that there is too much blue fill lighting the scene. If you reduce this significantly I think you will introduce more dark shadows and contrast into your scene, which should help achieve a convincing night look (if that's what you want).

My second point is that the light falling on the door might look better with more attenuation. To elaborate: Currently the shade of red at the top of the door is not that different from the shade of red at the bottom. I would aim to introduce brighter, desaturated colours close to the light source (which appears to be just off the top of the screen), and have these gradiate into darker more saturated colours as you move further from the light. I think this image illustrates the principle quite well:

Kedma: I like your picture, but I'd be curious to see how it would look with the key light at a different angle. Am I right in thinking it's currently behind the camera, or thereabouts?

Noouch: I think there is a little too much light on the step behind the pumkin.

Anyway, that's all I'll write for now as it's past my bedtime :), I think this challenge is producing some really great images.


10 October 2007, 01:10 AM
@Chrisdc.. Your entry is one of my favorites !! I specially like before u start to add DoF to ur image .. in your latest render the lighting is turning a bit purple.. for my entry i use a combination of lights and an hdr image for the sky that is not visible right now cuz i wanna use a full moon photograph instead in da composite right now theres is not postprocessing on my image.. ur SSS is one of the best ive seen Thx for ur comments keep going :) ..

heres i render i did yesterday im planing to add a light fog coming out of the pumkin to fix those black eyes im getting.. (probbaly occ problem i move the camera :blush: ) i use a bit of DoF and the same settings as my last render hope to finish before halloween day :wise: ..

10 October 2007, 02:45 AM
Just joined today. Found this place through a fellow renderer. So, this is my first contribution.

I did go a bit astray of the supplied POV. Hope it's forgivable.

10 October 2007, 11:22 AM all. I have rendered it with mental ray in maya without gi and fg. There are no textures.

10 October 2007, 01:34 AM
Hi guys,
First time here. Jeremy.....keep it up buddy! Great work with the challenges.
I had some time this weekend and I start working on some idea.
First I like to work with simple texturing and some sketching. That let me see if the idea is going to work before to put too much energy. :)
I tried a different idea this time, I want to include the human factor into this house. This kids are very scary, and they allways make up some horror ideas of the houses before going to knock the door.
As you see, I have some modeling to do :) . Still working on the color pallete.
Comments and critics are very wellcome.


10 October 2007, 06:42 AM
Cool thread thought I would join in. Using lightwave and comping in fusion. All crits welcome. (

10 October 2007, 07:31 AM
Sorry I've been busy with visiting relatives, no feedback from me for a while. Here's some overdue feedback for posts on previous pages...

swag - Good start! I think it needs more texture, and more dark tones for some contrast.

mesutcapkin - Cool image! The little candles are a nice idea.

suchoparek - That is looking great! I think the pumpkin shouldn't light the bricks right behind it that much. A lot of the textures are looking really good already, I guess you know the wall needs work.

suchoparek - Nice job on the devil image too! There's a black line around the pumpkin that looks like a compositing error? Probably the metal parts of the door, like the number and mail slot, could reflect a bit of the fire.

lo - lo and behold! That's great! The fire has a bit of a dark edge around it, I thought it was a comping problem also until you said it was smoke.

bryanttan85 - Welcome! Great work! Maybe the pipes could be more old and rusty textured, to fit the theme better? There's a triangular artifact or shadow on the upper door that looks a little unnatural. It also would be better to texture the different panels and boards of the door separately, instead of having the woodgrain run across multiple planks.

kedma - Nice scene! Daytime is good for variety. Maybe some green Maya Fur or Paint Effects grass would help the lawn look more convincing?

rpadc2002 - Nice scene! You've got good colors in the top blue one, and the spider web is a nice touch. If it's raining, maybe a reflective puddle on the ground would help?

