View Full Version : Rendering passes with glass, Urgent help needed.

09 September 2007, 07:08 AM
Ok ive got a scene with a glass cylinder and there is a character inside. When I try to render the glass cylinder as its own pass all you see are the specular high lights on it. When I have it in my seen it gives a nice green tint(its green glass) and glossy/blurryness to the character inside. How can I do this while rendering in passes?

It looks like shit when its comped together atm because the glass on its own is just being rendered in a black background so it has nothing to distort.

09 September 2007, 12:26 PM
make the character a matte an render the glass as a spareate pass with the environment
then render jus the character, dunno if that helps

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09 September 2007, 12:26 PM
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