I have being called on to produce a fluid like ripple effect while a partical generator animates over the surface...after i scrached my head a while i found the boat wake preset in the visor. I then magaged to key it to work exactly how i wanted it .... the animations correct when rendered. However i dont have a clue how to go about shading the dam thing...it seems that what i thought was the gemonary is some kind of shader none. Anyhow i dont know how to control its attirubutes.
I need my water to be a few centimers deep with a visable floor below in a dark setting. Very clean and 'lite' looking...kinda hyper real i suppose....any idea where i can read up about the tools i am using?
Thanks alot. sorry for my english