LSayan - That's a great start. maybe the pumpkin doesn't need that much bounce light, but needs a brighter interior and more of a glow on the sides of the holes.

noouch - Good start. It probably doesn't need so much light on the bricks behind the pumpkin, that looks a little fake. Some more shadows on the scene could help break-up the big surfaces.

nitz3D - You can join at any time.

seminalsoul - Welcome! That's good work. I think the outside of the pumpkin is too uniformly bright, and the sides of the holes carved in it should be brighter.

arunurakkadan - Good start. The whole interior needs to be brighter, with no dark sides to things. It would be nice to see more lighting apart from the pumpkin itself.


10 October 2007, 03:50 PM
raylistic - I don't know if you need the red at the very top of the image, a cooler sky might work better there. Maybe the red light could bounce off to the right a little bit, brightening the lower right of the frame. If you turned the pumpkin more towards the center of the frame it might improve the composition.

nitz3D - Good start, the textures look solid, although something strange is happening to the right side of the porch. Overall the lighting looks too even and uniform, places like the back wall could be overall gradients, with nice dark tones and shadows in places.

elclanrs - Nice work so far! The pumpkin is glowing a little bit too uniformly, and maybe it could look brighter through the holes in the head? In your second one, the blue fill seems to continue right up to the edge of the porch, where it needs to be occluded a bit.

fwoolard - Nice scene. The grass adds a lot. Maybe the shadow from the bulb could be a little bit softer. It seems as if you should be able to make the very bottom of the pumpkin a little darker, with some shadowing or occlusion, to make the contact with the porch more solid.

arunurakkadan - Your update looks nice. You need more of a glow inside of the pumpkin, on everything visible through the holes and the side walls of the holes.

alwalid3d - Nice scene! It seems as if the bricks on the front of the porch as lit less brightly than everything else. You might try sliding the camera position to the right to improve the composition. Keep going with the texturing, all the parts of the door shouldn't have the same woodgrain.

avinson - Nice update.

Leotril - Good work! I think the light in the center of the upper door looks artificial, like a spotlight aimed at the door, maybe it could be softened or broadened or something. The pumpkin has an interesting material, almost like satin or jello or something.

zhu - Welcome! That's a good start! The amount of bloom glowing from the pumpkin's mouth looks a bit bright. If the light's supposed to be really bright in there, then you can reduce the saturation and start including some white in the brightest spots instead of all saturated yellow.

PhilipArts - Welcome! Especially on the big pumpkin, it looks as if the glow on the interior needs to be more consistent, so that everything you see inside the pumpkin is somewhat bright, without any dark things on the inside. Probably they'll need similar looking lighting and interior glows to make them believable.

mesutcapkin - Nice update. The candles still look a little bit less like candle flames, as if somehow the candle light inside the pumpkin were more saturated than the other candle light on the ground? I don't know where that color difference comes from, but since it's a "concept" piece so maybe I shouldn't care?

speismonqui - Welcome! To make the pumpkin interior look really bright, you could desaturate parts of it, so some of it goes really white instead of yellow. Probably the pumpkin wouldn't light the bricks behind it that much.

floze - Great scene with the pumpkin abuse there! I don't think the blurring is needed that much on the one pumpkin in front.

Chrisdc - Great scene! And thanks for giving feedback to other people!!! I think the walls of the holes carved in the pumpkin would always be glowing much more brightly than the glow you see on the outside, so there should be some light on the darker parts of those walls, especially on the screen-left eye. Maybe the rim on the brick in front of the pumpkin, and the amount of light coming out of the pumpkin's back onto the bricks behind him, could both be toned down a little?

Bluedobe - Great images! You really have the theme going! I think the trees in the background should fade off into darkness or mist, so they aren't as contrasty as the trees close to us. For the pumpkin itself, it would be great if we could see the shape of the face more clearly, with all brightness inside it and less glow outside connecting the eye and nose.

pavlov - Welcome! Keep going with that!

augustos - Welcome! It's great to see new people joining this! Terrific painterly image there. You might rethink the angle on the kid's butt, or else darken his back so he's mostly a dark shape with only rims and kicks. The light coming through the door is nice, there's some darkness in the upper crack that needs to be taken out. The glow inside of the pumpkin should come from candles similar to the candles outside, so similar brightness/color.

