09 September 2007, 05:51 AM
Well, scale being 1 is being what the original size (1:1) was when you made the object. So if you made it .3 .3 .3 from the original size, it's just 1/3 the original size. Technically if you just flip that 1/3 and multiply you should get it back to it's original size. So X * 3 (.3 * 3) should get it back to normal. If I'm not understanding what you meant exactly --
If you remember back to your highschool geometry class or physics --
of * 100
so you'd say
1 * X
it would be (1*100) / .3 = X
The reason I put 100 on top is because technically it's 100 percent of what it is now.
But technically that isn't needed persey, being a percent, you'd want number you are going to multiply to be x/100, so if you get 124%, you'd want to multiply your current scale by 1.24, so if you do .3 * (X/100) it would equal the exact number you'd want to make it its original size again.
I hope I understood you right
09 September 2007, 05:52 AM
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