This has bin skinned with smooth bind and everything works good, i have painted the wieghts and it looks okay, now to the problem. when i make a blendshape and i want to make for example eyebrows raised i take both the brows up and make a blendshape out of that. however now i want to be able to make a new one from that wich i give 0 in weight on one side so it only affects one side. the problem is that even when i check that the original bs with both brows raised works i cannot get any value on the vertices in the component editor under blendshape weights. this i cannot understand at all. i am testing my way forward and the only thing i have found out is that it works when i use front of chain on the bs but not otherwise.
Shouldnt it work in parallel? is this a bug? im using maya 8.5
we where maybee 5 ppl in class today wich got the same problem and the teacher couldnt really help us.
Maybee anyone here can point me in the right way?
i have checked the hierarchy and there is no weird nodes at all. i have tested to redo every step. with detaching skin, deleting history binding and painting wieghts. still no success.