JoshuaDynamicsGraham - Welcome! Your parents gave you an interesting middle name. That's a nice scene, maybe the environment could use more contrast and shadows. To make the pumpkin interior look really bright, you could desaturate parts of it, so some of it goes really white instead of yellow.


10 October 2007, 04:51 PM (

This is my first try in Halloween.............

10 October 2007, 05:27 PM
Hi everyone! I recently saw the illumination challenge and it´s a grat idea! I´ll be here often :)

Very nice works around here. Here´s my first post:
All commetaries/critiques are welcome. Hope U like it


10 October 2007, 08:59 PM
AccuRender 3 in AutoCad 14 on PII-400. It has taken me longer to post this than it took to color/texture/render it. Not sure what I am doing wrong.

Radiosity was used on this one.

C & C welcome

10 October 2007, 09:02 PM
Hope I got it right this time.

10 October 2007, 05:36 AM
Hey everyone, it's looking like some great work so far! I know I'm a little late but I just found this thread and was extremely interested. Just started this project and I figured I'd post my concept and what I have so far. All original textures and models as of now.

10 October 2007, 09:43 AM
here´s a new try ..

theres a couple of things to work out like the fog edges that im getting also i want to add more and better shadows out of those paintfx trees and a lamp most need it :rolleyes:

happy halloween´s day :twisted: :eek: :twisted:

10 October 2007, 10:14 PM
My first attempt, using Blender:

A bigger image can be downloaded here: (

10 October 2007, 11:07 PM
Happy Halloween!:)

made a Breakdown of all Passes used

11 November 2007, 05:30 AM
Thanks for the comments, Jeremy. Actually, I thought the same thing as you but I ran out of time as I had to go out-of-state on Sunday. Just got back this eve and made a few changes.

11 November 2007, 09:44 AM
first time i post something

11 November 2007, 11:00 AM
New render - textured steps, tweeked lighting

11 November 2007, 11:13 AM
after seeing your works I had some new idea. thanx!

11 November 2007, 08:30 PM
New render, ghoul added in the doorway, pumpkin lit more realistically and textures and bump added to everything.

Great work everyone

Fex: looks fantastic, thanks for the breakdown!

Leotril: I like the moonlighting gives it an interesting feel.

11 November 2007, 05:31 AM
Here is mine... critiques are welcome...

11 November 2007, 03:33 PM
martinartz - Nice scene! Great overall look there! The main yellow light adds nice definition and shadows. It would be good to see some cooler colored fill, very dim but just enough to bring out the color of the shadows, and a little bit of blue in the reflections on the metal things as well, to give the impression of daylight. The inside of the pumpkin should have a lighter tone, because the flesh inside is beige and the pumpkin would be letting in some of the sunlight.

AloAlvarez - Welcome! That's a good overall scene. The blue light looks a little to uniform and frontal for the scene, and is flattening out a lot of the space. Maybe it could come more from the side, and fade out over a broader gradient, and maybe have some other shadows? The inside of the pumpkin should be brighter, so every feature of the face is visible. Last, as a minor note, I think the texture is a little inconsistent, the brick steps look darker and less varied than the wall bricks or the door, so maybe some work on those steps could make them "hero" quality for our center of interest?

TMS - Welcome! Glad you made that post. The corn stalks are a really nice addition to the scene. If the porch lights are going to be that bright, they should have a glow around them or something more spreading into the surrounding area. The pumpkin doesn't look like it's lit by the porch lights, it would be great to see more shaping on the pumpkin with lights coming from above and from the sides, but darker in front. The inside with the green candle looks like a mistake, everything inside should be more uniform in tone so the face pops out visibly. The front of the pumpkin and the front of the steps should be getting about as much fill as the front of the door, as in not much. I like the little specular look on the ground in front of the porch.

kanooshka - Good start! Keep going with that. A little fill light with occlusion on it would help, some specular hits or rim from the key direction could bring out other features. See if you can get the inside of the pumpkin more uniformly bright.

