View Full Version : A really simple trick for proxy-ish type objects.

09 September 2007, 12:07 PM
So lets say you have a tree model with 200,000 polygons. Import it into a new clean scene, set up it's shaders and everything. Then, make the mesh live (as in 'make live' button) so that you snap to it's surface. Then go around your object with the ep curve tool just clicking around it in a spiral fashion and all over it to get the generalized shape of your mesh.

Then parent your mesh to this curve. Set your meshes display detail to be bounding box only in it's object display override. Then save this file. Heres how I did it for a pine tree (

Open your real scene and reference in the file. The interesting thing is that it seems that due to the way maya handles references. It can tell it doesn't need to recurse through the whole mesh data and it just pulls in your bounding box and curve information. Because it loads the file as a reference way faster than just straight up importing it.

Once referenced, just select the curve, instance it around and there ya go, great method to place trees and such. Used it to do this render and will use in the future!

although it appears that in maya 2008, MR 3.6 has the ability to use some kind of 'assembly' object that seems like it's intended to function like a proxy object... so this might be useless

09 September 2007, 12:15 PM
This sounds pretty cool, I'll have to look into it. Thanks for sharing this neat little trick.

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09 September 2007, 12:15 PM
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