View Full Version : combining 3d and 2d bump mapping
how can I combine 2d bump mapping which has a file node as input with procedural 3d bump mapping?
I have tryed the blend color, but it didn't work :shrug:
04-07-2003, 04:25 PM
i haven't tried it yet - but couldn't you multiply or add the out values from the two bump nodes somehow and feed the result in the normal camera ? in the end that's just a vector, isn't it ?
01-14-2006, 09:00 PM
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