Leotril - Lovely overall scene. I like the tree branches adn the overall colors. Even for something this foggy, it could still be grounded with some darker tones. If you reduced that cheated glow, the brick behind the pumpkin could be one of the darkest parts of the scene, along with other parts of the lower left. Maybe parts of the front door could be less evenly lit, or more lit from an angle. The surface of the pumpkin has a strange look, more like a jelly than a pumpkin.


11 November 2007, 09:30 PM
EmmeA - Welcome! Nice start with your first post! I think overall the lighting looks a little too uniform. For a night time scene you usually want a lot of dark tones, shadows and unlit areas, and alot of contrast. Once the scene goes darker, you can be selective about where to put highlights and rims and bring out the aspects of the scene you want the audience to be able to see.

Fex - Thanks for the awsome breakdown!

Bluedobe - Wonderful scene. It keeps getting better. In the immediate foreground, you might do to darken down the closest headstone and surrounding area, and try not to let that hard-edged shadow from it be so crisp or apparent. The brick wall looks a little monolythic and evenly lit, maybe if something could break up the lighting on it, maybe some blue on it, or at least a glint of blue on the sign?

chiarinadp - Welcome! That's a great scene. I think the glow inside the pumpkin could get desaturated (more white not just orange) and should brighten the candle as well so it doesn't cut the mouth in half. The light on the back wall is interesting.

fwoolard - Nice job. I think the glow inside the pumpkin could get desaturated (more white, not just orange) and you could brighten the candle as well. I htink the shadow behind the pumpkin could be darker and more blue, and maybe the light from the spot light could be warmer?

kanooshka - That's coming along. I can't see the ghoul. :( Some of the bricks have really bright side edges to them that are unrealistic. The brick wall looks like it's lit very uniformly, the break it up you could make it fade darker in a gradient towards the top, or add more shadows. The blur or glow around the pumkin looks strangely too saturated, like an electronic orange that doesn't fit from the scene.

GiarcNamwob - Nice scene. I like all the extra things you added. The textures on the brick porch are terrific, and they mesh well with the wall texture. The upper right is visually confusing, with the dark tree in front of the bright trees, sharing the same tones as the handrail and witch sign. On the house, I think the lighting could be broken up more with shadows, such as shadows under the window boxes. Mayeb there could be different colored light, with the fill light more cool blue, and selective use of warmer light from the windows and pumpkin. The inside of the pumpkin could be whiter and brighter so that the eyes show up well.


11 November 2007, 11:20 PM
EmmeA - Welcome! Nice start with your first post! I think overall the lighting looks a little too uniform. For a night time scene you usually want a lot of dark tones, shadows and unlit areas, and alot of contrast. Once the scene goes darker, you can be selective about where to put highlights and rims and bring out the aspects of the scene you want the audience to be able to see.

Uh... I didn't want to create a deep night scene, but an evening (let's say just before dinner) scene. But I think you are right anyway.
I concentrate to train myself to correctly render the interior lighting of the pumpkin, the exterior texture and the light coming from the door onto the plant, so I didn't realize that it was still not dark enough. I'll try.

Thank you for your suggestions!
(and forget my dirty english!).

11 November 2007, 06:51 AM
Hi Guys,
Here is my latest WIP.
I had change the early idea for something more dramatic.
I'm still playing with some textures and colors.
After posting this image I just saw that the hand that is holding the knife is not right.:sad: I will work on that too.


11 November 2007, 07:37 PM
:) thanks jeremy
I think i should to adjust it`

so happy to see varieties of pictures

11 November 2007, 01:54 AM
ok so this is my first post on CGTalk. I look forward to participating.
This is only a couple hours worth of work but I think it turned out pretty good.

11 November 2007, 11:53 PM
I will try to post this updated entry based on your comments. I used your technique for the glow. But I am still not happy with the lights. I would like the bulbs to show up rather than the whole shade as white. I will try again.

