View Full Version : Scale command scales at what percentage

09 September 2007, 08:57 PM
hi ,
I want to know at what percentage "scale" command reduces.

If i have reduced some object with .3 .3 .3 : scale .3 .3 .3 ;
what parameters i will have to give to get the original size back ?


09 September 2007, 05:51 AM
Well, scale being 1 is being what the original size (1:1) was when you made the object. So if you made it .3 .3 .3 from the original size, it's just 1/3 the original size. Technically if you just flip that 1/3 and multiply you should get it back to it's original size. So X * 3 (.3 * 3) should get it back to normal. If I'm not understanding what you meant exactly --

If you remember back to your highschool geometry class or physics --
is_ X_
of * 100

so you'd say

.3 100
1 * X

it would be (1*100) / .3 = X
The reason I put 100 on top is because technically it's 100 percent of what it is now.

But technically that isn't needed persey, being a percent, you'd want number you are going to multiply to be x/100, so if you get 124%, you'd want to multiply your current scale by 1.24, so if you do .3 * (X/100) it would equal the exact number you'd want to make it its original size again.

I hope I understood you right

CGTalk Moderation
09 September 2007, 05:52 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.