Importons are "particles" similar to photons. However, they are shot from the camera and traverse the scene in the opposite order. Instead of "energy", they hold a quality which is an importance of the contribution to the final image. The information from importons is used by the kernel for distribution of rendering efforts according to the final contribution to the rendered image, i.e. so-called importance-driven sampling. Importons are thus a foundation for new view-dependent indirect illumination techniques. As a first of them, mental ray 3.6 adds an importance-driven photon map described below.
Is this something similar to Lightcache .
Does anyone know how can we achieve this method .