The corn stalks are actually a multi-trunk tree I built with the AccuRender Plant Editor. I have used it for everything from puddles to forests to crowds of people to bath bubbles. You can find my tutorial on the AccuRender Plant Editor at the following URL;

And samples of my other plants are at this URL:

I will post again. Or as Dick Pixel says, "Reality is a rubber check that never stops bouncing."

11 November 2007, 06:03 AM
hi jeremy ,

here's what i come up with . :) dont have a calibrated monitor so it might be dark or bright please comment on it . thanks

or this is the darker one

or the brighter one

11 November 2007, 10:02 PM
wonderful images everyone.

here's my feeble attempt. somewhat of a disclaimer i've never seen a lit pumpkin in person :blush: :)

11 November 2007, 11:36 PM
Thanks for the comments Jeremy! Here's a new version with the changes I've made. I changed the texture of the wall, made the key light more blue, made the lighting from the candles warmer, and adjusted the lighting on the interior of the pumpkin...

11 November 2007, 02:19 AM
hey L33tace if you'd like to see a lit pumpkin I'd search somewhere like google images for jack'olantern. Hope that helps.

11 November 2007, 11:43 PM
hey L33tace if you'd like to see a lit pumpkin I'd search somewhere like google images for jack'olantern. Hope that helps.
duh! thanks, off to look and redo. :)

11 November 2007, 11:54 PM
Jeremy posted a few pictures of pumpkins at different film speeds a few pages back. They were really helpful for me!

Also, pumpkin is similar to squash. So if you have that in your local grocery store, it might be worth checking out...

duh! thanks, off to look and redo. :)

11 November 2007, 11:00 PM
Hi, my thanks to Jeremy and Leotril for your comments. I now have a couple more images to show. First of all I have tried to address the issues raised by Jeremy previously:
I've also been playing about with another alternative setup which I thought was worth showing:

Apixelpixie: I think that's a great scene. If I were to make any suggestions I think that the letterbox on the door is rather flatly shaded right now. I'm not sure about this but I think the shading on the pumpkin looks slightly off given the position of the candles and moon.

L33tace: It's a good start. I would be inclined to reduce considerably the amount of light coming through the pumpkin skin and maybe strengthen the glow visible through the holes in the front.

Weng888: Personally I think the brightest image looks the best, but in any case I think your environment is great. At the moment I think the area which needs work is the pumpkin, which looks a little too lumpy.


(My hosting seems to be a little unreliable right now, so please bear with me if my images are missing)

11 November 2007, 07:57 AM
I did try to take all suggestions but still problems with pumkin traslucency settings
bellow please check them and giveme some pointers :scream: ..
New Render #1
New Render #2

@Chrisdc... I like ur update the fog is cool.. talk tu later

here are the pumkin material settings from New Render #2 also included pumkin light settings more updates coming :twisted: .. (

11 November 2007, 10:34 PM
hi everyone, I finally found some time to play in blender
@weng888: great lighting and textures, I like the atmosphere, did you use GI, can you give us some information? (

11 November 2007, 01:04 AM
augustos - Nice scene! Almost like a page from a children's book. The scale of the candle flames is strange, they look giant. Try to light up the inside of the pumpkins enough that the faces are clearly visible.

joshuaMulvaney - Can't see any image yet.

TMS - Looking good! You might warm-up some of the light on and around the pumpkin. Above those lights it looks strange for the bricks to stay pure black and the drainpipe to get so bright, maybe you could tone down the drainpipe and put a few kicks of light onto the bricks? There are areas of the ground and the door that look washed-out, like the texture is missing or there's a reflection?

weng888 - The brighter one looks better overall, but it could use some more contrast, so parts of it go darker and only parts are that light. The pumpkin needs more ligh ton the interior, especially the walls of the facial features, and maybe a little more fill on the bottom.

L33tace - Look through this directory: it has pictures at different exposures, with and without fill light, as reference for how much it should glow, etc.

apixelpixie - Great work! Maybe there could be more uniform fill on the interior of the pumpkin, so the candle was almost hidden and the walls on the side of the eye holes got a nice amount of light? You might soften the shadows from the moon, too. Your textures look good, I think the wall bricks have a bit too much bump map, at least on the lower ones.

Chrisdc - Both of those images are great. I think in the first one the pumpkin could be made more organic looking if the orange corner of the mouth had softer lighting, more in a gradient, the top glow was toned down a bit, and maybe a little specular hit of light from outside could hit it? The bottom one looks good too, except maybe a bit too bright on the smoke, and some of the shadows could be softer for such a hazy scene.

Leotril - Interesting. I don't know why it's looking so green.

fulg0re - Wecome! That's a good start. I thin the wall and door need more variety in their brightness, maybe parts of the set could be in shadow? The shadow you've got now beside the porch is a good start, that could be much darker.


11 November 2007, 11:28 AM (

my first go at this challenge..:)

11 November 2007, 04:01 PM
thanks Jeremy, her is a another try from me

11 November 2007, 06:27 PM
here come my new update...C & C most welcomed (

11 November 2007, 01:43 AM
fulg0re - very nice and clean render i specially like the wall and door texture..and the shadow are looking great too..the pumpkin looks kinda bit odd for me..the insides are lit but then it just goes dark?maybe try plating with its translucency? anyway..just a thought..good job man..

arunurakkadan - nice..i like the mood here..

11 November 2007, 08:02 PM
Everytime i look at it something new to fix arise so ill give it some rest .. next time on the on going challenges with raytracing when i get my new computer ..

Post in AE heres some variantions .. Bye :) ( (

11 November 2007, 06:54 PM
herbertagudera - Nice scene! The back-lit demon character is nicely done. I think the pumpkin could be better integrated, so that it looks more like it is a part of the same scene. Maybe the bottom of the pumpkin could go darker where it touches the steps, and maybe the steps could have a little red light coming down them with the pumpkin casting a shadow in the red light? Also, the inside of the pumpkin could include some brighter white tones, to help the face read clearly.

fulg0re - Getting better! I think the metal parts need some reflection of an environment. The black and white pipe needs a little fill light on the dark side, just enough so it matches the other shadow tones in the area. The face of the pumpkin could be brighter, so it goes white.

arunurakkadan - Nice scene. The inside of the pumpkin looks very distracting, see if you can debug why part of it looks gray and parts are dark, and get a soft even glow on the inside. Also, the holes carved through the pumpkin, the inner walls should be bathed in a soft light. It looks as if a lot of the light from the pumpkin is being cast onto the step in front of it, maybe that light shouldn't be so bright or so orange?

Leotril - I don't see an image.


11 November 2007, 07:54 PM
@Jeremy.. heres the thumbnail version.. thres many things to fix like some weird shadows, textures and pumpkin sss and textures but kinda like it so far.. ill update when i get some time

Note Plz look at it with a black background (

11 November 2007, 02:53 PM
hi Jeremy, here is my first post

11 November 2007, 05:23 PM
Heya guys!
This is my first attemp too... I'm using 3DSMax and Vray... I didn't make any post-production yet... Still got a fare way to go. C&C most welcomed.....

Vitor Grigoletto

11 November 2007, 03:57 AM
Hello everyone,

here´s my first attempt, please let me know what you think.

andy probst (

11 November 2007, 02:53 PM
here´s a closeup of the pumpkin.


andy (

11 November 2007, 03:54 AM
Leotril - That still looks good. Green pumpkin still looks weird to me though.

knosso - Welcome! That's great, nice texture and color! Maybe the mapping on the door, the woodgrain could be rotated on some of the peices of wood so they looked more like different planks assembled in different directions. The pumpkin itself is solid, it just has a funny horizontal stripes on it that could go away.

gusa - Good start. Make sure nothing inside of the pumpkin goes dark, if that's a soft light source. You could probably use a little colored fill light and occlusion.

xoranimation - Awsome! That's terrific! What a great scene! Regarding the wide shot, the only thing that could be fine-tuned a little is the brightness around the pumpkin: compared to the exposure in the rest of the scene, the glow underneath the pumpkin, the kick light on the left, and the light leaking through the cracks and skin, all appear too bright. The only part of the pumpkin that could go brighter (and maybe a little less saturated) would be the inside features of the face. Other than the pumpkin integration, you really have a rock-solid image shaping up there.

xoranimation - Nice close-up on the pumpkin too. In the close-up the kick on the side of the pumpkins doesn't look so un-motivated, but even in the close-up the glow under the bottom of the pumpkin seems like it could be much dimmer.


11 November 2007, 02:52 PM
I know ill never finish this, so ill post what I've got right now. my screen is very dark and red, so if it looks strange, sorry, i didnt bother to check or modify it on a colour corrected monitor.
maya, mental ray
one blue tinted light for moon ambience, casting raytraced shadows.
two lights within the pumpkin, one casting shadows, the other not. both have exponential decay.
global illumination in basic sss shader used on the pumpkin, ive decided lighting this thing is a pain in the ass. a better way would have been to use a painted surface shader, or use a map on the incandesence channel to create the look of light passing through the pumpkin without the added issues!
Ofcourse, mental ray DOF just for the hell of it.
final gather set to 1000, single bounce.
if i update this ill post it, but seeing as how i jump between projects alot and dont have much time these days, this may be the last you hear of me! (i know, youre all relieved...jerks.)
PS. the sss isnt reflecting, i have no idea what happened there. there isnt even a reflection channel on the shader...

11 November 2007, 10:47 PM

I've been following and checking these out for awhile now. Never thought to try one however. Then about a week before Halloween I thought "Why not". Any help or suggestions would be great. I've been using XSI 6.0 and yeah.

11 November 2007, 02:14 AM
Erm.. just a little attempt..
It's an interesting challenge, so I thought I'd give it a try... :)

11 November 2007, 01:21 AM
hello again,

@jeremy: thanxx for your kind words !
well, here´s my update on the image.
i added new lamps with a bit more detail - re´aranged the lights - added shadow to
the moonlight (forgot that) - a new ground texture - some dirt on the door-glass -wall got cracks and fixed sss on the pumpkin. it´s maybe still is a bit to bright but i like the (only) "positive" look.
i normaly dont like "creepy horror scenes" that much (i prefer "mike" "sully" and luxo jr. stuff :-) )

but it´s a nice and challenging lesson.

let me know what you (and everyone else) think.

thanxx again.


ps: how´s @ pixar to work, jeremy ? - it´s a dream for me .... maybe later - but who knows ;-)
ps: sorry for my bad english - it´s late here and i worked the whole day on 2 projects (besides the challenge) (

11 November 2007, 11:22 AM
hello again,

@jeremy: thanxx for your kind words !
well, here´s my update on the image.
i added new lamps with a bit more detail - re´aranged the lights - added shadow to
the moonlight (forgot that) - a new ground texture - some dirt on the door-glass -wall got cracks and fixed sss on the pumpkin. it´s maybe still is a bit to bright but i like the (only) "positive" look.
i normaly dont like "creepy horror scenes" that much (i prefer "mike" "sully" and luxo jr. stuff :-) )

but it´s a nice and challenging lesson.

let me know what you (and everyone else) think.

thanxx again.


ps: how´s @ pixar to work, jeremy ? - it´s a dream for me .... maybe later - but who knows ;-)
ps: sorry for my bad english - it´s late here and i worked the whole day on 2 projects (besides the challenge) (

Hey, from what i can tell the scene looks awesome, except for the pumpkin...
i think it is possible to keep the "monsters inc" look without having it so bright. the problem with it being bright is that it makes it look like it doesnt belong, and it was just pasted in over the top. or it does on my monitor anyway. it doesnt seem integrated into the scene. you might want to consider keeping a toony look without the over exaggeration of colour. just a suggestion...

11 November 2007, 12:03 PM
great work man[/QUOTE]

11 November 2007, 12:10 PM
still needs some work, some feel is missing:)


11 November 2007, 02:26 PM

thanxx for your nice cc.
i think your´e right, i´ll check the pumpink.

thanxx again :-)


11 November 2007, 04:05 PM

again a update ...


andy (

11 November 2007, 06:18 PM
Hello, there is a lot of interesting pictures,
and very good jobs !

11 November 2007, 06:20 PM
This is my attempt, it's not easy.
I've asked in my mind how was it into a pumpkin.

So I've put my little camera in the pumpkin.
I know that the texture isn't good, so I still have to work.

11 November 2007, 06:32 AM
i see some great updates..awesome works guys..

thanks jeremy for your comments and suggestions...

i havent done any major changes in my scene (my pc crashed last week)..just added some fog and changed how the light burst at the back of the reaper..i'll work on this as soon as i got my pc working again..

anyway, here it is.. (

11 November 2007, 09:47 AM
herbertagudera - Amazing picture with fog.
It's strange, we can't see the textures.

11 November 2007, 09:50 AM
Here is an update of my close up picture into the pumpkin.
I've changed the texture, but it's not what I want,
and the DOF isn't good, so I still have to try.

11 November 2007, 03:42 PM
Just for fun, I've tried a"classic version"
but It's less creative.

11 November 2007, 04:35 AM
OrganisedChaos - Nice job. The door texture is distracting, when I first looked at it I thought it was a shadow artifact. If it's supposed to be wood, then assign it to the different planks and panels in a way that goes with their direction. For the light around the pumpkin, most of the light from the candle should be inside the pumpkin. Right now, the inside of the pumpkin only gets a little light, and most of thelight seems to come out of the back of the pumpkin onto the bricks behind it. Try reducing the light outside the pumpkin, and brightening the candle and pumpkin interior so that the face reads well.

DumDums - Welcome! Somehow I can sonly see the thumbnail size, not the full size image. It looks like a good start, could use some light in the pumpkin?

minifong - Welcome! I hope things have gone well at Nanyang Polytechnic since I was there. The plants look very flatly lit, see if you can use light from the side, with shadows, so give a little more shaping and variety to them. Maybe if the light outside the pumpkin were more of a rim, and the inside whiter and brighter, then it would let the face stand-out more?

lighthunder - Welcome! That looks good! See if you can parts of the scene to look a little darker, maybe with more shadows, but bring the inside of the pumpkin up to be whiter and brighter so it really stands out. Maybe the outside of the pumpkin doesn't need to be so bright and evenly lit, and you could reduce that or bring in light from just one side?

xoranimation - The pumpkin is looking a lot better. Maybe instead of having the light from the left side, it could come from up higher and from farther back, more from the direction of the porch light?

JCBug - Nice idea! I like your alternate angle shots! Your "classic" version is also really nice (this is what you call "less creative"???), it has an organic feel to it and really picks up on the autumn/night setting.

herbertagudera - Keep going with that! Maybe the pumpkin could glow less, and the outside could just get kicks of the red light from behind it or blue light from the sides? And maybe the inside could be a bit brighter in places?


11 November 2007, 04:36 AM
herbertagudera - Amazing picture with fog.
It's strange, we can't see the textures.

thanks jcbug.. i havent textured them yet..still thinking of what texture i should use..

love your updates man..the candle is awesome..

herbertagudera - Keep going with that! Maybe the pumpkin could glow less, and the outside could just get kicks of the red light from behind it or blue light from the sides? And maybe the inside could be a bit brighter in places?


thanks jeremy. will post an update sometime next week..

11 November 2007, 09:43 AM
Jeremy - Thanks for your nice comments ! You're right,
we can feel the autumn ambiance on the third picture.

It takes 1H30 to render with C4D V10 cause of the SSS
on the pumpkin and the candles.
Photo example :

herbertagudera - Thanks ! I like so much candles.